The Death of Superman and the Reign of Supermen – Lightning did not strike twice !

In the 90s my generation witnessed the death of an iconic character. Today the newer generations get to relive that momumental moment in the medium of comics. Read what how we feel about the new itiration and take on the comics that changed the path of Superman and brought him into the modern era.

Having grown up in the 90s I was lucky to have watched some of the best-animated features and series in the history of television and got to read some of the runs in comics. To me, it is my favorite era of comics because of the sheer volume of content being produced when it came to comics and action figures and kids of my generation really had a lot to see and pine over. One of the big things of the 90’s was also something that rattled comic book fans all over the planet as we first heard that DC comics were going to kill Superman! The comic itself is said to have contributed to the subsequent downward spiral in comic book sales as at the time there was a boom in which niether publisher lost time capitalizing on. To speak on this we must also discuss when this orginally came to be to compare previous installments.

Graphic Novel Cover
Cover of the Graphic Novel

The comic, titled ‘Doomsday’ (Dan Jurgens & Roger Stern) was discussed on national television and in the press when it dropped in 93 and apart from flying off the shelves Warner Bros and DC comics would fail capitalize, waiting until 2007 with it arriving on DVD in 2008 called Superman: Doomsday. Fun fact Kevin Smith has a cameo playing himself poking fun at the time he worked on a Superman script. Even the talent of legends Bruce Timm (Batman Animated Series and Justice League) and Duane Capizzi ( Transformers: Prime, Darkwing Duck, and The Batman).The animated feature was well-drawn but differed from the source material which is a pattern that would follow in the decades to come. The problem was that Warner Bros should have released this movie in the early 90’s when the comics were out to have fully capitalized as Superman: Doomsday was not released to rave reviews and was not making anyone’s top 10 list anytime soon. Superman dying is a big deal and coming late to the party may have affected the interest of the masses in this animated film but it was a decent release and if you can find it somewhere for cheap it is a decent addition to any collection for the sake of nostalgia.

It would be more than a decade later before DC and Warner Bros would revisit the storyline, this time opting to remain closer to the source material by including Superboy, the Eradicator, and Steel. I am reviewing the combo pack release in which you have the option of watching both titles back to back in on sitting.  My buddy and I from the board game club watched it and though it felt like it dragged on. We were two different demographics watching this movie, for him, it was his first time watching or hearing about Superman dying. It then hit me that the younger generation have grown up with blockbuster movies and loads of shows and movies and comics themselves were not mainstream for ages. This means my friend Lenny never really got into comics growing up and now in his late teens is diving deeper into the history of these characters he grew up with.

The casting of talent was spot on with Hollywood names such as Nathan Fillion (Firefly & Castle) voicing Hal’s Green Lantern, Rebecca Romjin   (X-men Trilogy, Punisher & The Librarians) as Lois Lane and Rosario Dawson (Daredevil and Iron Fist) as Wonder Woman. I have no complaints on their voiceacting and the dialogue proved to be convincing enough but it did not have the style and look of the 2007 adaptation. I was pleasantly surprized when I sutmbled upon the BluRay Double Feature release where you could get and stream both movies back to back.

As someone who is a huge Bruce Timm and Paul Dini fan I would have preferred if they tried to keep some of the original look from the 90s and early 00s but I will not hold it against them. Warner Brothers have been consistently releasing at least 1 animated feature a year if not more while continuing to support live action shows such as Super Girl, Green Arrow and Titans. Despite their major motion pictures earning big bucks at theaters but the negative critiques and feedback from fans following the Justice League movie and the how Aquaman failed to capture the the interest of many older viewers. With a new man in charge and at the helm of future Warner Brothers releases with a growing interest in appealling to the Chinese market the studio needs to be wise  to avoid the blunders of the past and the mistakes other corproations are making in appeasing the Eastern market.

Warner Brothers are wise to keep the fans happy with content over the years and this release will scratch an itch and does give you a story worth watching. The first part of the story (The Death of Superman) will have you watching Supes give it all his all as the Justice League struggle against the arrival of Doomsday. They carnage and desperation is paced well throughout and the inevitable ending does leave you wondering what would happen next. The Regin of the Supermen would see our first itiration of the comic series where in the absence of Kalel other ‘Supermen’ would rise up and attempt to fill that void. As to not spoil too much of it but we get to see Luthor still angling to be the most powerful man on the planet by introducing Superboy as other ‘versions’ of the former hero rose up including the Eradictor and Steel weaving an interesting narrative. The more adult tone of the story does well in immersing the viewer in what is going on. You have Darksied appearing and watching the heroes and citizens try to make sense of this new era where heroes compete over the top spot while new evils find their way to our blue marble with villianous intentions.

