Diablo IV is coming ! So lets talk about it!

Nerd Dimension tell you what they think about the announcement from Blizzard and what we hope the game could look like. So far it does not bode well for the veteran publisher which has seen an avalanche of backlash on social media. Nerd Dimension cut out the bs and get to the guts so read on to see if you should be excited about Diablo IV!

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Diablo IV as of now has 3 playable classes in the demo

 

written & edited by Mykal Grimm

Many YouTube feeds have been flooded with initial impressions and reactions to Blizzard’s announcement at Blizzcon that a forth installment in the classic series of Diablo was on the way…kinda. The publisher has released an well produced trailer including gameplay but also allowed attendees to play a demo while streamers were given 5 minutes to stream it for their fans. With the recent dark cloud hanging over Blizzard involving censoring and banning players who were vocal on the current political situation in Hong Kong to recent failures that the fans are not letting go of teasing gamers with Diablo IV could buy them some much needed time to try save face.

The last Diablo game announced by Blizzard was Diablo Immortal which disappointed fans wolrd wide with the news that it would be a mobile device only game. What added to the sting was how the company leading up to the announcement were very vague and appeared to ignore feedback from the community after the announcement. Fans of Diablo have been asking Blizzard for a HD remaster of the older the titles as now Baldurs Gate has been ported to all current gen consoles offering fans more product at affordable prices. Immortal would be pushed back and no hype was really generated and with the talks of it having a 2019 release I don’t see it bringing in the big bucks for Blizzard any time soon. The success of the Warcraft movie in China saw the franchise double up for a sequel further promoting their world to more potential players in the largest growing market while the the return of World of Warcraft Classic saw them capitalize on the nostalgia of the previous generations of PC gamers. Though many feel that WOW charging 14$ a month for a subscription and then charging you 60$ for expansions is a bit steep but who are we dictate their pricing policy.

The announcement of Diablo IV comes as a breath of fresh air to fans of the franchise, especially those who grew up playing the PC games and were waiting to see what a forth title would like after our disappointment with Reaper of Souls. What worries many gamers who are fond of the older games and all too familiar with Blizzard track record of missing deadlines the company did not even hint at a possible release date. This is not a good sign because Baldurs Gate 3 was the talk of cyberspace the past two months and are confident that they will have the game out in 2020 and that it will be on most platforms.

Other things we did not like reading was that Blizzard intend on making it playable online only! This writer believes that games that have campaign and solo content must be playable offline however developers have now made the online component critical to a lot of the game mechanics and not just skins and customizations. I may like to also remind folks that Blizzard’s online store was marred with scandal when real money was changing hands and pay to win became prevalent, not to mention the dealys for the first 48 hours and enduring download times should have taught them something.

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Diablo IV will offer multiplayer but have not been fortcoming with information

Something of the promising things on first glance is that this game looks closer to the original design and art style of the earlier games. The cinematis and gameplay still looks like Diablo but it is darker and not as smooth as in Reaper of Souls. The 3 playable glasses we saw in the gameplay footage online showed a Druid closer to that of Celtic legends while the Sorceress and _Barbarian did not look too different from the older games. The graphics and visuals for certain spells including the overall mapping of the controls seemed streamlined and intutitive. The introduction of mounts does raise eyebrows, though developing the game to be more open world than previous editions the needs to accelrated travel makes sense but steads and mounts are also common place in mmorpgs, something that Diablo is not…or so they the want us to think.

For our readers who might be new to the Diablo series in general I can recommed everything from the litrature to the games as they can provide hours of entertainment and ooze nostalgia of a simpler time in gaming. The games are action rpgs for the most part where you take on the role of a character with a specfici set of skills belonging to a certain class with accompanying talents. Many games would be inspired by Diablo in decades to come and is pretty simple to understand with stories that do lead you wanting to see the conclusions…for the first two games at least. Diablo III is still availible on all consoles with couch & online coop modes which allows for you to quest with friends while for those more techy savy you can throw a lan party and quest with your buddies through Diablo II: Lord of Destruction which is considered the definitive Diablo game. If you are more of the tabletop enthusiast Wizards of the Coast would release a setting for their D20 system which allows your party to play out adventures from the games that are easy to incorporate in Dungeons & Dragons 3rd Edition and Pathfinder.

