Why you should – or shouldn’t – play Warhammer 40k in 2021

I’ve been out of the Warhammer game for over 15 years at the time of me writing this article. I have however continued reading the books, and tried to keep up to date with the lore – but being the massive universe that it is, it’s a challenge just to keep up with the basics.

When I found myself with some more free time between work, iI’d already decided on one thing I wanted to do – get back into Warhammer. 

Playing Warhammer when you’re a teen can be tricky. First of all, Warhammer can be a very expensive hobby to participate in – at least insofar as the tabletop miniature game goes. As a teen, you usually don’t have the financial means to collect, play or engage in the hobby to the extent that you might want to. This could be the reason why the game did not gain as much traction to become a mainstream IP until the last two decades which have now made it one of the biggest gaming franchises in history. 

As an adult, however, while you usually have the financial means, you may lack the time needed to fully invest yourself in your Warhammer hobby or have the required spaces to host the battles. When I started my hobby back up again, I knew I had to moderate my expectations. While I could buy all the models and supplies I wanted, I knew that it would take significant time to paint them to a standard I’d be satisfied with. A long project, as it were.

Still, despite it being a long project, I believe there are reasons why you as a gamer, as a hobbyist, a sci-fi/fantasy enthusiast, should want to play or engage in the massively interesting hobby that is Warhammer – and in this case, specifically, Warhammer 40k.

In this article, I’m going to plead my case if you will – and also mention some of the cons and arguments of why you maybe would want to consider not getting into the hobby.

The game

Warhammer/Warhammer 40k is a miniatures war game that’s mainly aimed at a demographic of 15-50 years old – most of them male though their big boom in the late 80\s and early 90’s saw it grow in popularity with younger players as well, as young as 12-13 in some instances. The company that makes the game, Games Workshop, was founded 40 years ago in the UK and has since then become a company valued in the billions. While other toy companies are failing, and people are losing interest in many physical toys as opposed to digital ones, Warhammer and Warhammer 40k is thriving in ways it never has before. Aside from an resurgence in tabletop/classic gaming overall, Warhammer is thriving even more and growing its fanbase.

How can this be?

1. The Setting/Universe & Peripheral lore products

The detailed setting of, in particular, Warhammer 40,000 is a rich setting filled with literally hundreds of novels/books, and tens of thousands of hours worth of lore, content, artwork, audiobooks, and products to feast on. The Warhammer 40,000 universe makes almost every other setting appear underdeveloped by comparison. Star Trek is a joke when holding the details and attention paid to the universe Games Workshop have nurtured for decades. Star Wars may be fleshed out well in some ways – if you include comics and novels – but Warhammer dwarves their catalogue. Dungeons & Dragons isn’t a setting in itself, and Warhammer 40k easily eclipses popular settings like Faerûn and Eberron. The Warhammer 40,000 lore is bigger than Star Trek and Star Wars combined. 

Top 10: The largest and coolest Warhammer miniatures - Geek Indeed

I’ll go so far as to say that no setting is as well-fleshed out as is Warhammer 40,000 (just my opinion, crucify me in the comments if you must!). While Warhammer fantasy (or AoC) has a well-thought-out setting, the background pales next to what exists for 40,000, which is one of the reasons you find more people leaning towards 40k rather than AoC. That, and how Space Marines have always appeared cooler to boys and were designed and marketed in that way.

The backstory and lore is rich, and it’s easy to get caught up in it – at least how I see it. The peripheral lore, books, and settings that go with it make it one of the deepest settings in existence, in my opinion. Certain settings aren’t that interesting to get into if you’re not engaged in the playing of the game but nonetheless the settings are there. In my opinion, the Warhammer 40,000 universe by itself is good enough to captivate, even if you don’t play the miniature game with its dystopian and dark futuristic narrative.

2. The models

How the models look is a big part of the success of the game – and the fact that the company employs, and holds a competition for master miniature painters to achieve results like above, and showing players what they could do, is a big part of the popularity of the game and why it has maintained a steady player base.

3. More than a game – Games Workshop knows its stuff

Do it the way you want to.

Warhammer 40,000 is:

  • A miniatures game.
  • A tournament game
  • A painting/collecting hobby
  • Books/Audiobooks/Comics
  • Computer games

The fact is, Games Workshop has done a masterful job of creating what is essentially crack for the middle-class nerd with disposable income, and a hobby that younger nerds look to and may want to play or just awe at in store displays. It hasn’t always been this way for the company –  over a decade ago, it was in a slump and it seemed doubtful whether the business would survive or not. 

However, leadership adjusted, the company grew, invested, and expanded, and now we’re looking at a company that essentially “owns” both its setting rights, the production supply of miniatures, the books and everything having to do with Warhammer itself.

