Pathfinder: Game Mastery Guide (Pocket Edition) Review (Tabletop RPG)

Mike reviews his pocket edition of Paizo’s Game Mastery Guide. Is it worth the money and space saved?

Paizo is a company that means a lot to tabletop RPG if for nothing else for making the best use of the OGL and using their pioneering spirit to change the landscape of gaming. Paizo took a system that I myself loved which was 3.5 Dungeons & Dragons and later expanded and streamlined certain things allowing for truly an individual experience for role players. The system built upon yet kept key elements and mechanics such as alignment, attack opportunities and the feat system which made for a plethora of customization and a feeling that you were in control of your character with no character in the party really feeling or playing alike. I hope to provide more in depth articles and posts about Paizo and their contribution to the industry so plesae subscribe to Nerd Dimension.

Sure, D&D 5th Edition is a system onto itself and I give it credit and maximal respect for making a smoother system for new players and recapturing another generation with the bug that is tabletop role playing. However, as someone who enjoys Pathfinder and is not a fan of math I still managed to get used to it and with a little effort was GMing long sessions and my party never complained after the first few combats. Not to say I myself have not enjoyed 5th Edition but I find myself missing the tons of source books available for 3.5 with the simple conversion and the vast library that Pathfinder itself provided. I will recommend that anyone just getting into role playing games should start with 5th edition as it is a less complex system with more focus on the role play aspects of the game with a simpler rules set while being far more streamlined for newcomers. 

When returning and launching my group back in Stockholm I could not afford to buy too many books as I had digital copies of the core book and a few supplements so I opted to buy Bestiary 1, Advanced Classes and the Game Masters Guide with a GM Screen. My thinking behind the decision was also the space and weight both on the table and to carry around as I was actively looking for new players and venues to play. Having a portable set up for Pathfinder didn’t require much more than my Ipad 2 and the books which all fit in a backpack along with the stationary, battlemat, dice and miniatures. Subscribe to read our GM load out in the GMs Chamber that me and Bakar will put together if you are curious about stepping your game mastery up notch or two.

The book is great and the print was not as small as I feared it would be but I do not require the aid of spectacles just yet but some of my players who do wear glasses were a little irritated by this. The book has everything that the bigger book has just in a smaller print so I cannot complain about the quality or of any errors in printing that I came across using the book. I am a fan of the artwork and style used by Paizo through out Pathfinder and Pathfinder Society and it looked good in Kingmaker. I can say that I feel that Pathfinder did a good job concerning how the spread their information in their smaller books and it scaled well. I can say that the smaller size allowed me to take two books with me to work and spend lunch putting post its on pages I knew I would be referring to that were not on the screen. It was did make my backpack a little lighter so I can say I am a satisfied customer and that Paizo delivered.

Now with Pathfinder Second Edition officially out I am eagerly awaiting to hear the experience of players and GMs alike concerning the new mechanics and how it compares of the original Pathfinder.

 

Game Mastery Guide
My copy of Pathfinder’s Game Mastery Guide

Lamentations of the Flame Princess: a review of the game system

Lamentations of the Flame Princess: a review of the game system

By Bronze oldie

I was asked to review Lamentations of the Flame Princess as a game system. In case you are not familiar with this, Lamentations of the Flame Princess (LotFP) is a game company that pulls no punches and is publishing some of the highest quality and innovative RPG material on the market today. The quality of the art and the way that the books are put together is amazing. It’s very surprising to me that LotFP  is able to  get such high quality artists, when Wizards of the Coast, with backing of the Mighty Hasbro corporation, who have the ability to outbid everyone else, produces such comparatively inferior art for their games. 

LotFP publishes a wide variety of modules and game supplements. Some of them, like Carcosa or A Red and Pleasant Land are game worlds. Some are modules that you can easily plop down into the middle of a regular D&D campaign. But most of the books take place in a game world that resembles 17th Century Earth: the time of the English Civil War, the 30 years war, and Pirates of the Caribbean.

But at one point, the decision was made to make a game system to go with the books. It was originally released as box set with a players handbook, a referee’s guide, a module (Tower of the Star Gazer) and a book on how to play a RPG for people who have never done that. Since then, the players handbook: Rules & Magic has been updated. It’s available for free without the art. But the paid version without the art is much better. On the other hand, this is a game for adults, and the art reflects this. You might not want to give the book to a child if you have not seen it yet.

Looking through the book, it is mostly a clone of TSR version of D&D that is closest to the B/X version of the game. 21st century players are used to each edition of D&D being radically different from the previous version. But the TSR versions were more alike, similar to the way that 3.0, 3.5 and Pathfinder are similar. There were slight variations between TSR versions of D&D. The worse Armor Class was 10 in some versions and 9 in others. But Chainmail was AC:5 is all versions and Plate mail+Shield was AC: 2 in all versions. LotFP is very familiar to players of TSR D&D, with only a few, but significant changes. It has the same seven classes that go back to the original version of D&D. (Cleric, Fighter, Magic User, Thief, Dwarf, Elf and Halfling) Skills are rolled on a d6 instead of a % as TSR does or a d20 as 3+ editions do. The Weapons available have a few things that are spelled out, and all others are grouped according to their size.

But the biggest difference in LotFP is that the classes are more separated. Every Class is the best at something: Fighters are best at roll-to-hit, Specialists (Thieves) are best at using skills, Dwarfs have the most Hit Points. Halflings are best at Saving Throws, missile weapons, and Hiding in the wilderness. And the Magic of Clerics and Magi are completely separated. With only Dispel Magic on both spell lists. Also, the get-out-of-jail spells have been removed from the list. (Raise Dead, Resurrection, limited Wish, Wish) also, the damage dealing spells have been removed (Fireball, Lightning Bolt, Cone of Cold) leaving Magic Missile as the “go to” spell for dealing damage (which has been increased to 1d4 per level) And there are some interesting new spells. The combined effect of these changes are to make Magic dangerous and scary. And a recent book: Vaginas Are Magic, introduced a new rule that made 9th level spells potentially available to a 1st Level character.

However, the LotFP rules can sometimes confound player expectations if they have played D&D. For example: Starting in Original D&D and throughout all the boxed sets, Halflings were always a variant of Fighter. But starting with (1st ed) AD&D and on through all the later versions of the game, Halflings were strongly encouraged to be Thieves. In LotFP, Halflings are more like the 2-5th editions’ Ranger.

And players who are used to using the rules to defeat the monster instead of role playing, who are used to Feats and Skills for all classes, won’t like the simplicity of the the LotFP system. 

There are some who think that LotFP is more dangerous than other games. And it is more dangerous than the 3-5 edition games that Wiz-bro puts out. But it’s not any more dangerous than the TSR versions of the game. The big difference is that in the TSR versions of D&D, your character could at any moment be chopped up by and axe-wielding Orc. In LotFP, your character might be pulled away to the home plane of the eldritch abomination that you Summoned and failed to take control of.