Four years ago I was looking for a way to get into the tabletop RPG Call of Cthulhu, having already familiarized myself with the basics of a D100 system and was always a fan of HP Lovecraft’s work it sounded like it could prove to be a fun thing to run for my group someday as we all enjoyed horror as a genre of game, novel and film.
While scouring YouTube and Facebook for something worth checking out I actually stumbled upon The Lovecraft Tapes in the podcast app later that day on my cellphone. I decided to start from the first case / season (Lights, Cameras, Chaos)episode and never looked back.
The podcast is an actual-play series with a video and audio component in which the Keeper / Host Jeremy runs sessions of the Call of Cthulhu, with Matt, Bryan and George playing the roles of investigators in an episodic format. With George mysteriously disappearing after a case the boys would recruit the talents of Gabe to continue their investigative efforts. Jeremy’s narration and chemistry with the players make for enjoyable listening but also helps in explaining how the mechanics in the game works for novice players. The party banter never gets stale and the way they approach the problem solving keeps the game fresh from episode to episode.
The boys at Lovecraft Tapes have grown through the years and have an impressive back catalogue of content worth checking out for anybody who is a fan of COC or someone new to the system and looking for a fun way to figure out how you could run the game. Jeremy never overcorrects and lets his players doom themselves but that is what is the fun in this specific game, the party seldom makes it to next week yet here they manage to survive to laugh another day…for the most part.
Apart from providing listeners with the podcast they also have Recommendos where the guys review and recommend video games, movies and a wide range of other cool stuff worth checking out. They always give a shout out to indie stuff when they can and are very responsive to queries and emails which I can vouch for myself. I can only apologize that it took me this long to get around to doing a piece on these guys. I salute their commitment to the culture and fun and hope to hear more from them for many years to come. Even how they would interject comedic ancient one commercials would bring cool intermissions between bad rolls and horrific consequences was but one of the many ways the team crafted brilliant entertainment for all fans of the genre. If you are somebody who cannot get enough of COC or HP Lovecraft this could be that casual listening for your down time between plotting sessions or reading novels.
When I first started listening I must have binged through the first 3 investigations in no time as I was working a warehouse job which was tedious to put it mildly somewhere in the countryside of Sweden. With a nagging supervisor and coworkers who did not care too much about the new Slav I was left to my own devices and forklift. Jeremy and the guys played a huge part in me not letting the company’s BS affect me as much during the day to day grind as the provided enough humor and intrigue to keep me going through eps. I soon found myself downloading 2-3 episodes at home and looking forward to work just cause I knew I would go through more of the adventures. For that I am indebted to you bros and supremely grateful.
So for any of you looking to get a fix of audio horror within a comedic yet interesting narrative look no further than The Lovercraft Tapes. It is hard to bring light to unspeakable dark cosmic horrors such as the ones contained in the tomes printed by Chaosium and Delta Green but this team will bring you out the end of it with some good laughs and a smile on your face.
The site offers several tiers of support from a Student of Miskatonic to The Dreamlands granting you different levels of access from prior rewards and benefits to including opportunities to play videogames with the guys and even the chance to play an NPC in an episode of the podcast! This group of gamers have truly been able to translate their passion into something great that can be monetized and inspire us here at Nerd Dimension to stick with our passions and make sure to have fun on the journey.
If you would like to find out more about The Lovecraft Tapes and see how you could support them please do click the links bellow and make sure you like their page and subscribe. There is a ton of cool content on their website and more information about the now expanded team of contributors and players.
In the 90s my generation witnessed the death of an iconic character. Today the newer generations get to relive that momumental moment in the medium of comics. Read what how we feel about the new itiration and take on the comics that changed the path of Superman and brought him into the modern era.
Having grown up in the 90s I was lucky to have watched some of the best-animated features and series in the history of television and got to read some of the runs in comics. To me, it is my favorite era of comics because of the sheer volume of content being produced when it came to comics and action figures and kids of my generation really had a lot to see and pine over. One of the big things of the 90’s was also something that rattled comic book fans all over the planet as we first heard that DC comics were going to kill Superman! The comic itself is said to have contributed to the subsequent downward spiral in comic book sales as at the time there was a boom in which niether publisher lost time capitalizing on. To speak on this we must also discuss when this orginally came to be to compare previous installments.
The comic, titled ‘Doomsday’ (Dan Jurgens & Roger Stern) was discussed on national television and in the press when it dropped in 93 and apart from flying off the shelves Warner Bros and DC comics would fail capitalize, waiting until 2007 with it arriving on DVD in 2008 called Superman: Doomsday. Fun fact Kevin Smith has a cameo playing himself poking fun at the time he worked on a Superman script. Even the talent of legends Bruce Timm (Batman Animated Series and Justice League) and Duane Capizzi ( Transformers: Prime, Darkwing Duck, and The Batman).The animated feature was well-drawn but differed from the source material which is a pattern that would follow in the decades to come. The problem was that Warner Bros should have released this movie in the early 90’s when the comics were out to have fully capitalized as Superman: Doomsday was not released to rave reviews and was not making anyone’s top 10 list anytime soon. Superman dying is a big deal and coming late to the party may have affected the interest of the masses in this animated film but it was a decent release and if you can find it somewhere for cheap it is a decent addition to any collection for the sake of nostalgia.