And they’re executing their plan to get people involved in a masterful way while making impressive profits.

These, I believe, are some of the main reasons why Warhammer is so successful. 

However, why should you play the game? Why should you get into, or take an interest in the massive setting that is Warhammer? Here, I’m going to be talking mainly about the miniatures game – but many of the arguments can be used for the books or peripheral products as well.

Let’s take things point by point – Why you should play Warhammer.

1. Increases Attention Span & decision-making skills, patience, and Fine motor skills

2016's Miniature of Year - Warhammer Community

Working with Warhammer miniatures can be a mundane and grueling task to some. The detail required in assembling and painting the things will test your patience, fine motor skills, and attention span. Good results here will depend on your ability to handle both fine tasks, and repetitive tasks – any of these things are valuable skills both inside Warhammer 40k  and in the real world. This point is of course not unique to WH40k, but other miniature games may not have the same combination of media, or the wealth that Warhammer offers to players. 

Simply working with the miniatures and doing your best to assemble and prepare them in a way that’s attractive will improve the skills you have.

2. Actual practice of skills, such as math

What is Mathematics? | Live Science

Actually playing with the figures will require different skill sets. The measuring, memorization, and the sheer amount of rules to remember, dice rolls in the dozens, and to quickly crunch relatively simple algebra will still offer opportunities to improve such skills while playing a game. This differs markedly from playing the same game online or digitally, which to me is a huge bonus.

Depending on what level you play the game – everything from casual to tournaments – it will tax different levels of your strategic thinking and other, related skills, all of which are transferrable to the real world as well. In the end, playing a game like Warhammer brings with it many of the same boons we see in playing sports (although the physical exercise won’t be all that significant here).

For this reason alone, it could be an argument to play strategic board games, even if you don’t play Warhammer.

3. A community spanning several age groups/categories and exists in most places

Home - Warhammer Community

Few communities for board and miniature games rival that of Warhammer. The community is global, with clubs even in mid-sized towns, and the hobby popular in many European countries and the US. You’ll usually (outside of Covid-19) have a relatively easy time finding people to enjoy your hobby with. 

What’s more, these people will typically be of all ages and many different backgrounds. Now being nearly 40 years old, many of the people who began playing are in their 40’s or 50’s now, with many of them still playing the game to some extent. It’s always a great hobby, and a great outlet, when people of all age groups can enjoy the same hobby and get together in the same setting. 

Overall, the community which can bring people together is another reason in favor of Warhammer. 

4. An artistic hobby & creative outlet

Creative Assembly får Warhammer-licens. Spännande! | Feber / Spel

Obviously, working with Warhammer will cater to your creative side. The painting, the modeling, the building of your army – all of it works to encourage your fantasy and imagination. You can play the way you want, model your army the way you want. The rules even have support for creating your own specialized army setups, and the company actively works with you if you want to customize your models further, providing details and tools for you to do so.

Warhammer is like lego for adults – your imagination, not much else, sets the limitations here.

5. A non-digital hobby in a digital age

In an ever-increasing digital age with our children and friends spending more and more time in front of screens, I view it as important to encourage hobbies that take us away from the digital world and the screens. While parts of Warhammer can be made easier through the use of modern technology, it is the low tech of the board game that I find appealing here. 

I believe it crucial that we spend more time with each other – not through screens and digital media, but around a table, or in groups, engaging in socializing, games, thinking, and just plain fun. Warhammer is a hobby that offers all of these things and offers it to all demographics and categories of people. 

6. It’s just fun.

Space Marines Showcase: Darcy's Imperial Fists - Warhammer Community

Playing the game is just plain fun. I play an Imperial Fist army in the 40k universe and setting my majestic, sun-yellow warriors of terra against a Xenos horde or the traitor Astartes is always a fun time. Strategizing and trying to outthink, outflank and use my resources better than my opponent. Cheering the dice rolls when they go my way, and cursing them when they do not. Build amazing battlefields that we can play, and enjoy.

All of it is great fun – and this is the main reason the game should be played and enjoyed. A hobby that wasn’t fun, or this much fun, I would spend neither the time nor the money on.

7. You will be constantly challenged

Review Roundup – Imperial Fists, Salamanders and Aeldari – Goonhammer

You can expect a constant challenge when playing Warhammer. The rulebook alone is several hundred pages long, and scenarios will always bring up questions regarding situations, or how to interpret the rules or how to make something as fun as possible. This is not even mentioning the challenge you will find yourself in if you start looking at tournament play, which is of course an entirely different ballgame. 