Reing of the Supermen Comic cover
Cover for the Graphic Novel

The second part of the arc plays out better than the previous installment and watching the dynamics between the different characters and the attention paid to the minute details of each of the ‘supermen’ added more to the feature. The writers and producers attempted to include as much as they could from the source material and do not make it a campy feature and touch on issues such as self belief, betrayal and revenge in a way we have not experienced in their perevious animated features.  I can warmly recommend watching these two features back to back when you have 3 hours to kill however I sadly will not recommend it as a purchase.

 

Despite being different to what most fans have grown accustomed and used to from WB Animations it does not go deep enough for me to want to re-watch it any time soon. For that reason I would have to give it a 6.5 out of 10 as it is a double feature package and it would be unfair to judge them as standalone releases (which you still can get seperately). It is good fun for Superman fans and fans of the genre in general but not worth the money as I do not see it adding much value or replay value to most collections.

Until next time I would like to wish all of our nerds and nerdettes the best possible week and just ask for you to invite some friends to our Facebook page and hit the like button so we know you enjoy our content. If you would like to suggest a topic for us to cover or a creator you think would care to be interviewed do not hesistate to send us an email after liking our FB page.

 

*Nerd Dimension claim no ownership or copyrights over the images or IPs described and reviewed in our posts. We utilize any materials under fair use for news and review purposes .  

 

 

Dungeons & Dragons : Shadows Over Mystarra – Coop Arcade fun for 4 (Xbox, PC)

I can recall first the first time I watched the Dungeons & Dragons cartoon in the early 90’s and loved the idea of heroes adventuring in a fantasy world. Not comprehending the complexities of tabletop RPGs I just loved the stories and that was enough. Then I remember going to the arcades with my brother and we loved playing coop games like Metal Slug and Teenage Mutant Ninja Turtles which even allowed for up to 4 players. I would read about Dungeons & Dragons Tower of Doom that was released in 1993/94 for the legendary CPS-2 machine by Capcom, a developer and publisher all kids we all too familiar with. Tower of Doom would not be the first D&D game released by Capcom with TSR after signing their deal in 1990 which resulted shortly after in the porting of Eye of the Beholder to the SNES.

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The artwork in the magazine was evocative and the cover featured the standard party with the Dwarf, Cleric, Warrior and Elf. At the time races were classes as they were using the AD&D Rules Cyclopedia rules when designing the game which also made it unlike any other side scrolling beat em up game. Not only had they gotten the rights from TSR for the system but they also were using a popular setting from the AD&D books. At the time fans of D&D had gold box computer games and other iterations of their favorite tabletop game ported to the PC but nothing that looked as good as what Capcom released and no game allowed for up to 4 players couch coop! The game would eventually see it packed with the sequel Shadows of Mystarra (Dungeons & Dragons Collection 1999) for the failed Sega Saturn console but only Japan with the removal of 4 player capabilities.

tower of doom opening screen

The things that made this a different gaming experience for arcade goers was that it allowed players to do more than just simple attacks, infact Capcom wanted to remain true to the abilities existing fans of the tabeltop game loved so much.  Capcom would enlist the talents of video game and anime concept illustrator Kinu Nishimura (Street Fighter games and Capcom Vs SNK) while leaving the writing duties to Alex Jiminez who did great in translating the feel and narrative of Dungeons & Dragons to a more mainstream audience. Players would be able to select abilities and feats while picking up items and loot which was stowed in their inventory. Prior to this inventory functionality and the differentiation of what each character to do made this a gamechanger in the early 90’s, the last era of arcades still being relavent in gaming culture globally.

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The game had miles of depth on the competition at the time, it was hard to complete and it played different depending on the choices the players made in game. A store and and the addition of a block function helped players survive a few more kobolds. D&D fans coming to arcade would be pscyhed when they saw the inclusion of their favorite spells including, magic missile, fireball, cloudkill and invisibility along with the same limitations from the book meant their exzisting knowledge would allow for them to get the game from the first quarter. Levelling up and loss of gold and points when dying made it a game where you had to think more than your would for other beat em ups like Fatal Fury or the Simpsons. The replayability of Tower of Doom and its difficulty had us dumping money into the cabinets and for those who got to see the ending at the 7th level we were amped after seeing the cliffhanger ending which hinted at a sequel.