It would be more than a decade later before DC and Warner Bros would revisit the storyline, this time opting to remain closer to the source material by including Superboy, the Eradicator, and Steel. I am reviewing the combo pack release in which you have the option of watching both titles back to back in on sitting. My buddy and I from the board game club watched it and though it felt like it dragged on. We were two different demographics watching this movie, for him, it was his first time watching or hearing about Superman dying. It then hit me that the younger generation have grown up with blockbuster movies and loads of shows and movies and comics themselves were not mainstream for ages. This means my friend Lenny never really got into comics growing up and now in his late teens is diving deeper into the history of these characters he grew up with.
The casting of talent was spot on with Hollywood names such as Nathan Fillion (Firefly & Castle) voicing Hal’s Green Lantern, Rebecca Romjin (X-men Trilogy, Punisher & The Librarians) as Lois Lane and Rosario Dawson (Daredevil and Iron Fist) as Wonder Woman. I have no complaints on their voiceacting and the dialogue proved to be convincing enough but it did not have the style and look of the 2007 adaptation. I was pleasantly surprized when I sutmbled upon the BluRay Double Feature release where you could get and stream both movies back to back.
As someone who is a huge Bruce Timm and Paul Dini fan I would have preferred if they tried to keep some of the original look from the 90s and early 00s but I will not hold it against them. Warner Brothers have been consistently releasing at least 1 animated feature a year if not more while continuing to support live action shows such as Super Girl, Green Arrow and Titans. Despite their major motion pictures earning big bucks at theaters but the negative critiques and feedback from fans following the Justice League movie and the how Aquaman failed to capture the the interest of many older viewers. With a new man in charge and at the helm of future Warner Brothers releases with a growing interest in appealling to the Chinese market the studio needs to be wise to avoid the blunders of the past and the mistakes other corproations are making in appeasing the Eastern market.
Warner Brothers are wise to keep the fans happy with content over the years and this release will scratch an itch and does give you a story worth watching. The first part of the story (The Death of Superman) will have you watching Supes give it all his all as the Justice League struggle against the arrival of Doomsday. They carnage and desperation is paced well throughout and the inevitable ending does leave you wondering what would happen next. The Regin of the Supermen would see our first itiration of the comic series where in the absence of Kalel other ‘Supermen’ would rise up and attempt to fill that void. As to not spoil too much of it but we get to see Luthor still angling to be the most powerful man on the planet by introducing Superboy as other ‘versions’ of the former hero rose up including the Eradictor and Steel weaving an interesting narrative. The more adult tone of the story does well in immersing the viewer in what is going on. You have Darksied appearing and watching the heroes and citizens try to make sense of this new era where heroes compete over the top spot while new evils find their way to our blue marble with villianous intentions.
The second part of the arc plays out better than the previous installment and watching the dynamics between the different characters and the attention paid to the minute details of each of the ‘supermen’ added more to the feature. The writers and producers attempted to include as much as they could from the source material and do not make it a campy feature and touch on issues such as self belief, betrayal and revenge in a way we have not experienced in their perevious animated features. I can warmly recommend watching these two features back to back when you have 3 hours to kill however I sadly will not recommend it as a purchase.
Despite being different to what most fans have grown accustomed and used to from WB Animations it does not go deep enough for me to want to re-watch it any time soon. For that reason I would have to give it a 6.5 out of 10 as it is a double feature package and it would be unfair to judge them as standalone releases (which you still can get seperately). It is good fun for Superman fans and fans of the genre in general but not worth the money as I do not see it adding much value or replay value to most collections.
Until next time I would like to wish all of our nerds and nerdettes the best possible week and just ask for you to invite some friends to our Facebook page and hit the like button so we know you enjoy our content. If you would like to suggest a topic for us to cover or a creator you think would care to be interviewed do not hesistate to send us an email after liking our FB page.
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Mykal talks with one of the Italian Trio behind Medieval – Tales from Europe to bring you guys more info on the this new, exciting setting aimed for 5th Edition players looking for more realism in their tabletop rpgs.
It has been a while since we last delved into the depths of tabletop RPGs and are fortunate enough this time to bring you some firsthand testimony and insight from a designer himself, Andrea Oneglia of Tales for Gamers Publishing (wicked nice name btw) whose efforts are focused on the release of his debut RPG setting Medieval – Tales from Europe which will be hitting Kickstarter soon.
Medieval – Tales from Europe is a historical setting that wants to bring the role players into a bizarre, unpredictable and absurdly real world, soaked in esotericism and full of that fairytale atmosphere that only the Middle Ages can offer, now finally proposed in a classic manner for the world’s most famous role playing game. A low magic system with only one race, the human, and 11 new playable classes will teleport you into the tales of an ancient and tumultuous Europe. Live unbelievable chivalrous adventures mixed with fantastic and supernatural events, marked by typical epic tones and by the satirical and grotesque ones of the folk stories. Keep up to date with the latest released news, explore our contents and support the Kickstarter campaign to receive everything you need to immerse yourself in this amazing story.