I myself haven’t always enjoyed being challenged – but everything from the assembling and painting to the playing is a challenging endeavor with Warhammer and in a very good way. That’s also a reason why I find playing Warhammer to be worth my time. 

The flip side

Like with any hobby, there are downsides to Warhammer as well. It wouldn’t be a balanced nor even an attempt at an objective piece without getting into the cons of the game, and the hobby. 

I’m going to keep it simple here, however, as I really believe it is a quite simple side of cons.

There are two main reasons why you should consider not getting into at least the miniatures side of the game. 

1. The cost

Games Workshop has made certain that if you want to play Warhammer, they’ll get your money somehow. It doesn’t really matter to what extent – if you want the miniatures, the paints and supplies, the books, the peripheral products, everything is priced accordingly and for many can add up to a kings ransom for something which is designed to get you hooked. Warhammer is miniatures war game and your units determine the strength and scope of your attacks and nobody wants to be the guy who shows up with 4 infantry men against an armored cavalry. 

While the company has of course spent billions (likely) to perfect its manufacturing techniques, it does hurt to pay $80 for less than a pound of plastic pieces that come in the shape of a space marine chapter master. 

40K: Mortarion Unboxing - Bell of Lost Souls
Games Workshop Webstore

Even the main troops aren’t exactly cheap. Running a 1000 point army will quickly push the price tag above $200. Include the supplies you need for painting, and if you want the company’s paints, that bill goes above $400. With rulebooks, sets of things that you, strictly speaking, do need to enjoy the game, very few people can properly start the hobby below $500.

Most spend far, far more.

To some, and certainly to most kids, this is prohibitively expensive. There are of course ways to cut the costs through package deals and similar things, but the fact is – this stuff looks good, and it costs even more. The end results may be very impressive, but getting there will take heavy, bloody chunks out of your wallet. 

Don’t listen to anyone telling you that you can start “on the cheap”. Warhammer is an expensive hobby, and if you get into it, you’ll find yourself either spending a lot of money or cursing yourself that you don’t have the money to spend.

2. The time dedication

Secondly, Warhammer takes time. This is less of a problem for many people, but it may be a problem to some. Not everyone has the time to spend dozens and hours (and it will take dozens) to prepare an entire army. The games usually take between 2-4 hours depending on size, which is something that for many people still can be handled – but you do need to realize that the game will take some of your time if you get into it – and if you decide that you like it, it’ll take a lot of time.

Therefore, the ideal player for Warhammer that I see, is someone with a decent job, some disposable income, and plenty of time on their hands. That’s a slim group, so most of us have to make do with some shortcoming in this list – but it’s usually something that we can work around.

3. The Nature of Miniatures Game

With more alternatives Games Workshop has managed to adapt to the industry but it is not the miniatures alone that are lining their koffers, moreso it is the IP which has been licensed out for anything from mobiles games to remastered pc games. Miniature games are focused on collecting units and going to war with your opponent and mobile pvp can provide that for far less of a time and money invesment.

There is no story to speak of as you are in a skirmish or conflict opposed to a campaign where you see narratives and plotlines unfold. You do not level up rather you buy stronger units and this mode of play is not for everyone especially if you are the kind of person who dislikes pay to play games or do not have the time and resources. Miniature games are linear and are a time investment when playing similar to tabletop rpgs but whereas D&D is a social, cooperative and collaborative experience Warhammer on the other hand is competitive and does not have as many players.

In the end, nothing should really stop you from enjoying the hobby if it’s something you find that’s to your liking other than finances.

To play or not to play Warhammer? I see it as an easy choice, at least for myself. I love the game, I love the setting, I love the lore, I have a great job and I’ll be playing and enjoying the game for many years to come.

I hope to see you around, fielding your own armies, and that we will meet in joyous battle (or alliance) one day.

Diablo IV is coming ! So lets talk about it!

Nerd Dimension tell you what they think about the announcement from Blizzard and what we hope the game could look like. So far it does not bode well for the veteran publisher which has seen an avalanche of backlash on social media. Nerd Dimension cut out the bs and get to the guts so read on to see if you should be excited about Diablo IV!

Front_End_Campfire_small
Diablo IV as of now has 3 playable classes in the demo

 

written & edited by Mykal Grimm

Many YouTube feeds have been flooded with initial impressions and reactions to Blizzard’s announcement at Blizzcon that a forth installment in the classic series of Diablo was on the way…kinda. The publisher has released an well produced trailer including gameplay but also allowed attendees to play a demo while streamers were given 5 minutes to stream it for their fans. With the recent dark cloud hanging over Blizzard involving censoring and banning players who were vocal on the current political situation in Hong Kong to recent failures that the fans are not letting go of teasing gamers with Diablo IV could buy them some much needed time to try save face.