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Shadows over Mystarra would be the second Dungeons & Dragons game released for arcades in 1996, adding more to the game and expanding the choices for playable classes. The thief and magic user class were added to the joy of many D&D players. Each class had alternate costumes so two players could play as the same class if they wanted to and believe me have two casters is nothing to sneeze at in this game. Capcom also jammed in more combos for the fighting classes and threw in more spells along with diverging paths for specific classes and alternate endings added more replayability to that game that already did it right the first time around.  By far the 4 possible endings for each class is something I think no game has done since.

 

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Now that we have laid on the praise real thick with our nostalgia goggles on it is time to get into what we don’t like about the games. Seeing as the games were originally designed for the arcades it was common practise for developers for have money grab levels and cheap bosses who were so hard that you would HAVE to have a fair amount of coinage to survive. Pay to pay at it’s finest but this is truly visible when fighting the Red Dragon in the first game where you do not even see his health bar after a barrage of hits connect and his insta-death fire breath killed many one second into the encounter. Also, there were glitches in the sequeal where you could cheat through entering certain words when given the choice of naming your character along with a few other glitches which could give you powerful items helped some cheaters get their names on the highscore charts. Other than that my gripe is more with Capcom than it is with TSR which was going through hell in the 90s.

Imagine if Capcom did not sacrifice the 4 player option for the Saturn, better yet try picture them releasing these game on the Sony Playstation as a bundle in 1996? I could not find any explaination as to why Capcom would not pursue it further, one of the reasons could be that D&D did not catch on as fast or grow as much as it did in the west. Alex Jiminez who wrote the scenario for Capcom said the Japanese staff were not understanding the concept or much of the mechanics behind D&D. The heads in Tokyo even were debating whether the game should have a Western or Eastern theme prior to Alex’s arrival.

Let us recall that RPG fans in the early 90s had slim pickings for games especially when discussing consoles with Diablo 1 coming to the Playstation in 1998 with only a two player option, beating Capcom by a year for their collection which was exclusive to Japan. Baldurs Gate would not hit PCs until 1998 meaning Capcom had more than enough time to capitalize on a severely under served genre with most of the titles remaining exclusive to PC platforms. Waiting as long as 2013 to repackage and release the collection globally on most platforms seemed like a long wait and I’m pretty sure if they had ported it to the Playstation, PS2, Dreamcast, or Xbox they could have gotten some more sales and perhaps rekindled the interest of Wizards of the Coast in a time where consoles were not even a thought for developers. Proof of this is that we had to wait until 2001 before console gamers would recieve the critically acclaimed ‘Baldurs Gate: Dark Alliance’.

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REMINDER: The titles listed were gamechangers and all came towards the end of the 90s, not to say there were not games on the PC and Playstation that did not have Dungeons & Dragons licensing but these products fell short of the mark when it came to graphics, replayability and never made the arcade. With the exception of Eye of the Beholder which was well reviewed no D&D computer game would make a splash prior to Baldurs Gate in 1998.

Hoping you enjoyed reading this post and we cannot recommend this enough if you have 15$ lying around give the game a shot as it is packed with nostalgia while also providing hour of fun in a familiar setting.  I give this collection 9 out of 10. 

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Witch of Salem : Fun for 4 with a great theme [Board Game Review]

Mykal discusses one of his go to Horror tabletop games with Halloween coming up, maybe your group would enjoy Witch of Salem.

I first came across Witch of Salem (Mayfair Games ) designed by Michael Reineck (Pillars of Earth, Cuba: El Presidente) whilst watching a Dice Tower Top 10 with Tom Vassel and his buddies. I was searching for a coop board game with a good theme that did not take too long to set up and play yet still was interesting enough to my group that we play it again. Off the rip I liked the Cthulhu mythos with the it being the early 20th Century New England involving ancient ones, demons and intrigue.

My initial fears after playing Arkham Horror and Eldritch Horror (Fantasy Flight) was that I would pay a lot of money for a game that the group would not play enough to warrant its price. An issue for many people entering the hobby of board games especially those who intend to collect is the price on some of the best games are pretty steep, add in postage you are looking at a hefty some of cash for something you won’t get to use that offten. I have paid for games that I only ever got to play once and wished I could have got another honest opinion on the game before buying it. Board Game Geek did not have it scored too high (6.6) yet what I could read the game seemed straight forward, challenging and did have a tone of play that matched the theme.