What drew me in from the first glance was the artwork I saw in a post he had on a Facebook group we both are members of. I clicked and discovered that Andrea and his team were working on a 5TH Edition Setting set in the Medieval Era which is intended to give players a more immersive and realistic feel. This to me sounded awesome and the further I dug the more I was intrigued and wanted to hear more about it. With information on the project scarce I decided to reach out to the man himself and see what unfolds. Andrea replied promptly and turned out to be a pretty solid guy and upon our request to do a write up agreed with open arms and sent us what he had at the time.
Q1.) So Andrea, tell us a little about yourself? (-short points where are you from, where you grew up etc.)
I was born and raised in Italy, in a small city 20 miles away from Naples, not far from Pompei, surrounded by the sea and by cultural and architectural remains of romans and Etruscan populations. I grew up in a territory rich in history and soaked in mysticism, legends and ancient tales. I grew up with the stories my grandparents used to tell me about the saints and other spiritual beliefs, for example the Jianara (a famous witch who would sneak in your room while you sleep to choke you to death! I’ve never known why!). Most of the time, those stories turned into world war II stories, unfortunately.
Q2) When did you first embark on you journey into the roleplaying games?
The role-playing games came much later in my life, even if the gaming world in general has always been a constant since my childhood (mostly videogames). Another separate hobby of mine was reading and writing, principally science fiction and fantasy. I enjoyed writing stories about interstellar travels, multidimensional existences and a lot about medieval fantasy settings too, things like King Arthur stories or even more unrealistic as Lord of the Rings. At the age of 15 I found out there was a way to combine the two things (games and narrative) and the result was incredible! That’s how I got into the role-playing games world, starting with Dungeons and Dragons (the most popular) and having the chance to explore the others just later. D&D allowed me to bring other people, mostly my friends, into the stories I used to write, to make them see what I see and to make them live the worlds I have created, which was something I have always researched. We from Tales for Gamers Publishing believe in the artistic power these things innately possess and we want to give our contribution in helping others “live” more engaging tales, as the historical ones can be.
Q3) You are a European working in Canada, so have you come across any cultural and business differences since you have moved?
My moving to Canada was a shock I could say. We are talking about a country that turned immigration into one of its main strengths, since it’s a relatively young country that needs young professionals to grow. We can’t really say the same for Italy, where for cultural, geographical and organizational aspects immigration hasn’t been considered as a resource yet. This makes Canada a giant boiling pot where everything ferments, grows and can contribution to a diverse ecosystem. There is space and opportunities for every decent person who feels like making a difference in this world in all the fields, from science to art (there is a huge community of role-players here!). At the same time, being a young country, founded entirely on colonialist politics (that dissolved almost completely what was here before), it doesn’t share the long reaching pasts of a lot of the nation’s back in Europe. Speaking about Quebec at least (where I live), the locals still struggle to find an identity and a link with their past which translates in still keeping today a veiled, and for some traits silly, discord between the French and English cultures on the territory (the two countries who fought for the occupation in the 18th century).
Q4) So what about your setting, Medieval Tales – from Europe (Medieval, Tales from Europe) made you feel confident enough to make the bold step of crowdfunding at this early stage?
The most immediate answer I can offer is: “because I love it!” Because I am the first excited fan of this setting and I like to play it with my friends! Even at the time when the mechanics were unclear, we were already trying (spontaneously, in our game sessions) to build up a more realistic system, more theatrical and less role-standard, more human and less divine, more survival and less chill. I can honestly admit that there is nothing like this around (yet)! Yes, there are medieval settings, some of them quite good, but for one reason or another they didn’t see much success and the gamers community seems still to crave more of it in their gaming. Medieval, Tales from Europe, is also introducing new (or not explored enough!) concepts in the RPGs world (the supernatural and the fear of the unknown, the weapons as ultimate deadly instruments, the concept of ultra-specialized classes), which raised huge interest in the players I shared it with. All these things made me decide to take action, step forward and propose something different to our community of players.
Q5) 11 professions this early seems interesting and from the material you have shown they all vary and will probably feel different. I noticed that you did not shy away from including some interesting yet darker parts of European History including the Surgeon which reminds us of images of the plague. Please tell us about some of the classes and how they differ to a newcomer.
A realistic and historical setting as ours intends to be, needs to start from scratch with the classes. Most of the examples of what we have seen so far appeared inadequate for our purposes. Having the classes boil down to be no more than a fighters, better fighter, other mediocre fighters, but fighters at the end of the day (which, just to be clear, works just fine in some of the amazing and valid RPGs systems we see around, based mainly on combat). With all the respect for those great titles, those classes sounded just wrong for the setting we have started developing. I like to look upon our 11 new classes as actors on a stage, ultra-specialized, very different from one another and, most importantly, irreplaceable! If your party are short an Explorer, the other players need to work harder to compensate some of the benefits the Explorer can provide during travels and still have some needs unmet. Same for the Artist, the Rogue and all the other classes (which are called Professions in this setting). The Surgeon is for sure one of the most interesting actors on our medieval stage! He can provide useful support in sewing the wounds and in restoring your hit points and there will be no one else able to do it in such an efficient way. The Surgeon can be a sneaky danger too if under menace, since he or she knows the body’s weak points, how to damage them or use them during torture. In summary, there is nothing in common in the different Professions except they are all humans with important skills but vulnerable and never perfect; people that try to do one unique important thing: survive!