The last Diablo game announced by Blizzard was Diablo Immortal which disappointed fans wolrd wide with the news that it would be a mobile device only game. What added to the sting was how the company leading up to the announcement were very vague and appeared to ignore feedback from the community after the announcement. Fans of Diablo have been asking Blizzard for a HD remaster of the older the titles as now Baldurs Gate has been ported to all current gen consoles offering fans more product at affordable prices. Immortal would be pushed back and no hype was really generated and with the talks of it having a 2019 release I don’t see it bringing in the big bucks for Blizzard any time soon. The success of the Warcraft movie in China saw the franchise double up for a sequel further promoting their world to more potential players in the largest growing market while the the return of World of Warcraft Classic saw them capitalize on the nostalgia of the previous generations of PC gamers. Though many feel that WOW charging 14$ a month for a subscription and then charging you 60$ for expansions is a bit steep but who are we dictate their pricing policy.

The announcement of Diablo IV comes as a breath of fresh air to fans of the franchise, especially those who grew up playing the PC games and were waiting to see what a forth title would like after our disappointment with Reaper of Souls. What worries many gamers who are fond of the older games and all too familiar with Blizzard track record of missing deadlines the company did not even hint at a possible release date. This is not a good sign because Baldurs Gate 3 was the talk of cyberspace the past two months and are confident that they will have the game out in 2020 and that it will be on most platforms.

Other things we did not like reading was that Blizzard intend on making it playable online only! This writer believes that games that have campaign and solo content must be playable offline however developers have now made the online component critical to a lot of the game mechanics and not just skins and customizations. I may like to also remind folks that Blizzard’s online store was marred with scandal when real money was changing hands and pay to win became prevalent, not to mention the dealys for the first 48 hours and enduring download times should have taught them something.

Combat_Ancients_Multiplayer_Ghouls_small
Diablo IV will offer multiplayer but have not been fortcoming with information

Something of the promising things on first glance is that this game looks closer to the original design and art style of the earlier games. The cinematis and gameplay still looks like Diablo but it is darker and not as smooth as in Reaper of Souls. The 3 playable glasses we saw in the gameplay footage online showed a Druid closer to that of Celtic legends while the Sorceress and _Barbarian did not look too different from the older games. The graphics and visuals for certain spells including the overall mapping of the controls seemed streamlined and intutitive. The introduction of mounts does raise eyebrows, though developing the game to be more open world than previous editions the needs to accelrated travel makes sense but steads and mounts are also common place in mmorpgs, something that Diablo is not…or so they the want us to think.

For our readers who might be new to the Diablo series in general I can recommed everything from the litrature to the games as they can provide hours of entertainment and ooze nostalgia of a simpler time in gaming. The games are action rpgs for the most part where you take on the role of a character with a specfici set of skills belonging to a certain class with accompanying talents. Many games would be inspired by Diablo in decades to come and is pretty simple to understand with stories that do lead you wanting to see the conclusions…for the first two games at least. Diablo III is still availible on all consoles with couch & online coop modes which allows for you to quest with friends while for those more techy savy you can throw a lan party and quest with your buddies through Diablo II: Lord of Destruction which is considered the definitive Diablo game. If you are more of the tabletop enthusiast Wizards of the Coast would release a setting for their D20 system which allows your party to play out adventures from the games that are easy to incorporate in Dungeons & Dragons 3rd Edition and Pathfinder.

Diablo IV Combat Nerd DImension Review
The effects and visuals for spells and abilities are a huge step up from previous games

Now to to get in the cause for concern for some of the older players. Diablo 3 was a drastic change from the previous games which did not prove make it a better game. The game is one of the bestselling games of all time but also a debacle. Blizzard has long parted ways with the creators of Diablo David Brevik and Eric and Max Schaefer and with the return of Allen Adham to Blizzard they need Diablo IV to be big. With the hits Ubisoft and EA have taken in previous years all executives are sweating bullets with so much money invested into these projects failure can be devasting. The peculiar timing has helped Blizzcon by giving attendees and those of us at home something big and unexpected like a Diablo IV announcement.

Our gripes with Diablo III ranged from reducing the customization options for play, the lack of modding ability for PC versions to the killing off of characters and a short campaign and dull end game. If Blizzard can address these issuess perhaps we can be given a game with a long life and support from the publisher but despite not mentionning Diablo IV as an MMO we cannot help but feel that is could be the direction we are going similar to Neverwinter and Paths of Exile instead of going the Original Sin Divinity route which had proven to be better titles.