The game’s designer Michael Reineck is a German designer who was nominated in 2008 for Designer of the Year, the year Witch of Salem was released along with some of his other projects. I could not find a website or social media page to dig up some more info but he has worked on more than 6 published board games and the list is nothing to sneeze at. The artwork (Franz Vohwinkel) even when looking at reviews seemed interesting as it did in Dragons Lair when I went to purchase it.The artwork looks great from the box to the cards to the map you play on with the right dark tones to bring the setting to life.

witch of salem spread 2

The box contains all your standard board game pieces, tokens, cards and a board with a manual to read which could have been streamlined a little more but was easy enough to comprehend. The game is limited to 4 players max and is a cooperative game involving strategy and combat. Not really a mystery game despite the description on the front of the box but the horror theme and the the progression mechanics are easy to use and build tension as time passes in the game.

This is a fun game and is pretty simple to learn after one playthrough. That being said, Witch of Salem is not an easy game and scales well for a maximum of 4 players. There are a variety of ancient ones you can find yourself grappling with as the time mechanics don’t seem to stress the players more rather keep the tension and pace consistent. Towards the end you and your players will have to come together to seal the gates and prevent the demons from entering our world. This is something you can play for a while as games seldom feel the same and it is great for a halloween board game before the movies or after dinner. I recommend this over Eldrith and Arkham as it plays faster, is taught easier and the price is fair considering what you get out of it. If you want something that will have you on the edge of your seat for most of the game and don’t want a million things to set up Witch of Salem is the horror coop game for you.

 

Rating: 8 out 10

I gave it a lower score because I feel that the game could be fun with more players and there were no expansions released. The rules are not as straight forward and all of the characters are the same with no significant diffirences in skills and abilities.

Fighting with little plastic men. The story of Warhammer:Fantasy Battles

New contributor and fellow Nerd Big K aka Kruno drops an article about the best table top fantasy war game of all time. Read more to find out more about this forgotten classic.

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It was the year 1998, the author of this text was in his late teens and admittedly a bigger geek then I am now if that is even humanly possible.

My friends and I had been playing D&D from the very beginnings and as a group we have been hardcore gamers, but D&D to us was a system that was just missing something, we could not quite put our finger on it, but as we understand it now we were missing gritty reality and logic.

While playing D&D at later levels, talking 12th and up, any character could basically walk into a village, kill every single person there and leave without so much as scratch on them! So things like that happened a few times in our playgroup before we disbanded until we could find a punishing enough system that would prevent stuff like that from even the most advanced level players.

We explored and read a lot and my friend and I found an article on (god damn I feel so old for remembering) Alta Vista(for those of you who don’t know what it is, its basically something like Google but way more primitive) about Warhammer: Fantasy Battles. It was a game of heroes and armies clashing on the field of battle, where 2+ players each commanded their own little or big army as we would later discover and beat each other senseless for bragging rights and a pint of beer, or if you played seriously on the tournament scene you could win some nice expensive Warhammer figurines and accessories like paint stations and professional style airbrushes.

In August 1998 the very first box of Warhammer: Fantasy Battles 5th edition arrived in Split, Croatia and my entire crew gathered to see what was in the beautifully painted box which sported a knight in full plate armor on a warhorse charging some sort of lizard like creature.

The suspense was crazy and we were all giggling like schoolgirls, and then we opened the box, it was full of unpainted and un-assembled models of knights, archers, lizardfolk, and sported 2 phenomenal looking heroes/champions for each army.

It also contained a phenomenal rule-book with loads of rules for almost any situation that could occur during the game itself and incredible Gothic looking artwork which we all fell in love with at first sight.

While some people felt underwhelmed and a bit disappointed, most of us including me saw huge potential in Warhammer. I saw endless possibilities for customization and making your own unique army and heroes, which could possibly be used in other gaming systems not just in Warhammer.

Now that we had the actual game it was but the the beginning of the love that would mark the next 20 or so years of my life.

We would all now have to chose an army to represent us best on the battlefield, it would define the way you build your army,  the way you play and what were the strengths and weaknesses of your particular army.

As a group we all picked what we felt most comfortable with.

The Vampire Counts with their incredible necromantic magic that could make entire units of skeletons appear on the battlefield.

The High Elves with their fast moving infantry and cavalry paired with their Mages that could wreak havoc on enemies.

The Empire ,a human faction with  heavily armored knights and heavy artillery like cannons and mortars to back them up and mostly used infantry as cannon fodder and something to be sacrificed to achieve victory at any cost.