Q6) Low fantasy as a choice brings a lot with it. You have chosen to limit the playable races to only Human which I think is a pro but I am certain you must have got a few odd looks from some of the folks around the table or at the comic store. Please shed light on the decision and how you feel it will positively impact the game?
A low-fantasy system with only humans came as a crucial choice, even if drastic for some aspects, for the sake of a more realistic setting. This for us is going to add other interesting elements, not remove them as we are trying to be as true to the setting. I will try elaborate with an example. Have you ever thought about how devastating some abilities such as Darkvision (an ability in classic rpgs that allow a character to see in the dark) can be on the narration, on the suspense and the engagement you can have at the table when a character gets into a fully dark catacomb? Why there is even a torch in the starting pack of an adventurer if 70% of the classes can see in the dark and you are never going to light it up in a dungeon (and we could say the same about so many other cool but useless objects)? However, the RPG world is wide and vast, and there are players who love settings where “human issues” can be simply overcome with a snap of fingers. Medieval, Tales from Europe wants to provide an alternative support for those players who seek a more competitive game setting, where you’d better think twice in choosing your equipment if you don’t want to end up alone, frozen to the bones, in a dark cave full of venomous snakes or a bear (deadly situations even for a 20th level character in some cases). Also, these features allow for us to finally branch out for some new kind of stories we can play out around the table, such as the story of Saladin who led the Islamic forces during the Crusades, or the story of Joan of Arc and the Hundred Year war, along with many other historical events that comprise the rich history of Europe. Or those tales between myth and legends such as Robin Hood, King Arthur and Lancelot’s story, and heritage of our European culture, stories that simply need the characters to be human and far fro perfect. Is there another way you can play these scenarios with Dungeons and Dragons without the new features (and the drastic choices) Medieval, Tales from Europe is going to introduce?
Q6.2) In the brief you emailed us you highlighted that Low Magic is different to No Magic and we wanted to give you an opportunity to expand on that for our readers.
When we think about the Middle Ages it suddenly brings up dark images to ones mind such as the esotericism of forbidden doctrines and the use of occult sciences which in the Dark Ages claimed to induce supernatural effects on people and situations (a classic example is the voodoo dolls or the habit of keeping crystals or herbs in the houses to keep the malevolent spirits away). In such a scenario it’s hard to imagine a setting that doesn’t take magic into consideration in some form. At the same time, magic as we know it, described well by the fantasy settings of the past, doesn’t exist in our world and it can’t exist in a realistic setting. That’s why we had to work firstly on the concept of magic we wanted to introduce and then on the game mechanics and how to put it in player’s hands. In Medieval, Tales from Europe magic doesn’t exist, but people might interpret some weird signs and circumstance as such because they believe in it and, most importantly, they fear it! The Arcanist, one of the most magic-like Profession we have introduced, is nothing else than a trickster who is himself convinced of the reality of the effects he creates to be true. Such an insane personality can have a great impact on other people’s minds because he uses fear as a weapon, and he will find out it can be as sharp as a blade. In our setting everything is possible, all the supernatural effects can be realized but only if the character is good enough in influencing people’s mind. How does this translate in game mechanics? There will be no spell list in this new setting. We have introduced (for the first time in a tabletop RPG setting, to our knowledge!) a system where whatever supernatural effect can be created by the player itself, not combining parts or pre-generated words but simply inventing it. The Storyteller will give a score to those effects and the player will need to roll a Charisma check (Influence) to create the right grade of suggestion and make the effect appear real to those who are watching (even if it is not). Some of these tricks can have an effect as real as an arrow in the chest!
Q7) You are obviously intending to run Medieval Tales – From Europe over the Dungeons & Dragons 5 Edition rules set which is the most popular on the market. This is a two part question so sorry Andrea,
What did you like about 5E and how do you feel you added to it with your setting
As an independent publisher and creator can you tell us how it is working with an existing rules set and whether it comes with complications?
The 5th Edition is far from being a perfect setting but nothing ever is to be honest. For example, it gives the impression of going easy on players as a RPG system. I feel players are not challenged enough and a lot revolves around the combat with fewer opportunities for diversifying and customizing the characters that it’s previous editions. Even the level progression, according to the Dungeon Master’s Guide should be triggered by an insane amount of combat encounters, primarily. This being said, the system seems to have a pretty strong up-side, which deserved to be use for our setting: it is incredibly widespread (everyone plays it!) and it’s the easiest to learn, an aspect that attracts a lot of new players. As I said previously, we had to adjust some aspects of the 5th edition engine to make it suitable for a realistic setting but we kept intact most of the main backbone. We tried to make the smallest changes possible, preferring to adjust some mechanics instead of outright removing them and forcing players to learn new ones from scratch. The results are far better than what we anticipated with a more challenging and a more interpretative fashion of play compared to the basic 5th edition. Thanks to the Open-Gaming License (OGL) released by Wizard of the Coast in early 2019, the 5th edition rules are free from copyright and everyone can use them, under specific conditions and with the limitation of not including any of the world-settings the company has created for an eventual business idea. Thanks, Wizards!