Diablo IV Combat Nerd DImension Review
The effects and visuals for spells and abilities are a huge step up from previous games

Now to to get in the cause for concern for some of the older players. Diablo 3 was a drastic change from the previous games which did not prove make it a better game. The game is one of the bestselling games of all time but also a debacle. Blizzard has long parted ways with the creators of Diablo David Brevik and Eric and Max Schaefer and with the return of Allen Adham to Blizzard they need Diablo IV to be big. With the hits Ubisoft and EA have taken in previous years all executives are sweating bullets with so much money invested into these projects failure can be devasting. The peculiar timing has helped Blizzcon by giving attendees and those of us at home something big and unexpected like a Diablo IV announcement.

Our gripes with Diablo III ranged from reducing the customization options for play, the lack of modding ability for PC versions to the killing off of characters and a short campaign and dull end game. If Blizzard can address these issuess perhaps we can be given a game with a long life and support from the publisher but despite not mentionning Diablo IV as an MMO we cannot help but feel that is could be the direction we are going similar to Neverwinter and Paths of Exile instead of going the Original Sin Divinity route which had proven to be better titles.

I can recall hours in lan parties playing Diablo 2 and have fond memories of carefully distributing my points in the skills tree to debating with my comrades which class to select to make for a better party.  The feeling of triumph after slaying demons with my friends through what felt like endless caves and finally saving the folks of Kingdom of Khanduras. Yes, good times indeed and hope that my scribblings may encourage you to give Diablo a chance and perhaps enjoy the game and setting that changed gaming forever. We hope to write more content on the series and the story behind Diablo so feel free to request and article to expedite our efforts.

 

You can purchase Diablo on GOG including the Hellfire expansion HERE

You can buy Diablo II base game from Blizzard HERE

 

Be sure to like and subscribe to our Facebook Page to be in the loop with all things nerd. Newsletter and Podcast coming soon and thank you again for your support.

 

*Nerd Dimension claims no ownership or copyrights of Diablo or any Blizzard properties

Lords of the Cosmos – Epic 80s Heavy Metal Space Fantasy the way we want it !

Mykal does a write up on the interesting comic Lords of the Cosmos and discusses why he feels people should get behind this Epic 80s comic and its Kickstarter .

It is not a mystery to anybody who ever browsed the posts of our blog that we are avid comic and graphic novel readers, me personally usually opting for more darker storytelling in the comics I read. When I stumbled across Lords of the Cosmos in a post on Facebook my interest was piqued and was curious to see what it was all about. The more I dug the more I discovered this awesome setting and the story behind the book itself. Learning that it was an entirely independent venture and to see that they managed to recruit some truly talented names in the industry told me I had to reach out to somebody from the project. I sent a message to Jason Lenox through Messenger and was pleasantly surprised when I read the reply that he would send me the EPK and all the materials I would need to do a write up for their new Kickstarter. What really made me happy was how I managed to get the two previous issues for review which I will individually do reviews for, but this post is to tell ya’ll about this awesome book and hopefully get more people involved in the story moving forward. It feels great to support something that achieves more than expected and Lords of the Cosmos deserves to have many more issues moving forward.

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Lords of the Cosmos is the brainchild of co-creators Jason Lenox (Lovecraft P.I.), Jason Palmatier and Dennis Fallon (Plague) who wanted to publish something together that stood out. All three have experience within the industry and have no problem sharing their projects with other artists and talent so don’t be surprised when you see more names in the credits than usual. The drawing styles of all the artists come together to form these evocative images from page to page. The voice of the narrators through out prove that the writers and creators have a well developed and flushed out setting and know the direction in which they want the story to go. The grim tone and matching illustrations immerse you into Aiden. Each issue comes with several stories, each depicting backstories and different events on Aiden and how it impacts the present. I can say that it has been a while since I read such good writing and seen such illustration from an independent and have decided to pledge to the Kickstarter because here at Nerd Dimension we support what we like.