The Dark Elves and their specialist units which were lightning quick while their heroes were ferocious in up close melee combat.

The Wood Elves as absolute kings of shooting with their longbows which had extra range and extra power, and the best scout units in the game.

 The Brettonians as a human faction which could be best described as feudal french knights mixed with crusaders and peasants as backup units which provided numbers while their fantastic cavalry did heavy hitting.

The Skaven a race of mutant ratfolk which use unstable magics and fight in huge numbers while supported with a form of close combat magics and semi/mechanical shooting which were hugely unreliable but when they did work  it proved absolutely devastating for the enemy.

The Warriors of Chaos a semi human demon faction wielding insanely powerful magic, which were the ultimate bad guys in the Warhammer world.

The Dwarfs a  reliable army of heavy armored infantry that could withstand almost any charge and strike back with good measure, backed up with some of the most devastating shooting units in the game and very decent protective magic.

And the last but certainly not least, my own favorite faction

The Orcs and Goblins   purely for practical reasons cause nobody else wanted them, I took them as my favorite and never regretted it for a millisecond.

It was an army of monsters, giants, trolls, goblins and orcs which lived in a mostly nomadic tribes and while they had huge numbers they were primitive and their magic was unreliable. When it did hit  it was absolutely devastating and while orcs were huge lumbering brutes that relied on pure strength, goblins were sneaky and devious so with those 2 combined were for me a match made in heaven.

 

And so we all began collecting and painting our armies, gathering for gaming and painting sessions that would last for entire weekends, I personally remember a couple where my folks asked me „Have you guys eaten anything in the last 2 days?“ we would paint and play for hours, the game was to us so immersive and so gritty and real that we had people including me (actually, especially me) have nerd rages for rolling bad and having our heroes killed by sheer bad luck. To most of us it was the best representation of tabletop conflict we have ever seen, and we loved every second of it, because even if you lost, there was a sense of dramatic achievements when you told how your mage wiped out an entire enemy unit when his spell failed (yes it was actually quite possible for a spell to fail and do devastating damage to both friends and foes alike).

We loved the unforgiving nature of the game which made you think of it like chess but with six sided dice included, mistakes on the battlefield were severely punished and your units could quite easily be wiped out by much inferior opponents just because you left your flank or rear open and vulnerable to attack. It was unlike anything we ever played before, in D&D you could resurrect your fallen comrade, in Warhmmer if a Lord/Hero/Mage died it was a huge deal and most armies suffered greatly with a loss of such a huge point investment and lack of leadership.

Warhammer as a game itself has many extensive rules, most of which I will not mention in this text, cause I’m writing an article not a 450 page book, but I do need to mention the game has complex character stats and quite a few of them for each model/character and the better your stats the more points the model costs and each game is played with an agreed number of points, for tournaments it was considered that 2000 point games were most balanced but most playgroups played anything from 500 point skirmishes to 5000 grand battles.

The game itself developed and my group played all editions of the game, however instead of making progress, it is my firm opinion that the game was at its peak during 6th edition which was the most balanced and started deteriorating from there, instead of fixing the minor issues of the game Games Workshop made 7th edition which was somewhat an improved version of the 7th but it reduced and gimped a lot of armies because it reduced the number of race specific magical items doing away with the uniqueness of armies,instead of listening to their player base Games Workshop messed up big time, we thought OK, we can adapt its not 6th but its still playable.

After 7th edition was released followed by the semi disastrous and final installment of Warhammer: Fantasy Battles the 8th edition, while it added some great stuff, like advantage for fighting in large units the so called horde units, it absolutely killed cavalry and mobility and made all armies a copy paste of each other which huge infantry units charging frontally into each other. It seemed to us older players that the game was so stupidly simplified that even preschool children could play it, and we were pretty pissed off.  The number of race specific magical items was almost nonexistent, everything was  incredibly streamlined and we were all disappointed and incredibly angry to the point that some people actually quit playing all together after reading the rulebook.

It was a sad time, we were friends who shared an interest but this tore our group apart, nobody wanted to play with these stupidly simplified rule set, we felt like the huge effort and not to mention a really large money investment was taken from us because developers were morons who did not listen to their player base! Games Workshop wanted to make more money but they failed to realize that you can’t make such drastic changes without alienating and antagonizing longtime customers and supporters of you previous iterations.

It felt like they cheated us old players in favor of new kids and we were pissed off, I believe we had every right to be.