I can recall hours in lan parties playing Diablo 2 and have fond memories of carefully distributing my points in the skills tree to debating with my comrades which class to select to make for a better party.  The feeling of triumph after slaying demons with my friends through what felt like endless caves and finally saving the folks of Kingdom of Khanduras. Yes, good times indeed and hope that my scribblings may encourage you to give Diablo a chance and perhaps enjoy the game and setting that changed gaming forever. We hope to write more content on the series and the story behind Diablo so feel free to request and article to expedite our efforts.

 

You can purchase Diablo on GOG including the Hellfire expansion HERE

You can buy Diablo II base game from Blizzard HERE

 

Be sure to like and subscribe to our Facebook Page to be in the loop with all things nerd. Newsletter and Podcast coming soon and thank you again for your support.

 

*Nerd Dimension claims no ownership or copyrights of Diablo or any Blizzard properties

Lords of the Cosmos – Epic 80s Heavy Metal Space Fantasy the way we want it !

Mykal does a write up on the interesting comic Lords of the Cosmos and discusses why he feels people should get behind this Epic 80s comic and its Kickstarter .

It is not a mystery to anybody who ever browsed the posts of our blog that we are avid comic and graphic novel readers, me personally usually opting for more darker storytelling in the comics I read. When I stumbled across Lords of the Cosmos in a post on Facebook my interest was piqued and was curious to see what it was all about. The more I dug the more I discovered this awesome setting and the story behind the book itself. Learning that it was an entirely independent venture and to see that they managed to recruit some truly talented names in the industry told me I had to reach out to somebody from the project. I sent a message to Jason Lenox through Messenger and was pleasantly surprised when I read the reply that he would send me the EPK and all the materials I would need to do a write up for their new Kickstarter. What really made me happy was how I managed to get the two previous issues for review which I will individually do reviews for, but this post is to tell ya’ll about this awesome book and hopefully get more people involved in the story moving forward. It feels great to support something that achieves more than expected and Lords of the Cosmos deserves to have many more issues moving forward.

Umex-cover-low-res

Lords of the Cosmos is the brainchild of co-creators Jason Lenox (Lovecraft P.I.), Jason Palmatier and Dennis Fallon (Plague) who wanted to publish something together that stood out. All three have experience within the industry and have no problem sharing their projects with other artists and talent so don’t be surprised when you see more names in the credits than usual. The drawing styles of all the artists come together to form these evocative images from page to page. The voice of the narrators through out prove that the writers and creators have a well developed and flushed out setting and know the direction in which they want the story to go. The grim tone and matching illustrations immerse you into Aiden. Each issue comes with several stories, each depicting backstories and different events on Aiden and how it impacts the present. I can say that it has been a while since I read such good writing and seen such illustration from an independent and have decided to pledge to the Kickstarter because here at Nerd Dimension we support what we like.

While doing my research on Jason I managed to find his interview on ‘Wasted Local Talent’ which gave me some more insight into his story and how hard he has been working in the industry. Knowing that he genuinely wants to deliver a good product while balancing his duties as a husband and father allowed me to get more a feel for this independent creator. His relentless work ethic and kind heart casts him as the quintessential good guy all us nerds should not only encourage but learn from. Jason has never had a cushy job working fulltime for one of the big publishers, so he decided to work towards making and releasing his own product. Sure, it is not easy setting off on your own but Nerd Dimension was started to be able to motivate and connect more creators and fans and hopefully be able to assist with efforts such as this Kickstarter. What is the point if every blogger only covers what is new and ignores the indie scene which 9 out of 10 times will scratch that itch called ‘craving for originality’ much more than the newer comics you can buy.

To avoid spoiling the story for everybody I will just give you a quick rundown of the setting in my humble yet less prolific prose. Aiden is a planet where magic and science have formed a twisted yet symbiotic harmony where two contradictions are fused together, and in Lords of the Cosmos it is done very well. The planet is home to different races including goblins, mutants, humans and aquatic beings so there is no shortage of diversity. The look and feel is that of the 80s and as Jason Lenox describes himself ‘is Metal’ which has some Mad Max moments while remaining planted in the realms of space fantasy. The characters all share harsh and grim origin stories and the planet is an active participant in the narrative in a way I have perhaps only seen in film and the team of Lords of the Cosmos really did a good job of showing it on the page. The artists do not shy away from blood and gore and the new take on races that populate the planet make it unlike any other comic I have read so far. The black and white insides give me that familiar feel of older Warhammer comics, Dylan Dog and Dr. No so it really did take me back to my childhood. All in all, I cannot recommend this Kickstarter and series enough and below I will include what Jason and his guys say about this Epic 80s series that’s coming out in 2020.