Q8) Being bilingual yourself I have to ask whether or not you intend to publish in several languages other than English, perhaps Italian, Espanyol or German?
Out first choice was the Italian language, an automatic choice given the nature of content and the south-European flavor of the setting. Plus, Italy is proving lately to be infected with the bug and in Europe is leading in new role players and in new related contents including boardgame publishers. With the recent growth in popularity of boardgames, roleplaying games and the success of movies like the Avengers and shows like Stranger Things the ranks of tabletop rpg fans continue to grow daily in my home country. We decided to also publish in English in order to reach everyone else in the world and give them the chance to get immersed in the fascinating tales of our continent. If Medieval, Tales from Europe is going to be translated in other languages, it depends on many aspects, mostly the Kickstarter campaign outcome.
Q9) The artwork we have managed to see so far are distinct and reminiscent of Fantasy Novel covers in a more modern style. What is your experience and advice when it comes to reaching out to talent whether it be artists or designers, has the internet allowed for more affordable and efficient collaboration?
The power of social media and this recent RPG explosion we are having in Italy allowed me to get in touch with some great artists in the field. I had the fortune to meet the artists and got them involved in this project quite easily. I guess they saw a chance to get some more exposure (they are all still carving out their own path) and at the same time they gave me the honor of using their amazing illustrations for this project, which appear to fit our vision and one for the project! It’s mind boggling how many artists are out there online working on these types creative jobs, whether it is artwork or game-design. I see a great future for such collaborations and partnerships as more and more talent is taking their abilities online.
Q10) The last question is about the Kickstarter and what do backers get? What are you goals, what is the figure and more importantly, what do supporters get who pledge to your campaign?
We expect to see a great Kickstarter campaign in December 2019 which hopefully will turn Medieval, Tales from Europe from ideas into reality. The funds we are asking for will be entirely used in completing the project, to cover the production and shipment costs of the material we offer and the expenses in time and instruments the artists involved in this project need in order to give us their best. In defining the rewards we are going to offer in exchange of the pledges, we based the decision on a simple concept: we want the player to get what they need to start their experience with Medieval, Tales from Europe as soon as they get it in their hands, and nothing more. We believe that less is more, and we want to concentrate the material in useful products, avoiding unused gadgets. Among the rewards there will be the Player’s Guide in PDF and Hardcover format and some others contents including a one-shot adventure, a little guide for the encounters with some crucial enemies stats, famous medieval characters’ sheet, artworks and more. There will be some good deals for the early birds and for those present in our newsletter list. Most important, we will take care of the shipping cost of all the products and once the campaign is over, hopefully with a positive outcome, our backers will not be charged anything more. They will be invited in a private Facebook group where they can follow the different stages of the project, stay in touch with us the producers and just wait for the product to arrive.
Andrea’s story is one shared by many independent creators but too many allow their ideas to remain nothing more than pencil scratches on the back of a character sheet. Andrea has been thinking and working on a setting with a foundation in realism that itself is historically rich and inspiring. Himself investing into getting the artists to help bring these same ideas to life. The dancing blades that harken to the ottoman and Turkish Empires look fierce while the Warrior and Explorer remind you of the Knights of Britain and the voyages of the Spanish Fleet. This Era in European history is rife with conflict, myths, religion and intrigue so splashing in a dab of fantasy adds just enough to make it feel new and worth exploring. This game is different in the best way possible, it is supposed to be different.
We must commend Tales for Gamers Publishing for getting behind their ideas and having a vision they are pursuing. They are doing what designers could never have dreamed of twenty years ago, today they can call their friends and fans to action. Gamers have elevated crowdfunding to where it is legitimately funding bestselling products tabletop to the Xbox store and Tales for Gamers are not taking much risk. By taking their time to build more awareness for their game they can launch a Kickstarter to an interested public and audience. More important it is great to see an Italian creator and publisher aspiring to make his mark internationally with his work. This is a European project that we are certain will find it’s place at tables across the continent. Our job at Nerd Dimension is help however we can because growing up I always dreamed of being part of the industry, work within in and belong to the culture and now I do. Today we can step up and get behind creators like never before and Medieval Tales – From Europe is something that I feel has been missing from the tabletop and with our help Tales for Gamers can remedy it. We would like to salute the valiant efforts of Giovanni Laudante IT specialist of the group, Davide Santonicola the super fan who always is ready to help and last but not least collaborator Maurizio Infante.