Warhammer: Fantasy Battles no longer exists as a game system, it is replaced by a stupidly simplified game called Age of Sigmar, which while undoubtedly fun to play has no where near the complexity of the game I loved to play which has reduced the number off stats and characters become 1 man armies that decide combat results, while in previous editions it was all about the positioning of your units making the right charge at the right time. Now it is all about who has a bigger sword on a bigger lord class character which is too simple, non complex and for this reason is NOT in the true spirit of Warhammer!!!

It makes me sad and happy at the same time that a group of enthusiasts made an unofficial Warhammer game called the 9th Age but, its not officially endorsed by Games Workshop unfortunately.

This was my experience with Warhammer: Fantasy Battles a game that has given me great joy and a lot of fun memories. It made me a lot of friends and it saddens me that it no longer exists as something I loved to play but as something completely different, that greed and corporate money grabbing destroyed what was once of the greatest tabletop war game of all time.

 

I hope you enjoyed my debut article for Nerd Dimension and look forward to reading you feedback in the comments. Remember to rate, comment and subscribe to our Facebook page and Podcast to stay in the loop as we upload new content.

Nerd Dimension Podcast TOS EP 4 , MOVIES !!!

Another show from the trio nerdos so tune in to hear their take on movie, movies and more movies !!!

Your favorite Nerds have succeeded in sending out another signal from the dark depths of  the dimension they are voluntarily trapped in. Stream their latest show and hear them go in on bad movies and praise some old favorites. The team recorded a long one this time around for all of our fans who said they wished they were a bit longer. Let us know what you think in the comments and please share with those you feel may enjoy our content.

Image return ! Saga Volume 1 (Comic Book Review)

Nerd Dimension bring you a review of the award winning first volume the internet were talking about. Have Image reclaimed the throne for different and dark again?

I first learned about Saga through some of the pages I am a member of on social media and saw other members uploading panel pictures and praising this book as something the industry has been needing for years. I had not heard Image were planning to come with something big in ages and missed the first run but then again I am biased. To this humble blogger their best work will always be their franchise player, Al Simmons aka Spawn (something I recommend to anybody looking for a darker comic and anti-hero dishing out tons of carnage). Image developed a reputation for publishing the books the other big companies shied away from.

When I decided to do some research it seemed to be a Space Opera meets Fantasy as you have two protagonists fleeing with a baby across space while being chased by the two of biggest armies in the universe. Did not seem too original, granted, I still decided to keep digging and especially with all the great reviews I had read. I learned that the writer, Brian K. Vaughn had worked for both DC and Marvel comics in his career, writing for X-men, Green Lantern, Batman, Spider-man and Captain America. As well as working with big names in the world of comics he also worked on 3 seasons of ABCs smash ‘Lost’ and worked on Showtimes adaptation of Stephen Kings ‘Under The Dome’ I was surprised to see that his illustrative counter part and partner in comics, Fiona Staples was nowhere near his status or caliber. When I was googling her and trying to find out more about her I did not see her tied to any of the major titles or franchises.

It was not until I was in Comics Heaven in Stockholm when I managed to get my hands on a hard copy and immediately fell in love with the artwork. It looked good and my research told me what the story was supposed to go like. I avoid reading spoilers for anything including comics as to best experience the book. I read the volume in one sitting and was immediately hooked by the first chapter. The way Vaughn created this interesting setting with far from perfect characters was interesting. The conflicts and set up is done just right and the subject matter is not for kids. One of my favorite characters has got to be the Freelance ‘The Stalk”. The adult content of the panels was refreshing to see coming from a big publisher but it was not cheap if you understand what I am getting at. They did not use nudity of obscenities to mask a poor plot, it all comes together like a great stew sprinkled with just enough to make it a hearty read.  The 13 awards the book received in 2013 only reinforces my claim of the quality of this first installment.

It was interesting to me how the writer managed to create these characters who did fit certain RPG archetypes yet managed to have them come off as unique to his setting. The language used by the different players in this grim universe adds a dose of reality along with slight twists that actually make sense. Not being a big fan of campy comics I see myself continuing to read this series.

The things I did not like was the lack of explanations for humans, it appears that regular humans do not seem to play a big role in this setting and I sadly cannot divulge  much more without spoiling the first issue. The coloring at times seemed a little dull but not enough to put you off from reading. I do see the coloring as an aid for setting the tone but still I would have preferred different palettes for some of the scenes. Now a minor warning to some, this is not capes and chaos but rather a mash up of several modern genres by splicing together high sci fi, low fantasy, intrigue and a hefty load of dystopia.