While doing my research on Jason I managed to find his interview on ‘Wasted Local Talent’ which gave me some more insight into his story and how hard he has been working in the industry. Knowing that he genuinely wants to deliver a good product while balancing his duties as a husband and father allowed me to get more a feel for this independent creator. His relentless work ethic and kind heart casts him as the quintessential good guy all us nerds should not only encourage but learn from. Jason has never had a cushy job working fulltime for one of the big publishers, so he decided to work towards making and releasing his own product. Sure, it is not easy setting off on your own but Nerd Dimension was started to be able to motivate and connect more creators and fans and hopefully be able to assist with efforts such as this Kickstarter. What is the point if every blogger only covers what is new and ignores the indie scene which 9 out of 10 times will scratch that itch called ‘craving for originality’ much more than the newer comics you can buy.

To avoid spoiling the story for everybody I will just give you a quick rundown of the setting in my humble yet less prolific prose. Aiden is a planet where magic and science have formed a twisted yet symbiotic harmony where two contradictions are fused together, and in Lords of the Cosmos it is done very well. The planet is home to different races including goblins, mutants, humans and aquatic beings so there is no shortage of diversity. The look and feel is that of the 80s and as Jason Lenox describes himself ‘is Metal’ which has some Mad Max moments while remaining planted in the realms of space fantasy. The characters all share harsh and grim origin stories and the planet is an active participant in the narrative in a way I have perhaps only seen in film and the team of Lords of the Cosmos really did a good job of showing it on the page. The artists do not shy away from blood and gore and the new take on races that populate the planet make it unlike any other comic I have read so far. The black and white insides give me that familiar feel of older Warhammer comics, Dylan Dog and Dr. No so it really did take me back to my childhood. All in all, I cannot recommend this Kickstarter and series enough and below I will include what Jason and his guys say about this Epic 80s series that’s coming out in 2020.

The Kickstarter as of this time is at 75% of reach their goal of 4000$ and I urge people to support! Jason Lenox was wise in his approach to crowdfunding and has integrated fan feedback and continues to post regular updates for backers to be in the loop. The different tiers each offer cool stuff including your name mentioned just for contributing a few bucks makes you as the reader feel part of the success story.

Welcome to the exciting and dangerous Aiden, the world of the Lords of the Cosmos! In the third issue the team adds depth to our heroes’ backstories as the Lords of the Cosmos try to bring order to a world that run afoul with both magic and technology. We want you, dear reader, to join us as we connect the dots from Aiden’s ancient past to the present-day conflict between the evil Umex and his arch nemesis, Aegeus, the mysterious leader of the Lords of the Cosmos. 

This issue will contain 36 black and white interior pages including part three of the main story (11 pages) that picks up right where the issue two cliffhanger ended. It includes two short stories (22 pages in total) covering different aspects of the planet Aiden and detailed scale drawings for both Disciples of Umex and the Lords of the Cosmos by superstar artist Jens Bengtsson. We have created two main covers and four variant covers for this issue, but just in case that’s not enough for you we always offer a sketch cover so your favorite character can grace the cover page.   

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Lords of the Cosmos is © 2019 Ugli Studios. All rights reserved.

 

 

 

 

Fighting with little plastic men. The story of Warhammer:Fantasy Battles

New contributor and fellow Nerd Big K aka Kruno drops an article about the best table top fantasy war game of all time. Read more to find out more about this forgotten classic.

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It was the year 1998, the author of this text was in his late teens and admittedly a bigger geek then I am now if that is even humanly possible.

My friends and I had been playing D&D from the very beginnings and as a group we have been hardcore gamers, but D&D to us was a system that was just missing something, we could not quite put our finger on it, but as we understand it now we were missing gritty reality and logic.

While playing D&D at later levels, talking 12th and up, any character could basically walk into a village, kill every single person there and leave without so much as scratch on them! So things like that happened a few times in our playgroup before we disbanded until we could find a punishing enough system that would prevent stuff like that from even the most advanced level players.