We are going to pledge to the campaign and we invite our readers to check out their page and see what it’s about for themselves. Andrea and his team are communicative and are always looking for more people to hear about Medieval Tales so please give them a like and show them some support. I myself have been guilty of scrolling past Kickstarter posts because most of them fail for a reason but I am glad that I checked this one out. Next time you guys are going through your troll page, click on one of those posts if it seems cool because you could be helping that dream come true for somebody.
I was thrilled to cover this and expect us to have Andrea back on, this time he will appear on our podcast which will go back up when our co-host Bakreni returns so make sure you are subscribed and are following our pages to hear how everything went. Until next time reader, role deep and stop trying to pick pocket in the tavern already!
Mykal discusses one of his go to Horror tabletop games with Halloween coming up, maybe your group would enjoy Witch of Salem.
I first came across Witch of Salem (Mayfair Games ) designed by Michael Reineck (Pillars of Earth, Cuba: El Presidente) whilst watching a Dice Tower Top 10 with Tom Vassel and his buddies. I was searching for a coop board game with a good theme that did not take too long to set up and play yet still was interesting enough to my group that we play it again. Off the rip I liked the Cthulhu mythos with the it being the early 20th Century New England involving ancient ones, demons and intrigue.
My initial fears after playing Arkham Horror and Eldritch Horror (Fantasy Flight) was that I would pay a lot of money for a game that the group would not play enough to warrant its price. An issue for many people entering the hobby of board games especially those who intend to collect is the price on some of the best games are pretty steep, add in postage you are looking at a hefty some of cash for something you won’t get to use that offten. I have paid for games that I only ever got to play once and wished I could have got another honest opinion on the game before buying it. Board Game Geek did not have it scored too high (6.6) yet what I could read the game seemed straight forward, challenging and did have a tone of play that matched the theme.
The game’s designer Michael Reineck is a German designer who was nominated in 2008 for Designer of the Year, the year Witch of Salem was released along with some of his other projects. I could not find a website or social media page to dig up some more info but he has worked on more than 6 published board games and the list is nothing to sneeze at. The artwork (Franz Vohwinkel) even when looking at reviews seemed interesting as it did in Dragons Lair when I went to purchase it.The artwork looks great from the box to the cards to the map you play on with the right dark tones to bring the setting to life.
The box contains all your standard board game pieces, tokens, cards and a board with a manual to read which could have been streamlined a little more but was easy enough to comprehend. The game is limited to 4 players max and is a cooperative game involving strategy and combat. Not really a mystery game despite the description on the front of the box but the horror theme and the the progression mechanics are easy to use and build tension as time passes in the game.
This is a fun game and is pretty simple to learn after one playthrough. That being said, Witch of Salem is not an easy game and scales well for a maximum of 4 players. There are a variety of ancient ones you can find yourself grappling with as the time mechanics don’t seem to stress the players more rather keep the tension and pace consistent. Towards the end you and your players will have to come together to seal the gates and prevent the demons from entering our world. This is something you can play for a while as games seldom feel the same and it is great for a halloween board game before the movies or after dinner. I recommend this over Eldrith and Arkham as it plays faster, is taught easier and the price is fair considering what you get out of it. If you want something that will have you on the edge of your seat for most of the game and don’t want a million things to set up Witch of Salem is the horror coop game for you.
Rating: 8 out 10
I gave it a lower score because I feel that the game could be fun with more players and there were no expansions released. The rules are not as straight forward and all of the characters are the same with no significant diffirences in skills and abilities.
Mike reviews his pocket edition of Paizo’s Game Mastery Guide. Is it worth the money and space saved?
Paizo is a company that means a lot to tabletop RPG if for nothing else for making the best use of the OGL and using their pioneering spirit to change the landscape of gaming. Paizo took a system that I myself loved which was 3.5 Dungeons & Dragons and later expanded and streamlined certain things allowing for truly an individual experience for role players. The system built upon yet kept key elements and mechanics such as alignment, attack opportunities and the feat system which made for a plethora of customization and a feeling that you were in control of your character with no character in the party really feeling or playing alike. I hope to provide more in depth articles and posts about Paizo and their contribution to the industry so plesae subscribe to Nerd Dimension.
Sure, D&D 5th Edition is a system onto itself and I give it credit and maximal respect for making a smoother system for new players and recapturing another generation with the bug that is tabletop role playing. However, as someone who enjoys Pathfinder and is not a fan of math I still managed to get used to it and with a little effort was GMing long sessions and my party never complained after the first few combats. Not to say I myself have not enjoyed 5th Edition but I find myself missing the tons of source books available for 3.5 with the simple conversion and the vast library that Pathfinder itself provided. I will recommend that anyone just getting into role playing games should start with 5th edition as it is a less complex system with more focus on the role play aspects of the game with a simpler rules set while being far more streamlined for newcomers.
When returning and launching my group back in Stockholm I could not afford to buy too many books as I had digital copies of the core book and a few supplements so I opted to buy Bestiary 1, Advanced Classes and the Game Masters Guide with a GM Screen. My thinking behind the decision was also the space and weight both on the table and to carry around as I was actively looking for new players and venues to play. Having a portable set up for Pathfinder didn’t require much more than my Ipad 2 and the books which all fit in a backpack along with the stationary, battlemat, dice and miniatures. Subscribe to read our GM load out in the GMs Chamber that me and Bakar will put together if you are curious about stepping your game mastery up notch or two.