All in all I give this first volume:

7.5 out of 10

 

Conclusion: Saga has succeeded in being a fresh and did manage to get the comic community talking and has maintained it fanbase and following years after the release. When other books fizzle out or fail to keep the pacing Vaughn managed to script a book that reads like a movie and Staples delivers panels that match that narrative. People coming to this book will have a different experience from the usual and I urge those who enjoy Sandman and Preacher to skim through some of the pages as it is not the run of the mill book.

 

Saga FC Vol1

So until next time, never dog ear your pages when there is always a receipt lying around to be used as bookmark. Just be sure it is not the bill from the BDSM spot you went to last week.

 

Nerd Dimension TOS Ep 2 with guest David

They return !

The nerds return with another throwback installment in which we tackle many issues and of course go overboard with our sound effects and trolling. Apart from giving listeners our opinions on the listed below we through in our specific brand of humor as to offend only the most sensitive of listeners. We try to not make time sensitive content so that you will never feel like you are keeping up with a trend or listening to another pod-casting reviewing the newest products. By not having sponsors we have the liberty of talking about what we want, the way we want and pick and chose topics we feel may not have been discussed enough or from our position. In between day jobs, shows and other day to day BS we have to deal with we gotta vent somewhere about the shit we love so enjoy as we talk about:

– D&D Shadow Plague (Comic Review)
– Fairy Tale Fights Review (Xbox 360)
– Shadows  Over Camelot (Board Game Review)
– Book Recommendations
–  Apollo still hating on flat chested actresses portraying Wonder Woman !

And of course over the top sound effects !!!

 

 

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Marvel : Legendary Board Game Review – A coop deck builder for the newbs but does it deliver ?

Upper Decks smash is reviewed. Capes, Crime Fighters and Cards, lots and lots of cards !!!

This review was years in the making and I wanted to play through the game enough times before passing judgement on something I was excited about for so long. I was hyped about it when I first heard of the concept of a coop Marvel game, something to play with friends that was not miniatures on a board and had more possibilities. Granted I was not a deck-builder fan at the time but it sounded like something I could enjoy.  More importantly I wanted my group to have played a few hands to see how players of different levels of experience felt about it. A game with hundreds of cards and new mechanics may be fun for an avid gamer but a newbie might be overwhelmed by all the things they have to remember.

The game is pretty popular from the amount of expansions (11 at present) that  continue to be print and with Comic Culture and Nerd Culture being at an all time peak I felt something like a COOP deck builder required us to be able to give an accurate, fun and informative review. I saw a lot of Youtubers discussing it, lots of reviews but it was one of those games that was not so popular in Croatia so at the time of its release it did not get such a push I guess in the Eastern European markets. I digress. Nevertheless I was syked to play it after reading and hearing mixed reviews I still went in hoping for the best.  Upper Deck are not usually associated with board games as many of my peers recall them from sports trading cards and memorabilia so it had me curious to see how they would fair in this new realm. To clarify I would like to state that I was not big on deck builders or card games at the time so this was a recent purchase after I had played a few more card games .

Having new players and a bigger place meant I could get back to boardgaming and this is a game I felt I never quiet played enough of. The first time I played it was in Split with my close friends and guild brothers Boris aka Moses and Ivan aka the Apache in a small apartment an wound up playing it on the floor! So my first impression was that I needed space to run it. I recently played it at the new place with my girlfriend and fellow Nerd Dimensioners Apollo and Gustonius. I purchased the game at Dragons Lair in Kungsholmen Stockholm. The price did catch me a little off guard considering that it is not the newest title however the artwork on the box and the shape of it made for easy storage and display piece . Seeing the amount of expansions already available indicated to me that this game obviously is still selling well when so much added content is still being released.

The base game contains 500 cards in total, a gameboard and manual. Upper deck threw in a ton of free dividers so you can label all the heroes, villains, schemes etc as to make it easier the next time you play. WARNING ! This game will take time to prepare and explain and I suggest you play it with 3 before playing five. After you organize the infinity deck of cards you can build the decks which go on the board. The board is good quality and straightforward with authentic artwork. Upper Deck saw to it that the S.H.I.E.L.D. Helicarrier and reaming flavor added to the game. The manual is short and simple, big enough text and pretty easy to understand after you flipped through it.