We explored and read a lot and my friend and I found an article on (god damn I feel so old for remembering) Alta Vista(for those of you who don’t know what it is, its basically something like Google but way more primitive) about Warhammer: Fantasy Battles. It was a game of heroes and armies clashing on the field of battle, where 2+ players each commanded their own little or big army as we would later discover and beat each other senseless for bragging rights and a pint of beer, or if you played seriously on the tournament scene you could win some nice expensive Warhammer figurines and accessories like paint stations and professional style airbrushes.

In August 1998 the very first box of Warhammer: Fantasy Battles 5th edition arrived in Split, Croatia and my entire crew gathered to see what was in the beautifully painted box which sported a knight in full plate armor on a warhorse charging some sort of lizard like creature.

The suspense was crazy and we were all giggling like schoolgirls, and then we opened the box, it was full of unpainted and un-assembled models of knights, archers, lizardfolk, and sported 2 phenomenal looking heroes/champions for each army.

It also contained a phenomenal rule-book with loads of rules for almost any situation that could occur during the game itself and incredible Gothic looking artwork which we all fell in love with at first sight.

While some people felt underwhelmed and a bit disappointed, most of us including me saw huge potential in Warhammer. I saw endless possibilities for customization and making your own unique army and heroes, which could possibly be used in other gaming systems not just in Warhammer.

Now that we had the actual game it was but the the beginning of the love that would mark the next 20 or so years of my life.

We would all now have to chose an army to represent us best on the battlefield, it would define the way you build your army,  the way you play and what were the strengths and weaknesses of your particular army.

As a group we all picked what we felt most comfortable with.

The Vampire Counts with their incredible necromantic magic that could make entire units of skeletons appear on the battlefield.

The High Elves with their fast moving infantry and cavalry paired with their Mages that could wreak havoc on enemies.

The Empire ,a human faction with  heavily armored knights and heavy artillery like cannons and mortars to back them up and mostly used infantry as cannon fodder and something to be sacrificed to achieve victory at any cost.

The Dark Elves and their specialist units which were lightning quick while their heroes were ferocious in up close melee combat.

The Wood Elves as absolute kings of shooting with their longbows which had extra range and extra power, and the best scout units in the game.

 The Brettonians as a human faction which could be best described as feudal french knights mixed with crusaders and peasants as backup units which provided numbers while their fantastic cavalry did heavy hitting.

The Skaven a race of mutant ratfolk which use unstable magics and fight in huge numbers while supported with a form of close combat magics and semi/mechanical shooting which were hugely unreliable but when they did work  it proved absolutely devastating for the enemy.

The Warriors of Chaos a semi human demon faction wielding insanely powerful magic, which were the ultimate bad guys in the Warhammer world.

The Dwarfs a  reliable army of heavy armored infantry that could withstand almost any charge and strike back with good measure, backed up with some of the most devastating shooting units in the game and very decent protective magic.

And the last but certainly not least, my own favorite faction

The Orcs and Goblins   purely for practical reasons cause nobody else wanted them, I took them as my favorite and never regretted it for a millisecond.

It was an army of monsters, giants, trolls, goblins and orcs which lived in a mostly nomadic tribes and while they had huge numbers they were primitive and their magic was unreliable. When it did hit  it was absolutely devastating and while orcs were huge lumbering brutes that relied on pure strength, goblins were sneaky and devious so with those 2 combined were for me a match made in heaven.

 

And so we all began collecting and painting our armies, gathering for gaming and painting sessions that would last for entire weekends, I personally remember a couple where my folks asked me „Have you guys eaten anything in the last 2 days?“ we would paint and play for hours, the game was to us so immersive and so gritty and real that we had people including me (actually, especially me) have nerd rages for rolling bad and having our heroes killed by sheer bad luck. To most of us it was the best representation of tabletop conflict we have ever seen, and we loved every second of it, because even if you lost, there was a sense of dramatic achievements when you told how your mage wiped out an entire enemy unit when his spell failed (yes it was actually quite possible for a spell to fail and do devastating damage to both friends and foes alike).