The book is great and the print was not as small as I feared it would be but I do not require the aid of spectacles just yet but some of my players who do wear glasses were a little irritated by this. The book has everything that the bigger book has just in a smaller print so I cannot complain about the quality or of any errors in printing that I came across using the book. I am a fan of the artwork and style used by Paizo through out Pathfinder and Pathfinder Society and it looked good in Kingmaker. I can say that I feel that Pathfinder did a good job concerning how the spread their information in their smaller books and it scaled well. I can say that the smaller size allowed me to take two books with me to work and spend lunch putting post its on pages I knew I would be referring to that were not on the screen. It was did make my backpack a little lighter so I can say I am a satisfied customer and that Paizo delivered.
Now with Pathfinder Second Edition officially out I am eagerly awaiting to hear the experience of players and GMs alike concerning the new mechanics and how it compares of the original Pathfinder.
Mike & Erik attend the Göteborg Comic-Con, highlights and their thoughts on the event
After the changes here at Nerd Dimension, one being my music career taking off just as creative differences and moving left us with no studio or staff to continue. Upon my return to the snowy north I found myself with some time on my hands between meetings I learned about the con in Göteborg that was coming up. I reached out to my new friend Erik and we decided that we would attend the con. It was my first con in Sweden and I was looking forward to checking out some of the stalls and hopefully re up on some books and gifts for loved ones back home.
What seemed interesting was that Gaten Matarazzo (Dustin from Stranger Things) and Alexander Ludvig (Bjorn from Vikings) would be there and I almost took my Stranger Things poster, but I didn’t in the end which I was glad about after the fact. Seeing such big names did make me wonder if the con manage to get some support from the big companies perhaps merch and giveaways. The comic artists who were there did get published by the big names but they were not any we were familiar with and when I arrived they did not seem too keen on talking as no one was cuing for them. Regardless of the lineup my seconday motive for attending was also checking what the stalls full of preloved goodness had to offer as I had realized there was not much in the form of gaming or tabletop sessions that was organized.
Me and Erik grabbed burgers en route to the con and got sufficiently psyched about attending and the weather was very nice for Sweden in May. After finding the parking lot we walked past a decent amount of cosplayers, so many that I started thinking it would be packed wall to wall with fellow nerds. As we approached the entrance we hear country music and a van plugging a band while Spider-Man and some obscure Anime character are striking poses. Immediately I was thrown off by that and a pony dressed up as Batman brought up a question mark. Yes, you read that right. There was a pony in costume to the side of the convention center which also is next to the horse track. I guess it could be fun for the wee ones to have something else to do but I figured maybe Knights or Cowboys might have gone over better for a stead.
When we entered we did not see such a huge turn out, surprinsingly as I figured the one con of the year might have drawn a few more like minded folks. We purchased our day passes and entered the convention area. First thing I notice are some stalls with sharply dressed people who looked like they worked at an electronics chain but none of them seemed to be pushing any hardware. A few animantion companies, but nothing that drew our attention or stood out as something interesting. We get to the center of the convention hall, noticing that the space was not really used up to its fullest with corners walled off flimsly. It looked pretty vacant other than a long cue of cosplayers waiting for the contest which really was the majority of the attendees we would later find out.
Me and Erik continue deeper into the convention center and find the gold we were searching for. We find a few comic book vendors and obviously I hit big so expect more comic reviews. Nostalgic Comics had a great selection and had fair pricing on certain books so after getting a few I slid over to the next stall and found shelves of anime DVDs and BluRays. I found a few DVDs that looked interesting but the prices were were pretty high even for the regular DVD collections so unfortunately I had to pass on those purchases.
Concerning gaming we managed to find a second game store operation working mostly online and at conventions which had interesting items including memory cards and other smaller console accessories which were fairly priced. I am considering getting a retro console to catpture some game footage and did buy a Gamecube game for 10$ which seemed OK considering you can’t find too many of them out here in Sweden. Erik purchased some Playstation 2 games and a memory card along with some comics.
I was disappointed with the lack of vendors present at the con and there was no big Sony, Microsoft or Nintendo stalls plugging any games and HBO sent a few promotional models and props but other than that I felt the content was lacking and we were done in 4 hours and that was with us taking our time. There were some interesting exihbits for Swedish authors which I felt was nice to see, always promising seeing independent authors get some shine. I found classic Dylan Dog collection prints but they did not have them in English so I passed.
Before leaving we wanted to check out the cues for the actors and saw that the price was north of 50$ so I was really glad I did not bring my poster. Moving forward we decided to make our way back to Kungsbacka all the while discussing some of the shortcomings of the con and the potential it had.
