Podlight: The Lovecraft Tapes (Podcast Recommendation)

Four years ago I was looking for a way to get into the tabletop RPG Call of Cthulhu, having already familiarized myself with the basics of a D100 system and was always a fan of HP Lovecraft’s work it sounded like it could prove to be a fun thing to run for my group someday as we all enjoyed horror as a genre of game, novel and film.

While scouring YouTube and Facebook for something worth checking out I actually stumbled upon The Lovecraft Tapes in the podcast app later that day on my cellphone. I decided to start from the first case / season (Lights, Cameras, Chaos)episode and never looked back.

The Lovecraft Tapes Logo (awesome Tees in the merch store)

The podcast is an actual-play series with a video and audio component in which the Keeper / Host Jeremy runs sessions of the Call of Cthulhu, with Matt, Bryan and George playing the roles of investigators in an episodic format. With George mysteriously disappearing after a case the boys would recruit the talents of Gabe to continue their investigative efforts. Jeremy’s narration and chemistry with the players make for enjoyable listening but also helps in explaining how the mechanics in the game works for novice players. The party banter never gets stale and the way they approach the problem solving keeps the game fresh from episode to episode.

The boys at Lovecraft Tapes have grown through the years and have an impressive back catalogue of content worth checking out for anybody who is a fan of COC or someone new to the system and looking for a fun way to figure out how you could run the game. Jeremy never overcorrects and lets his players doom themselves but that is what is the fun in this specific game, the party seldom makes it to next week yet here they manage to survive to laugh another day…for the most part.

Apart from providing listeners with the podcast they also have Recommendos where the guys review and recommend video games, movies and a wide range of other cool stuff worth checking out. They always give a shout out to indie stuff when they can and are very responsive to queries and emails which I can vouch for myself. I can only apologize that it took me this long to get around to doing a piece on these guys. I salute their commitment to the culture and fun and hope to hear more from them for many years to come. Even how they would interject comedic ancient one commercials would bring cool intermissions between bad rolls and horrific consequences was but one of the many ways the team crafted brilliant entertainment for all fans of the genre. If you are somebody who cannot get enough of COC or HP Lovecraft this could be that casual listening for your down time between plotting sessions or reading novels.

When I first started listening I must have binged through the first 3 investigations in no time as I was working a warehouse job which was tedious to put it mildly somewhere in the countryside of Sweden. With a nagging supervisor and coworkers who did not care too much about the new Slav I was left to my own devices and forklift. Jeremy and the guys played a huge part in me not letting the company’s BS affect me as much during the day to day grind as the provided enough humor and intrigue to keep me going through eps. I soon found myself downloading 2-3 episodes at home and looking forward to work just cause I knew I would go through more of the adventures. For that I am indebted to you bros and supremely grateful.

So for any of you looking to get a fix of audio horror within a comedic yet interesting narrative look no further than The Lovercraft Tapes. It is hard to bring light to unspeakable dark cosmic horrors such as the ones contained in the tomes printed by Chaosium and Delta Green but this team will bring you out the end of it with some good laughs and a smile on your face.

The site offers several tiers of support from a Student of Miskatonic to The Dreamlands granting you different levels of access from prior rewards and benefits to including opportunities to play videogames with the guys and even the chance to play an NPC in an episode of the podcast! This group of gamers have truly been able to translate their passion into something great that can be monetized and inspire us here at Nerd Dimension to stick with our passions and make sure to have fun on the journey.

If you would like to find out more about The Lovecraft Tapes and see how you could support them please do click the links bellow and make sure you like their page and subscribe. There is a ton of cool content on their website and more information about the now expanded team of contributors and players.

Patreon

YouTube Channel

Twitter

Discord

Dungeons & Dragons : Shadows Over Mystarra – Coop Arcade fun for 4 (Xbox, PC)

I can recall first the first time I watched the Dungeons & Dragons cartoon in the early 90’s and loved the idea of heroes adventuring in a fantasy world. Not comprehending the complexities of tabletop RPGs I just loved the stories and that was enough. Then I remember going to the arcades with my brother and we loved playing coop games like Metal Slug and Teenage Mutant Ninja Turtles which even allowed for up to 4 players. I would read about Dungeons & Dragons Tower of Doom that was released in 1993/94 for the legendary CPS-2 machine by Capcom, a developer and publisher all kids we all too familiar with. Tower of Doom would not be the first D&D game released by Capcom with TSR after signing their deal in 1990 which resulted shortly after in the porting of Eye of the Beholder to the SNES.