The Kickstarter as of this time is at 75% of reach their goal of 4000$ and I urge people to support! Jason Lenox was wise in his approach to crowdfunding and has integrated fan feedback and continues to post regular updates for backers to be in the loop. The different tiers each offer cool stuff including your name mentioned just for contributing a few bucks makes you as the reader feel part of the success story.

Welcome to the exciting and dangerous Aiden, the world of the Lords of the Cosmos! In the third issue the team adds depth to our heroes’ backstories as the Lords of the Cosmos try to bring order to a world that run afoul with both magic and technology. We want you, dear reader, to join us as we connect the dots from Aiden’s ancient past to the present-day conflict between the evil Umex and his arch nemesis, Aegeus, the mysterious leader of the Lords of the Cosmos. 

This issue will contain 36 black and white interior pages including part three of the main story (11 pages) that picks up right where the issue two cliffhanger ended. It includes two short stories (22 pages in total) covering different aspects of the planet Aiden and detailed scale drawings for both Disciples of Umex and the Lords of the Cosmos by superstar artist Jens Bengtsson. We have created two main covers and four variant covers for this issue, but just in case that’s not enough for you we always offer a sketch cover so your favorite character can grace the cover page.   

Zemba-cover-low-res

 

Lords of the Cosmos is © 2019 Ugli Studios. All rights reserved.

 

 

 

 

Fighting with little plastic men. The story of Warhammer:Fantasy Battles

New contributor and fellow Nerd Big K aka Kruno drops an article about the best table top fantasy war game of all time. Read more to find out more about this forgotten classic.

Related image

 

It was the year 1998, the author of this text was in his late teens and admittedly a bigger geek then I am now if that is even humanly possible.

My friends and I had been playing D&D from the very beginnings and as a group we have been hardcore gamers, but D&D to us was a system that was just missing something, we could not quite put our finger on it, but as we understand it now we were missing gritty reality and logic.

While playing D&D at later levels, talking 12th and up, any character could basically walk into a village, kill every single person there and leave without so much as scratch on them! So things like that happened a few times in our playgroup before we disbanded until we could find a punishing enough system that would prevent stuff like that from even the most advanced level players.

We explored and read a lot and my friend and I found an article on (god damn I feel so old for remembering) Alta Vista(for those of you who don’t know what it is, its basically something like Google but way more primitive) about Warhammer: Fantasy Battles. It was a game of heroes and armies clashing on the field of battle, where 2+ players each commanded their own little or big army as we would later discover and beat each other senseless for bragging rights and a pint of beer, or if you played seriously on the tournament scene you could win some nice expensive Warhammer figurines and accessories like paint stations and professional style airbrushes.

In August 1998 the very first box of Warhammer: Fantasy Battles 5th edition arrived in Split, Croatia and my entire crew gathered to see what was in the beautifully painted box which sported a knight in full plate armor on a warhorse charging some sort of lizard like creature.

The suspense was crazy and we were all giggling like schoolgirls, and then we opened the box, it was full of unpainted and un-assembled models of knights, archers, lizardfolk, and sported 2 phenomenal looking heroes/champions for each army.

It also contained a phenomenal rule-book with loads of rules for almost any situation that could occur during the game itself and incredible Gothic looking artwork which we all fell in love with at first sight.

While some people felt underwhelmed and a bit disappointed, most of us including me saw huge potential in Warhammer. I saw endless possibilities for customization and making your own unique army and heroes, which could possibly be used in other gaming systems not just in Warhammer.

Now that we had the actual game it was but the the beginning of the love that would mark the next 20 or so years of my life.

We would all now have to chose an army to represent us best on the battlefield, it would define the way you build your army,  the way you play and what were the strengths and weaknesses of your particular army.

As a group we all picked what we felt most comfortable with.

The Vampire Counts with their incredible necromantic magic that could make entire units of skeletons appear on the battlefield.

The High Elves with their fast moving infantry and cavalry paired with their Mages that could wreak havoc on enemies.

The Empire ,a human faction with  heavily armored knights and heavy artillery like cannons and mortars to back them up and mostly used infantry as cannon fodder and something to be sacrificed to achieve victory at any cost.

The Dark Elves and their specialist units which were lightning quick while their heroes were ferocious in up close melee combat.

The Wood Elves as absolute kings of shooting with their longbows which had extra range and extra power, and the best scout units in the game.

 The Brettonians as a human faction which could be best described as feudal french knights mixed with crusaders and peasants as backup units which provided numbers while their fantastic cavalry did heavy hitting.

The Skaven a race of mutant ratfolk which use unstable magics and fight in huge numbers while supported with a form of close combat magics and semi/mechanical shooting which were hugely unreliable but when they did work  it proved absolutely devastating for the enemy.