LEGENDARY MIC FNL

Included is how to- run your very first game and other ways to run the villains so that you can easily setup the henchmen and masterminds. The mechanics involved players drawing from different decks to either build their own deck or to play their hands on the table. You combat bad guys by playing different shield cards which serve as a currency or attack points and your goal is to prevent bad guys from escaping and destroying the master minds. The game is not the easiest and you will be knocked around but it does balance out as you start taking villains off the board. The developers and designers created a beautiful game and made sure that each game will be different. The mechanics do take a couple of hands but you will know what you are doing after 3 games and will be able to explain to any new players you wish to include in the crime fighting fun.

After playing enough games I did start feeling that I was playing the mechanics more than I was fighting bad guys but in all fairness it is a deck-builder game not a classic boardgame. Luckily I had purchased the Deadpool Expansion which was not expensive and added more cards and made for some interesting combinations. This being a review of the base game I will say that despite have 500 cards the game did feel like it was more mechanics and it did not give me enough options to make it more of a game that I could play say twice a month. 7 Wonders does this well where you get enough flavor and options out the box and it gets people back to the table because it is engaging despite being a competitive game. When I purchased the Dark City expansion I saw that it allowed for more options and added mechanics which did make the game harder but in return the scales did tip back in the players favor with better cards and characters. The base game should have included a few more things and with the price tag I would have preferred a mat instead of a board for conveniences sake.

All in all Marvel did deliver a fun deck-builder that you can teach kids and adults could still enjoy as it has moments where it does feel a little pokerish yet maintains a very enjoyable team aspect. Working together, letting the next player get a certain hero so they can deliver a harder hit. It does have a competitive option where you count up the amount of damage done and cards in your deck to determine who earned the most points which also can spice it up. This is a game which needs sleeves and expansions so be prepared to dish out some coin for it if you want to truly be able to enjoy the game. The cards will get worn out and the expansions keep you and your players more interested. As a stand alone it can prove fun for a regular group but is not something we recommend for smaller groups as we feel it plays best at 4-5 players.

The Nerd Dimension will give this game a

 

6.7 out of 10

 

*Ruling: Despite the great artwork the game is a considerable investment for a game that will not have the same feeling after 20 games. The mechanics can be mastered but for new players it can take a couple of games.The Legendary system has been applied to everything from Buffy to Aliens so it is not that the system is bad but I felt there would be more flavor in the base game. However the rating jumps higher when you add the expansions so subscribe to see which ones we liked and which ones we felt did not add much.

 

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Summoner Wars Master Set (Boardgame Review)

Plaid Hat Games deliver a stellar addition to their collection and a must play for any deck-builder or card game player who enjoys fantasy and battling.

I am glad to finally review my favorite card game / deck building game on the market. Plaid Hats really delivered when they designed the game. Summoner Wars boast numerous nominations for Game of the Year from Dice Tower to the International Gamers Awards which in itself should speak on the quality of this game. The game is set up with a battlefield and each player uses a faction deck of his choosing. The board is used for movement and dice are used to determine attacks and spell damage. The player takes the role of the Summoner, each faction has one Summoner who is like a wizard who calls up his units using his magic pile and places them on the map adjacent to a wall card.

box

The rules are simple and straight forward with a beautifully drawn and brief, easy to read manual providing players with all the necessary information needed in simple english. Our first game ran an hour and some change but after a few games you should be playing 45 minutes without rushing. The mechanics are interesting so you never getting the feeling of being bored and the game play is very dynamic. Another plus about Summoner Wars is that though there is decking building in the form of mercenary decks and faction packs you are ready to play out the box and the investment is far less than its competitors. For a hundred bucks you have a hefty collection and for a little more u can own the ENTIRE collection of factions with secondary summoners.

Another thing that truly blew me away was how diverse yet balanced each faction was which made the game that much more fun to play. You have factions that have cheap units, some even costing 0 but then you also have powerful ranged units from another faction or a summoner that can control your enemy’s units !!! This makes the gameplay that much more competitive and leads you  to having a favorite faction early on as you can play 6 factions out of the Master Set. The set also includes a quality map and rules how to play 4 player with another matching map. I truly recommend this purchase because of such a low entry point expense and as a game it is a fun deck builder that is easy to teach and has a high replayability factor.

The site provides decent support and there is also a free app you can download for you mobile devices so you can try the rules out before buying. With the existing popularity and so much added content and product finding it at an online store will not be difficult and it is fairly priced.

You can expect an a more detailed break down of factions and how to play them in the near future so stay tuned, subscribe to the NERD DIMENSION FB Page and let us know what you think in the comments sections.

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