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The artwork in the magazine was evocative and the cover featured the standard party with the Dwarf, Cleric, Warrior and Elf. At the time races were classes as they were using the AD&D Rules Cyclopedia rules when designing the game which also made it unlike any other side scrolling beat em up game. Not only had they gotten the rights from TSR for the system but they also were using a popular setting from the AD&D books. At the time fans of D&D had gold box computer games and other iterations of their favorite tabletop game ported to the PC but nothing that looked as good as what Capcom released and no game allowed for up to 4 players couch coop! The game would eventually see it packed with the sequel Shadows of Mystarra (Dungeons & Dragons Collection 1999) for the failed Sega Saturn console but only Japan with the removal of 4 player capabilities.

tower of doom opening screen

The things that made this a different gaming experience for arcade goers was that it allowed players to do more than just simple attacks, infact Capcom wanted to remain true to the abilities existing fans of the tabeltop game loved so much.  Capcom would enlist the talents of video game and anime concept illustrator Kinu Nishimura (Street Fighter games and Capcom Vs SNK) while leaving the writing duties to Alex Jiminez who did great in translating the feel and narrative of Dungeons & Dragons to a more mainstream audience. Players would be able to select abilities and feats while picking up items and loot which was stowed in their inventory. Prior to this inventory functionality and the differentiation of what each character to do made this a gamechanger in the early 90’s, the last era of arcades still being relavent in gaming culture globally.

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The game had miles of depth on the competition at the time, it was hard to complete and it played different depending on the choices the players made in game. A store and and the addition of a block function helped players survive a few more kobolds. D&D fans coming to arcade would be pscyhed when they saw the inclusion of their favorite spells including, magic missile, fireball, cloudkill and invisibility along with the same limitations from the book meant their exzisting knowledge would allow for them to get the game from the first quarter. Levelling up and loss of gold and points when dying made it a game where you had to think more than your would for other beat em ups like Fatal Fury or the Simpsons. The replayability of Tower of Doom and its difficulty had us dumping money into the cabinets and for those who got to see the ending at the 7th level we were amped after seeing the cliffhanger ending which hinted at a sequel.

Shadow_over_Mystara_sales_flyer

Shadows over Mystarra would be the second Dungeons & Dragons game released for arcades in 1996, adding more to the game and expanding the choices for playable classes. The thief and magic user class were added to the joy of many D&D players. Each class had alternate costumes so two players could play as the same class if they wanted to and believe me have two casters is nothing to sneeze at in this game. Capcom also jammed in more combos for the fighting classes and threw in more spells along with diverging paths for specific classes and alternate endings added more replayability to that game that already did it right the first time around.  By far the 4 possible endings for each class is something I think no game has done since.

 

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Now that we have laid on the praise real thick with our nostalgia goggles on it is time to get into what we don’t like about the games. Seeing as the games were originally designed for the arcades it was common practise for developers for have money grab levels and cheap bosses who were so hard that you would HAVE to have a fair amount of coinage to survive. Pay to pay at it’s finest but this is truly visible when fighting the Red Dragon in the first game where you do not even see his health bar after a barrage of hits connect and his insta-death fire breath killed many one second into the encounter. Also, there were glitches in the sequeal where you could cheat through entering certain words when given the choice of naming your character along with a few other glitches which could give you powerful items helped some cheaters get their names on the highscore charts. Other than that my gripe is more with Capcom than it is with TSR which was going through hell in the 90s.

Imagine if Capcom did not sacrifice the 4 player option for the Saturn, better yet try picture them releasing these game on the Sony Playstation as a bundle in 1996? I could not find any explaination as to why Capcom would not pursue it further, one of the reasons could be that D&D did not catch on as fast or grow as much as it did in the west. Alex Jiminez who wrote the scenario for Capcom said the Japanese staff were not understanding the concept or much of the mechanics behind D&D. The heads in Tokyo even were debating whether the game should have a Western or Eastern theme prior to Alex’s arrival.