The Warriors of Chaos a semi human demon faction wielding insanely powerful magic, which were the ultimate bad guys in the Warhammer world.

The Dwarfs a  reliable army of heavy armored infantry that could withstand almost any charge and strike back with good measure, backed up with some of the most devastating shooting units in the game and very decent protective magic.

And the last but certainly not least, my own favorite faction

The Orcs and Goblins   purely for practical reasons cause nobody else wanted them, I took them as my favorite and never regretted it for a millisecond.

It was an army of monsters, giants, trolls, goblins and orcs which lived in a mostly nomadic tribes and while they had huge numbers they were primitive and their magic was unreliable. When it did hit  it was absolutely devastating and while orcs were huge lumbering brutes that relied on pure strength, goblins were sneaky and devious so with those 2 combined were for me a match made in heaven.

 

And so we all began collecting and painting our armies, gathering for gaming and painting sessions that would last for entire weekends, I personally remember a couple where my folks asked me „Have you guys eaten anything in the last 2 days?“ we would paint and play for hours, the game was to us so immersive and so gritty and real that we had people including me (actually, especially me) have nerd rages for rolling bad and having our heroes killed by sheer bad luck. To most of us it was the best representation of tabletop conflict we have ever seen, and we loved every second of it, because even if you lost, there was a sense of dramatic achievements when you told how your mage wiped out an entire enemy unit when his spell failed (yes it was actually quite possible for a spell to fail and do devastating damage to both friends and foes alike).

We loved the unforgiving nature of the game which made you think of it like chess but with six sided dice included, mistakes on the battlefield were severely punished and your units could quite easily be wiped out by much inferior opponents just because you left your flank or rear open and vulnerable to attack. It was unlike anything we ever played before, in D&D you could resurrect your fallen comrade, in Warhmmer if a Lord/Hero/Mage died it was a huge deal and most armies suffered greatly with a loss of such a huge point investment and lack of leadership.

Warhammer as a game itself has many extensive rules, most of which I will not mention in this text, cause I’m writing an article not a 450 page book, but I do need to mention the game has complex character stats and quite a few of them for each model/character and the better your stats the more points the model costs and each game is played with an agreed number of points, for tournaments it was considered that 2000 point games were most balanced but most playgroups played anything from 500 point skirmishes to 5000 grand battles.

The game itself developed and my group played all editions of the game, however instead of making progress, it is my firm opinion that the game was at its peak during 6th edition which was the most balanced and started deteriorating from there, instead of fixing the minor issues of the game Games Workshop made 7th edition which was somewhat an improved version of the 7th but it reduced and gimped a lot of armies because it reduced the number of race specific magical items doing away with the uniqueness of armies,instead of listening to their player base Games Workshop messed up big time, we thought OK, we can adapt its not 6th but its still playable.

After 7th edition was released followed by the semi disastrous and final installment of Warhammer: Fantasy Battles the 8th edition, while it added some great stuff, like advantage for fighting in large units the so called horde units, it absolutely killed cavalry and mobility and made all armies a copy paste of each other which huge infantry units charging frontally into each other. It seemed to us older players that the game was so stupidly simplified that even preschool children could play it, and we were pretty pissed off.  The number of race specific magical items was almost nonexistent, everything was  incredibly streamlined and we were all disappointed and incredibly angry to the point that some people actually quit playing all together after reading the rulebook.

It was a sad time, we were friends who shared an interest but this tore our group apart, nobody wanted to play with these stupidly simplified rule set, we felt like the huge effort and not to mention a really large money investment was taken from us because developers were morons who did not listen to their player base! Games Workshop wanted to make more money but they failed to realize that you can’t make such drastic changes without alienating and antagonizing longtime customers and supporters of you previous iterations.

It felt like they cheated us old players in favor of new kids and we were pissed off, I believe we had every right to be.

Warhammer: Fantasy Battles no longer exists as a game system, it is replaced by a stupidly simplified game called Age of Sigmar, which while undoubtedly fun to play has no where near the complexity of the game I loved to play which has reduced the number off stats and characters become 1 man armies that decide combat results, while in previous editions it was all about the positioning of your units making the right charge at the right time. Now it is all about who has a bigger sword on a bigger lord class character which is too simple, non complex and for this reason is NOT in the true spirit of Warhammer!!!

It makes me sad and happy at the same time that a group of enthusiasts made an unofficial Warhammer game called the 9th Age but, its not officially endorsed by Games Workshop unfortunately.

This was my experience with Warhammer: Fantasy Battles a game that has given me great joy and a lot of fun memories. It made me a lot of friends and it saddens me that it no longer exists as something I loved to play but as something completely different, that greed and corporate money grabbing destroyed what was once of the greatest tabletop war game of all time.