We loved the unforgiving nature of the game which made you think of it like chess but with six sided dice included, mistakes on the battlefield were severely punished and your units could quite easily be wiped out by much inferior opponents just because you left your flank or rear open and vulnerable to attack. It was unlike anything we ever played before, in D&D you could resurrect your fallen comrade, in Warhmmer if a Lord/Hero/Mage died it was a huge deal and most armies suffered greatly with a loss of such a huge point investment and lack of leadership.

Warhammer as a game itself has many extensive rules, most of which I will not mention in this text, cause I’m writing an article not a 450 page book, but I do need to mention the game has complex character stats and quite a few of them for each model/character and the better your stats the more points the model costs and each game is played with an agreed number of points, for tournaments it was considered that 2000 point games were most balanced but most playgroups played anything from 500 point skirmishes to 5000 grand battles.

The game itself developed and my group played all editions of the game, however instead of making progress, it is my firm opinion that the game was at its peak during 6th edition which was the most balanced and started deteriorating from there, instead of fixing the minor issues of the game Games Workshop made 7th edition which was somewhat an improved version of the 7th but it reduced and gimped a lot of armies because it reduced the number of race specific magical items doing away with the uniqueness of armies,instead of listening to their player base Games Workshop messed up big time, we thought OK, we can adapt its not 6th but its still playable.

After 7th edition was released followed by the semi disastrous and final installment of Warhammer: Fantasy Battles the 8th edition, while it added some great stuff, like advantage for fighting in large units the so called horde units, it absolutely killed cavalry and mobility and made all armies a copy paste of each other which huge infantry units charging frontally into each other. It seemed to us older players that the game was so stupidly simplified that even preschool children could play it, and we were pretty pissed off.  The number of race specific magical items was almost nonexistent, everything was  incredibly streamlined and we were all disappointed and incredibly angry to the point that some people actually quit playing all together after reading the rulebook.

It was a sad time, we were friends who shared an interest but this tore our group apart, nobody wanted to play with these stupidly simplified rule set, we felt like the huge effort and not to mention a really large money investment was taken from us because developers were morons who did not listen to their player base! Games Workshop wanted to make more money but they failed to realize that you can’t make such drastic changes without alienating and antagonizing longtime customers and supporters of you previous iterations.

It felt like they cheated us old players in favor of new kids and we were pissed off, I believe we had every right to be.

Warhammer: Fantasy Battles no longer exists as a game system, it is replaced by a stupidly simplified game called Age of Sigmar, which while undoubtedly fun to play has no where near the complexity of the game I loved to play which has reduced the number off stats and characters become 1 man armies that decide combat results, while in previous editions it was all about the positioning of your units making the right charge at the right time. Now it is all about who has a bigger sword on a bigger lord class character which is too simple, non complex and for this reason is NOT in the true spirit of Warhammer!!!

It makes me sad and happy at the same time that a group of enthusiasts made an unofficial Warhammer game called the 9th Age but, its not officially endorsed by Games Workshop unfortunately.

This was my experience with Warhammer: Fantasy Battles a game that has given me great joy and a lot of fun memories. It made me a lot of friends and it saddens me that it no longer exists as something I loved to play but as something completely different, that greed and corporate money grabbing destroyed what was once of the greatest tabletop war game of all time.

 

I hope you enjoyed my debut article for Nerd Dimension and look forward to reading you feedback in the comments. Remember to rate, comment and subscribe to our Facebook page and Podcast to stay in the loop as we upload new content.

Who are the Defenders?

The premier piece from our latest contributor Pat. Read about a Super Hero team that never was really a team and learn something new about The Defenders. The show sucked but like with most things, the original content is was way better!

Who are the Defenders?

 

When The Defenders television series was just announced by Netflix, a friend of mine asked me who they were. This seemed a bit odd to me because they were such a major superhero team for Marvel Comics in the 1970’s. But now they have become forgotten. So allow me to remind you. . . .