Let us recall that RPG fans in the early 90s had slim pickings for games especially when discussing consoles with Diablo 1 coming to the Playstation in 1998 with only a two player option, beating Capcom by a year for their collection which was exclusive to Japan. Baldurs Gate would not hit PCs until 1998 meaning Capcom had more than enough time to capitalize on a severely under served genre with most of the titles remaining exclusive to PC platforms. Waiting as long as 2013 to repackage and release the collection globally on most platforms seemed like a long wait and I’m pretty sure if they had ported it to the Playstation, PS2, Dreamcast, or Xbox they could have gotten some more sales and perhaps rekindled the interest of Wizards of the Coast in a time where consoles were not even a thought for developers. Proof of this is that we had to wait until 2001 before console gamers would recieve the critically acclaimed ‘Baldurs Gate: Dark Alliance’.

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REMINDER: The titles listed were gamechangers and all came towards the end of the 90s, not to say there were not games on the PC and Playstation that did not have Dungeons & Dragons licensing but these products fell short of the mark when it came to graphics, replayability and never made the arcade. With the exception of Eye of the Beholder which was well reviewed no D&D computer game would make a splash prior to Baldurs Gate in 1998.

Hoping you enjoyed reading this post and we cannot recommend this enough if you have 15$ lying around give the game a shot as it is packed with nostalgia while also providing hour of fun in a familiar setting.  I give this collection 9 out of 10. 

If you liked what you saw on the site please squeeze us a Like on our Facebook and follow us on WordPress if you have an account. Any and all support is much appreciated but what could really help us is if you put Nerd Dimension as you homepage if you want to, Google has enough traffic as is lol.

What are TRPGs and why do we quest? Why we think you might like them too.

By Mykal K Grimm

If you are new to role playing games then I hope this piece will shed some light on the hobby and help further your interest in this truly enjoyable form of social entertainment. Table Top Role Playing Games are not like other games the majority of your friends might play when they hangout in their free time as it has a heavy reliance on the players imagination and it is narrative driven, a story is unfolding throughout play and you can change the course of events by decisions taken by the player. The dice have more than 6 sides or less depending on which ones are needed to be rolled and the game is not competitive in the sense that there is a winner and looser at the end. The game also lasts longer than most traditional board or card games and is played in a way that most people have not encountered as it is vastly different to Uno, Chess or Poker. We will go deeper into the mechanics at another time but it is a very different game that offers a truly unique and fun experience for the players and game masters. I will do my best to help explain what it is we do around the table and why I enjoy it and think more people would if they tried to play TRPGs.

Role Playing Games are games in which the player takes on the role of a character of a certain class and race in often a fictional setting where they are given a quest to resolve. When generating this character you roll or calculate Points for your ability score and distribute them among your skills and attributes which is done during the character creation phase. Different classes possess different talents and abilities as do races which can include dim light vision if you were an Elf or resistance to poison if you were an Orc shaman. Classes can range from the combat focused Fighter to the versatile Wizard and Elves, Dwarves and Halflings are but some of the playable races and classes in some of these systems.  These tabletop games are not merely restricted to medieval fantasy settings but those are the ones I prefer and will use them for most of my examples.

Games can be set in any era, in any environment and classes and powers vary from system to system as do the rules of play.  Mutants and Masterminds is an RPG system which sees you take on the role of a super hero or villain and battle it out Marvel style while Call of Cthulhu has the players play as Investigators trying to solve a murder before dying or loosing their collective s##t in the process. Some RPGs require a  gaming surface and miniature figurines for staging combat, others may use index cards to tell a story while some do not require anything but a piece of paper and is entirely spoken. RPGs come in many forms , levels of complexity and have actually been around since the 70’s with  Dungeons & Dragons being the first leading name in the industry and remains so until today.

Gary Gyax and Dave Arneson were enthusiastic war gamers who wanted to create a game in which you controlled a single soldier opposed to an entire unit or platoon. They would eventually brainstorm a very basic Dungeons & Dragons system and later Gary Gygax would publish it through his company TSR. D&D would change the face of gaming forever as many video game developers would use the character stats from their game to develop and design their own games with them serving as a template. In time their brand would have bestsellers popularizing the genre of fantasy further and familiarizing the reader with their RPG settings and lore. They would push the envelope for the entire industry while creating it at the same time. Fantasy was the first setting but later they would release futuristic science fiction settings in Gamma World  and other books including D20 Modern where players could use SMGs and helicopters. The whole idea was to give players a chance to enter their imaginations and with their guidelines play out epic adventures all from the safety of their own home and in the company of their friends.