 

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Who are the Defenders?

The premier piece from our latest contributor Pat. Read about a Super Hero team that never was really a team and learn something new about The Defenders. The show sucked but like with most things, the original content is was way better!

Who are the Defenders?

 

When The Defenders television series was just announced by Netflix, a friend of mine asked me who they were. This seemed a bit odd to me because they were such a major superhero team for Marvel Comics in the 1970’s. But now they have become forgotten. So allow me to remind you. . . .

The Defenders started as separate team ups between Doctor Strange and the Incredible Hulk, and Doctor Strange and Prince Namor, the Sub-Mariner. This was followed by a three way team up of the Hulk, Sub-Mariner and the Silver Surfer. Finally, all four of them were given their own book: the Defenders. The prequel team-ups had been written by “Rascally” Roy Thomas, who continued to write stories about them in Marvel Feature. But once the Defenders got their own title, the writing chores were handed off to “Stainless” Steve Englehart. Several of the Early issues were inked by Bill Everett, the artist who co- created both the Sub-Mariner in the 1940’s and Daredevil in the 1960’s. From the beginning it was obvious that The Defenders would have a different vibe that the other team books. The Avengers were a semi military organization. The Fantastic Four were a Family whereas the X-men were more of a school club. The Defenders however were something entirely different and new to comics, they were the Non-Team. They had no set members or roster to speak of. In fact, when Valkyrie asked to become the fifth member of The Defenders, the Sub-Mariner told her that she could not join The Defenders because, The Defenders were not a Team. Each issue hit the shelves and you never knew who would be in The Defenders that Month. In one of the later issues The Defenders were Doctor Strange, Iceman and Mister Fantastic. A cover of one the early issues shows The Defenders (Doctor Strange, Valkyrie, Nighthawk and Yellowjacket) being rescued by The Defenders (Hulk, Luke Cage, Daredevil and the Son of Satan). At one point The Defenders held a television interview and the next day twenty heroes (including Iron Fist) showed up at Nighthawk’s home, asking to sign up and join The Defenders. At the same time, two different groups of villains banded together and proclaimed themselves to be the ‘real’ Defenders! Still even though the membership was constantly in flux, (there was an extended period in the middle of their run where Doctor Strange was absent) There were certain heroes who showed up in the pages of the Defenders more often than others did.

That list of Heroes is: Doctor Strange, Hulk, Sub-Mariner, Silver Surfer, the Valkyrie, Nighthawk, Hellcat, Son of Satan, Gargoyle and Beast.

Some of their Major Stories include: the Avengers/Defenders War (When Steve Englehart wrote both books, and in which Hawkeye was a Defender), a crossover with the Guardians of the Galaxy (Which writer, Steve Gerber spun off into their on series), the ascension to cosmic power levels of the Red Guardian and the Presence, the Six Fingered Hand saga (written by J.M. DeMatteis) And the liberation of the Squadron Supreme’s world from the mental domination of the Overmind. (Also by J.M. DeMatteis)

But unlike other comics, The Defenders had almost no recurring villains. Xemu the Titan fought them a couple of times in their early issues. Nebulon the Celestial Man fought them three times. Magneto and his Brotherhood of Evil Mutants only fought The Defenders one time. But this was a major turning point in the mutant mastermind’s life, as the battle left him reverted to childhood. When, a few years later in the pages of the New Uncanny X- men, he was restored, it was to the peak of his powers.

After the 100th issue, the Beast became a regular member of the Defenders. This worked out so well that Iceman and Angel were brought in too. This changed the whole feel of the group under writer Peter Gillis’ tenure, which lasted a couple of more years before the book was canceled and the original X-Men re-united in the pages of X-Factor.

In the decades since, there have been a few attempts to revive the Defenders and reintroduce them to new fans. Though many of the heroes who have appeared in the Defenders did appear on television screens in the 90s (Silver Surfer, Mister Fantastic, X-men etc.) it was not until recently that Luke Cage, Dr. Strange and Iron fist  recently releasing theatrical releases and Netflix shows. But prior to the live action shows and the Cumberbatch film Fist and Cage had been getting more spotlight through starring in the Ultimate Spider-Man animated series with Dr. Strange having a recurring role, Marvel obviously doing good in setting up these characters with the younger audience. In the realm of comics none of the attempts after print cancellation lasted as long as the original run. So when, in the recent Doctor Strange film, the Evil Eye, the McGuffin from the Avengers/Defenders war was used as a club; I was brought back to the early days of the Defenders.

 

Book and photograph property of Nerd Dimension

Hope you enjoyed my piece on the Defenders and will look forward to my next one that will have me shed light on Nighthawk.

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