The Defenders started as separate team ups between Doctor Strange and the Incredible Hulk, and Doctor Strange and Prince Namor, the Sub-Mariner. This was followed by a three way team up of the Hulk, Sub-Mariner and the Silver Surfer. Finally, all four of them were given their own book: the Defenders. The prequel team-ups had been written by “Rascally” Roy Thomas, who continued to write stories about them in Marvel Feature. But once the Defenders got their own title, the writing chores were handed off to “Stainless” Steve Englehart. Several of the Early issues were inked by Bill Everett, the artist who co- created both the Sub-Mariner in the 1940’s and Daredevil in the 1960’s. From the beginning it was obvious that The Defenders would have a different vibe that the other team books. The Avengers were a semi military organization. The Fantastic Four were a Family whereas the X-men were more of a school club. The Defenders however were something entirely different and new to comics, they were the Non-Team. They had no set members or roster to speak of. In fact, when Valkyrie asked to become the fifth member of The Defenders, the Sub-Mariner told her that she could not join The Defenders because, The Defenders were not a Team. Each issue hit the shelves and you never knew who would be in The Defenders that Month. In one of the later issues The Defenders were Doctor Strange, Iceman and Mister Fantastic. A cover of one the early issues shows The Defenders (Doctor Strange, Valkyrie, Nighthawk and Yellowjacket) being rescued by The Defenders (Hulk, Luke Cage, Daredevil and the Son of Satan). At one point The Defenders held a television interview and the next day twenty heroes (including Iron Fist) showed up at Nighthawk’s home, asking to sign up and join The Defenders. At the same time, two different groups of villains banded together and proclaimed themselves to be the ‘real’ Defenders! Still even though the membership was constantly in flux, (there was an extended period in the middle of their run where Doctor Strange was absent) There were certain heroes who showed up in the pages of the Defenders more often than others did.

That list of Heroes is: Doctor Strange, Hulk, Sub-Mariner, Silver Surfer, the Valkyrie, Nighthawk, Hellcat, Son of Satan, Gargoyle and Beast.

Some of their Major Stories include: the Avengers/Defenders War (When Steve Englehart wrote both books, and in which Hawkeye was a Defender), a crossover with the Guardians of the Galaxy (Which writer, Steve Gerber spun off into their on series), the ascension to cosmic power levels of the Red Guardian and the Presence, the Six Fingered Hand saga (written by J.M. DeMatteis) And the liberation of the Squadron Supreme’s world from the mental domination of the Overmind. (Also by J.M. DeMatteis)

But unlike other comics, The Defenders had almost no recurring villains. Xemu the Titan fought them a couple of times in their early issues. Nebulon the Celestial Man fought them three times. Magneto and his Brotherhood of Evil Mutants only fought The Defenders one time. But this was a major turning point in the mutant mastermind’s life, as the battle left him reverted to childhood. When, a few years later in the pages of the New Uncanny X- men, he was restored, it was to the peak of his powers.

After the 100th issue, the Beast became a regular member of the Defenders. This worked out so well that Iceman and Angel were brought in too. This changed the whole feel of the group under writer Peter Gillis’ tenure, which lasted a couple of more years before the book was canceled and the original X-Men re-united in the pages of X-Factor.

In the decades since, there have been a few attempts to revive the Defenders and reintroduce them to new fans. Though many of the heroes who have appeared in the Defenders did appear on television screens in the 90s (Silver Surfer, Mister Fantastic, X-men etc.) it was not until recently that Luke Cage, Dr. Strange and Iron fist  recently releasing theatrical releases and Netflix shows. But prior to the live action shows and the Cumberbatch film Fist and Cage had been getting more spotlight through starring in the Ultimate Spider-Man animated series with Dr. Strange having a recurring role, Marvel obviously doing good in setting up these characters with the younger audience. In the realm of comics none of the attempts after print cancellation lasted as long as the original run. So when, in the recent Doctor Strange film, the Evil Eye, the McGuffin from the Avengers/Defenders war was used as a club; I was brought back to the early days of the Defenders.

Book and photograph property of Nerd Dimension

Hope you enjoyed my piece on the Defenders and will look forward to my next one that will have me shed light on Nighthawk.

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