Me and my guild first really got into RPGing because we all enjoyed similar things and for most of us, none of us had a chance to really play an TRPG. We would come together and after long discussions about D&D we decided to give it a shot and start playing. At first most of us were brand new to Dungeons & Dragons TRPG games but we enjoyed reading the books, seeing the great artwork. We did start with a more complex system (3.5 Edition which later evolved into Pathfinder) that did have many stats, numbers, reading and may not have been the best choice for newbies in hindsight. The learning curve is not as steep as it may appear at first glance but it does require reading the material in order to have a basic grasp of how it the game is played. Coming to the gaming table without reading anything is a mistake. With the resources available online today a new player can get a decent idea of what the game is about and a basic comprehension of stages of play and how a turn goes. We ourselves plan to put out tutorial videos down the line.

In the beginning your eyes will be overwhelmed with many of the Character sheets but after a few gaming sessions you will know what to look for and where what goes. With every session we ran we would feel more comfortable with the rules, questions would get addressed and answered and the deeper we delved into this imaginary world. My first character was Marcus Marvella, a Half Elf Ranger with a cliche backstory and I remember how much I like attributes of the class. My brother player a more advanced class of a War Mage, Boris of the Bash Bros was a Human Barbarian and Medeni played a dwarven cleric. All of us enjoyed figuring out which skills and weapons to use depending on the situation they found themselves. We learned very fast that there was a big coop component to playing the game, communication and teamwork is the only way to survive an attack or escape a potentially fatal argument. We also grew closer as friends and before long we are snapping D&D puns and jokes and it was something we all would continue to look forward to until this day.

When you quest you are playing a character other than yourself in a fictional setting where you are not bound by our current reality and norms. Want to slay dragons and rescue the princess, you can do it from the safety of your home with your friends as your allies. Ever wanted to be part of a story as it was written? Solve mysteries in a Victorian city or escape the Death Star with you friends, yes and yes guys. Questing is always going to have more options than any video game because there is no limit to your imagination. Many have described the RPG experience as the players are characters in movie and are playing it out as the Game Master is the director responsible for crafting the obstacles and supporting cast. I cannot describe the laughs had at the table and the tension when the Health Points were low and nobody had any potions and our Cleric was out of heals! The immersion is a big part of why I enjoy playing and running the game. No one session is the same and if done right a session involves just as much role playing as combat encounters.

The community of tabletop RPG players is diverse and the passion for the hobby is very real. There are dozens of groups and pages on social media and websites (cough) including Nerd Dimension who seek to make this hobby more accessible and make it easier for those wishing to pursue it as a hobby. RPGing can be a truly liberating experience, being able to break away from the problems in the real world and it can also be very social if you schedule games with new players once in a while. I hope that this post can help motivate readers to consider playing or maybe return to it now as there are so much more options now. Reach out to members in local gaming groups or go to game shops and see if there other players who need an extra player. The experience can be rewarding and it is better than solitary gaming in my opinion. At the end of every session I feel I did not waste my time, I was socializing while playing a game by telling a story. I do not have the same feeling after playing 4 hours of a PC game or console and my eyes get tired.

If you love playing RPG PC or video games, this is something you should at least look into to get some insight into how your pass time originated. I have noticed it seems harsher for video game players crossing over but there are systems that let you do awesome stuff in the early levels so don’t worry about being bored.

If you love fantasy fiction then I cannot recommend this enough for it is the closest I have gotten to playing a character from one of my favorite novels and immersing myself into a setting. It could also serve as a helpful tool to flush out your own settings and characters if you group are open to trying it out.

If you are looking for something different that could sharpen your writing, voice acting or social skills in general than this is something that could be beneficial to you.

 

Game Systems I can recommend for new players:

GURPS : A very basic system which is good for a first session as there is less attributes and a basic rule system. A great way to introduce basic character creation and principles of play found in the more complex systems especially for younger players. There are many itirations of the system with loads of settings to choose from and is the cheapest to get price ways compared to the bigger systems.

Advanced Dungeons & Dragons (2nd Edition): A step up in complexity but still easier than the later editions and other RPGs on the market. Despite having more rules than GURPS the AD&D system allows for more options in play and character creation. Good starting point if you have a group thinking of playing D&D the amount of materials and campaigns online to me make this the most fun to run and play for new players from teens to adults. Our very own DM Pat still runs the system until this day and you can catch him on Roll20 running sessions.

Shadowrun: A science-fiction / cyber punkish game which is more focused on skills opposed to class for solving problems and resolving combat. It is a more modern setting and is rich in theme and flavor and serves an interesting alternative to players not looking for Swords and Sorcery. The weapons and races are just as diverse as you can find in most fantasy and the twist of entery this ‘Matrix’ like cyber dimension makes for a unique experience. You have hackers to tanks and working together while one of your runners is disabling a security program is pretty cool. If you want to get a feel for the general idea of the game you can get the Shadowrun PC games for fair prices on GOG and I recommend them.

Call of Cthulhu: A horror science-fiction RPG based on the HP Lovecraft’s Mythos in which you investigate mysterious events and have to maintain your sanity and safety as the Ancient Ones hurl every demonic thing it can at your party. The basic role playing rules make it easy to get into for new players and the horror setting will have players on the edge of their seats until the very end where everyone dies…because it is very very very hard to survive in COC. A must play for all horror and Lovecraft fans thinking of entering the RPG realm.

Star Wars Roleplaying Game: What more can I say. This game was designed to be easy for those taking their first steps into roleplaying games and the theme is there in buckets. It is new and you can buy beginner boxes for cheap and I think this goes over well with younger players the most. Unleash the force with your buddies while recapturing some of the magic of the movies.

Vampire: The Masquerade :  A system unlike the others which is more story orientated opposed to combat. The system has a strong community and following is designed with those looking for more storytelling in the game and the setting and theme of vampires is very well done. Take on the curse of the night in the form of unique vampires as you and your party have to decide how to operate in this hidden world. There is a great PC game developed by Troika of this system which I recommend.

There is something for everybody in the world of tabletop RPGs and maybe this post helps somebody choose to give them a shot. Until your eyes gaze upon my humble writing once more please let us know what you think of our content in the comments section below. If you like what you read so far we welcome you to subscribe and follow our social media pages and podcast.

*Nerd Dimension also have started recruiting members and players for our Sci Fi Fantasy Club in Kungsbacka, all you need is the app Meet Up to find and get in touch with the group.

Pathfinder: Game Mastery Guide (Pocket Edition) Review (Tabletop RPG)

Mike reviews his pocket edition of Paizo’s Game Mastery Guide. Is it worth the money and space saved?

Paizo is a company that means a lot to tabletop RPG if for nothing else for making the best use of the OGL and using their pioneering spirit to change the landscape of gaming. Paizo took a system that I myself loved which was 3.5 Dungeons & Dragons and later expanded and streamlined certain things allowing for truly an individual experience for role players. The system built upon yet kept key elements and mechanics such as alignment, attack opportunities and the feat system which made for a plethora of customization and a feeling that you were in control of your character with no character in the party really feeling or playing alike. I hope to provide more in depth articles and posts about Paizo and their contribution to the industry so plesae subscribe to Nerd Dimension.

Sure, D&D 5th Edition is a system onto itself and I give it credit and maximal respect for making a smoother system for new players and recapturing another generation with the bug that is tabletop role playing. However, as someone who enjoys Pathfinder and is not a fan of math I still managed to get used to it and with a little effort was GMing long sessions and my party never complained after the first few combats. Not to say I myself have not enjoyed 5th Edition but I find myself missing the tons of source books available for 3.5 with the simple conversion and the vast library that Pathfinder itself provided. I will recommend that anyone just getting into role playing games should start with 5th edition as it is a less complex system with more focus on the role play aspects of the game with a simpler rules set while being far more streamlined for newcomers. 

When returning and launching my group back in Stockholm I could not afford to buy too many books as I had digital copies of the core book and a few supplements so I opted to buy Bestiary 1, Advanced Classes and the Game Masters Guide with a GM Screen. My thinking behind the decision was also the space and weight both on the table and to carry around as I was actively looking for new players and venues to play. Having a portable set up for Pathfinder didn’t require much more than my Ipad 2 and the books which all fit in a backpack along with the stationary, battlemat, dice and miniatures. Subscribe to read our GM load out in the GMs Chamber that me and Bakar will put together if you are curious about stepping your game mastery up notch or two.

The book is great and the print was not as small as I feared it would be but I do not require the aid of spectacles just yet but some of my players who do wear glasses were a little irritated by this. The book has everything that the bigger book has just in a smaller print so I cannot complain about the quality or of any errors in printing that I came across using the book. I am a fan of the artwork and style used by Paizo through out Pathfinder and Pathfinder Society and it looked good in Kingmaker. I can say that I feel that Pathfinder did a good job concerning how the spread their information in their smaller books and it scaled well. I can say that the smaller size allowed me to take two books with me to work and spend lunch putting post its on pages I knew I would be referring to that were not on the screen. It was did make my backpack a little lighter so I can say I am a satisfied customer and that Paizo delivered.

Now with Pathfinder Second Edition officially out I am eagerly awaiting to hear the experience of players and GMs alike concerning the new mechanics and how it compares of the original Pathfinder.

 

Game Mastery Guide
My copy of Pathfinder’s Game Mastery Guide

Lamentations of the Flame Princess: a review of the game system

Lamentations of the Flame Princess: a review of the game system

By Bronze oldie

I was asked to review Lamentations of the Flame Princess as a game system. In case you are not familiar with this, Lamentations of the Flame Princess (LotFP) is a game company that pulls no punches and is publishing some of the highest quality and innovative RPG material on the market today. The quality of the art and the way that the books are put together is amazing. It’s very surprising to me that LotFP  is able to  get such high quality artists, when Wizards of the Coast, with backing of the Mighty Hasbro corporation, who have the ability to outbid everyone else, produces such comparatively inferior art for their games. 

LotFP publishes a wide variety of modules and game supplements. Some of them, like Carcosa or A Red and Pleasant Land are game worlds. Some are modules that you can easily plop down into the middle of a regular D&D campaign. But most of the books take place in a game world that resembles 17th Century Earth: the time of the English Civil War, the 30 years war, and Pirates of the Caribbean.

But at one point, the decision was made to make a game system to go with the books. It was originally released as box set with a players handbook, a referee’s guide, a module (Tower of the Star Gazer) and a book on how to play a RPG for people who have never done that. Since then, the players handbook: Rules & Magic has been updated. It’s available for free without the art. But the paid version without the art is much better. On the other hand, this is a game for adults, and the art reflects this. You might not want to give the book to a child if you have not seen it yet.

Looking through the book, it is mostly a clone of TSR version of D&D that is closest to the B/X version of the game. 21st century players are used to each edition of D&D being radically different from the previous version. But the TSR versions were more alike, similar to the way that 3.0, 3.5 and Pathfinder are similar. There were slight variations between TSR versions of D&D. The worse Armor Class was 10 in some versions and 9 in others. But Chainmail was AC:5 is all versions and Plate mail+Shield was AC: 2 in all versions. LotFP is very familiar to players of TSR D&D, with only a few, but significant changes. It has the same seven classes that go back to the original version of D&D. (Cleric, Fighter, Magic User, Thief, Dwarf, Elf and Halfling) Skills are rolled on a d6 instead of a % as TSR does or a d20 as 3+ editions do. The Weapons available have a few things that are spelled out, and all others are grouped according to their size.

But the biggest difference in LotFP is that the classes are more separated. Every Class is the best at something: Fighters are best at roll-to-hit, Specialists (Thieves) are best at using skills, Dwarfs have the most Hit Points. Halflings are best at Saving Throws, missile weapons, and Hiding in the wilderness. And the Magic of Clerics and Magi are completely separated. With only Dispel Magic on both spell lists. Also, the get-out-of-jail spells have been removed from the list. (Raise Dead, Resurrection, limited Wish, Wish) also, the damage dealing spells have been removed (Fireball, Lightning Bolt, Cone of Cold) leaving Magic Missile as the “go to” spell for dealing damage (which has been increased to 1d4 per level) And there are some interesting new spells. The combined effect of these changes are to make Magic dangerous and scary. And a recent book: Vaginas Are Magic, introduced a new rule that made 9th level spells potentially available to a 1st Level character.

However, the LotFP rules can sometimes confound player expectations if they have played D&D. For example: Starting in Original D&D and throughout all the boxed sets, Halflings were always a variant of Fighter. But starting with (1st ed) AD&D and on through all the later versions of the game, Halflings were strongly encouraged to be Thieves. In LotFP, Halflings are more like the 2-5th editions’ Ranger.

And players who are used to using the rules to defeat the monster instead of role playing, who are used to Feats and Skills for all classes, won’t like the simplicity of the the LotFP system. 

There are some who think that LotFP is more dangerous than other games. And it is more dangerous than the 3-5 edition games that Wiz-bro puts out. But it’s not any more dangerous than the TSR versions of the game. The big difference is that in the TSR versions of D&D, your character could at any moment be chopped up by and axe-wielding Orc. In LotFP, your character might be pulled away to the home plane of the eldritch abomination that you Summoned and failed to take control of.

Mazes & Minotaurs RPG Review

The title speaks volumes so read on to hear what we think of the classic free to play RPG of Legenadry Games Studios !!!

One of the new members of our guild brought forth the idea of us playing a different RPG at our next game session. At first when he mentioned it I had heard of it before but never played or read any of the materials. To my surprise I discovered it was a free to play game and he himself had had worked with Legendary Games Studios so expect an interview with him in the near future. With the summer season around and the Euro 2016 being the biggest topic it was high time I put something out for my nerds too.

The game is set in the mythic setting of ancient Greece and the theme is heavy in the game. The selection of classes are easy to understand as well as equipping  and filling out the character sheet is straightforward and streamlined for ease of play. It runs on a D20 system and has numerous modules free to download online. I had the pleasure of playing two sessions thus far of the game and am returning tonight to wrap up the adventure we are currently on.

 

M&M

 

What I really did like was how fast we rolled our character sheets and how combat is much easier than in Dungeons & Dragons 3.5. No attack opportunities and no feats, I found myself not having to as the Game Master too much as is that easy to play. The backdrop and setting also is fun because how many of us in high school would have to killed to play a game such as this when we were reading of Hercules and Hades. What is refreshing is the change of pace and amount of reading required to get into the meat of the game. To play your class you literally only need to read your page on your specific class and the rest pretty much plays out as any other RPG. The flavor does separate it and the price point is impossible to beat. We all truly recommend this game for anybody looking for something new and I would say is a must if you are trying to introduce new players to Role Playing Games as other RPGs tend to involve a lot more reading and newbs will walk away unimpressed, overwhelmed or bored in the first session. Mazes and Minotaurs does not share this problem and can go over well with an entire of party of newbs and as a result of a streamlined system you spend WAY less time flipping through pages and more time engaged in the game.

 

Homepage & Downloads 

 

MM2

 

 

International TableTop Day 2015, held on 11. 04. 2015. @ FESB powered by : Carta Magica Split & Stari Svijet

That Saturday it was a sunny day in Split, the sun was shinning and a cool breeze was blowing. Almost too hot for the hoodies and jackets many of the students from FESB ( University of Split Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture … the translation is brutal). This writer was on route to the college to DM a session at the first ever International Table Top Day event to be held in Split. It was the brain child of the gracious owners of Carta Magica and the members of Stari Svijet who decided to throw an open door event to promote the culture of gaming.

I was approached and volunteered to do be a Dunegeon Master and even considered bringing my guilds set of Summoner Wars and maybe school some noobs in between D&D sessions. Or so I thought. Fast forward to your beloved blogger speeding towards the venue with half his notes missing as well as his second fix of caffeine. Upon arrival I was welcomed by the part I was to DM for that faithful morning but first shook hands with my inside guys : Marko Mlinar and Kruno Lapenda (two of the three Owners of Carta Magica Split).

Preparations were still underway as the final waves of promotion went down. I laid down my materials and ran across to the Carta Magica store to print some character sheets and buy some cigarettes where I bumped into a few guys who looked like they would be interested in throwing some dice and squashing some minions. Returning to the venue I saw that we had table 1 next to the blackboard and my party awaited :

encounterJerko Sanja Kruno Ivan

ROLE CALL :

Sanja M. aka Scarlet > a fiery dragonborn sorcerer in pursuit of knowledge and magical artifacts. Not too bad to look at neither.

Boris M. aka Skaras > A water Genassi cleric whose neutrality would make the Swiss look like bullies. Not for nothing but it was not the water that made this Cleric slippery.

Nikola aka Rockslide: Sadly Nikola had to jump ship half way through the questing and was picked up by Ljubo Simic temporarily. Sadly no one has seen or heard from Rockslide since…dare we call it a conspiracy?

Marin M. aka Heldeggar: Interesting rogue, always bouncing around but despite his size asked the big questions.

Josip B. aka Arthos: A curious caster who found himself in a bit of a pinch with some Planar chick but how can you blame him, those eyes are hypnotic !

Jerko HP. aka Bruce Banner: Bruce is truly smarter than you average barbarian, no seriously he is 😀

Ivan P. aka Scottish Legolas : In between drinking and hitting on some of the shadiest women in Ashroft he is … stabbing himself with his arrows or contracting parasites.

game Runebound

Considering I myself was new to D&D 5.0 there was no shortage of laughs, puzzle solving and ofcourse a dungeon was entered and a fight broke out in the tavern. All in all dice were rolled, role play points were awarded and most of all fun was had. In the down time other games could have been played ranging from Warhammer 40 K, Arkham Horror, Runebound 2nd Edition, Race for the Galaxy, Game of Thrones, World of Warcraft, the epic Twilight Imperium to name a few. No gamer walked away without getting their fix of their favorite table top games or trying something new out. I would like to take this opportunity to thank the organizers for getting us the big hall and providing us with food and beverages. For the first time ever in Split gamers had a space they could call home and the place and the gaming ran well into 21:00 before an after party was announced for the brave few.

I was sad to see all the games boxed up but in my eyes and those I played with it was a success and they can count on our support any time. I would recommend that anyone visiting ST and looking to kill some time to pencil in a game, or if someone from ST is looking to dive into the magical world of board games and RPGs to also swing by, the people at Carta Magica are very forthcoming with information and even offer a 5% discount on cash purchases for members of their club. Below I have attached the links where you can check for time slots, browse the pictures and like their group.

Word is a con is coming to Split in the very near future and we are expecting more people to show up and support. I encourage those visiting Split, studying in split or just living in Split to check out the store because you never know when you can meet your next board game buddy or just start a new friendship.

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Dungeons and Dragons : Legends of Drizzt ( Review )

It’s Drow Time at TFD as we sink our teeth into Wizards most popular popular board game. Read on to see more.

My guild and I decided to purchase The Legends of Drizzt board game (Wizards of the Coast) from  Carta Magica to make the winter a little more fun. The reviews we managed to see online from Dice Tower and other channels on YouTube all praised the game and what truly drew us into it was that it is a 5 player coop board game using the characters from the Forgotten Realms novels. We all were familiar with classic Dungeons and Dragons so it was not hard to make our decisions and don’t expect me to trash the game. They provide you with minis that you can use for your traditional D&D campaigns as well as a decent D20. As for adventures they provide you with a simple rulebook and an adventure book but fret not my fellow gamers there are also home brew and custom scenarios you can find online to keep the steam going.  What made this more interesting is that the original D&D Fantasy adventure game was only 4 players and required a DM whereas Wizards fixed this kink so that everyone can quest together. The coolest part is that the game is one of 3 released (Wrath of Ashardalon & Castle Ravenloft) which all serve as stand alone expansions meaning you switch treasure cards, heroes, tiles and adventures. In the last 6  months Wizards released Temple of Elemental Doom which too is a standalone expansion. The fact that Wizards provide advanced decks to keep the game playable longer than other similar products which you can get bored of recently. The hero selection is impressive but the lack of female heroes did not farewell with the female guild members but what can you do. I personally would recommend the game for anybody looking for a tabletop game one can play with family or friends and have a good hour and a half to kill.

drizzt

My rating would be 9/10

A must buy for anyone trying to get into fantasy RPG and a great gift for someone trying to get their friends into it.

 

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