I would have to give them credit for continuing to keep the event going but I feel they should get more content including workshops, displays and even performances. The lack of content just disappointed me, I mean why could they not have at least held a few tournaments in Street Fighter or have Marvel vs Capcom etc. Maybe schedule a screening of something perhaps but it seemed like the con fell short of giving us enough selection in how to spend our money. There was one vendor selling consoles and games and there was no other real gaming presence. The kids seemed to have a good time but there was definitely more that could have been done to keep them entertained. I mean why not have had some tables to play Marvel Legendary and other comic related board games. Just a few ideas should the organizers find this article. Seeing as we only attended the one day I can only give an impression but seeing as we were there for what looked like the big day it is safe to say I did not miss anything ‘big’ so my grading will not be too harsh.
I give the con a grade of 5 out of 10 if for nothing the facilities were clean, parking large enough etc. and there were enough vendors for people looking for deals and hard to find comics could make off like bandits.
We hope that Hero Con tries to integrate more gamers and nerd culture into the next Con, perhaps reaching out to gaming clubs and groups to GM sessions on day or host board games. When I was organizing a Con in Croatia which was the first Con in Dalmatia of its kind we managed to sell board games, have people playing board games and even getting a movie screening. You do not want your con goers to leave unhappy or feel bored. The price was not too expensive but if I was to be honest I did not get much out of it and Im deep into the culture so I can only imagine the disappointment on some of the visitors who may have left without anything memorable including the experience.
Hope that you enjoyed this post and look forward to reading some of your comments. Were you present at Hero Con? Which Cons do you recommend in Europe? Let us know and until next time, Quest Strong and enjoy your roles.
IDW pairing with TV writer John Rogers and what we thought of it. At a time when D&D was loosing fans because of 4th Edition did they get this right?
It is no mystery that most of us at Nerd Dimension are RPG Players who have played or still continue to play Dungeons & Dragons. It is synonymous with nerds, adventure and chances are that most of the people you know have heard about it or know something about it. In the dark era in which Wizards of the Coast got greedy and foolish by releasing what is still dubbed the worst version Dungeons & Dragons. In this time IDW had the license agreement with WOTC to publish D&D comics. IDW had already obtained licenses were already coming off successes with popular TV franchises which they turned into comics with 24, CSI and Star Trek. The publisher also would give readers also print comics for popular gaming titles (Silent, Castlevania and Metal Gear Solid) and IDW continue to cater to their readers so D&D would make perfect sense.
I had already read two volumes of classic D&D comics (Advanced Dungeons & Dragons) published by the giant DC comics and was curious to see how the newer material would read. Having also real several novels including The Crystal Shard & Homeland I went in knowing a lot about D&D and the lore.
The duo that put together Shadowplague were screenwriter John Rogers (The Core and Leverage) and seasoned artist Andrea Di Vito ( Marvel’s Annihilation), peaking my interest as I had not heard of Rogers prior to this book and actually thought it could be a idea getting someone from TV for the writing. Later I would see he worked on Catwoman.I feel I need not add insult to injury but this guy did go on to do bigger and better things. John Rogers would write for the Young Justice, Librarians and the Teen Titans all shows which I enjoyed so he was up two in my grade book.
I loved the art on the cover, the characters well drawn and it looked a lot fresher than the older issues I had read before. A big step up but then again I was reading content from the late 80’s & early 90’s. The writing in Shadowplague is not the best but it is well written with the average reader in mind. I could see how the writers work in television helped him in making the story a little more engaging to those who would come in as novices. Not too many people will understand the difference between a spell and a cantrip and like most of us in high school we hated reading old English. The writer here managed to meet you halfway so that the dialogue feels modern but not too modern that it works against the feel of the setting. I like the coloring and the shading in the panels, especially how some of the characters get those extra details in the right places. I do however miss the rugged look of the older comics but the visually the comic is up to standards and I cannot complain nor praise it.
The plot is not the most original but then again what do you expect buying a Dungeons & Dragons comic? I did like that this was not a comic version of other stories but more a continued comic book series. The characters and story did not have to measure up against previous bestsellers and both the artist and the writer could add more of themselves to the creation of the book. The story revolves around a party that have just joined forces out of common interests and we read the unfolding of the stories. Some have intriguing conflicts that push them further forward whereas others are more stereotypical in a fantasy sense, meaning the elf and dwarf are not that keen on each others company. Through the story it does feel like D&D in the sense that the characters classes do get to play to their strengths in the story and the story, though dry does get you the last page.
I still prefer the older version of the comics but that is my opinion. I feel they were more original with some of the storytelling and think that Shadowplague is a light entry. I saw that quite a few people gave this book a favorable review but I will have to be the outlier…again. The writing and page count left me with things to desire, more chapters and a better conclusion for the price I paid. The book I bought online through amazon did not last two readings before falling out from the spine. I feel they could have been a little more creative with the characters and perhaps added more so that I would feel tempted to fork over more money for the next book. The way things stand now I will not be purchasing the remaining books as I have got into their more recent D&D Publications which you can bet we will talk and write about in posts to come.
Rating: 6 out of 10
In closing, if you can source this book or the whole run for cheap then by all means pull out the plastic and make your bid. I could recommend this comic to someone thinking of getting into D&D and it is a good, light introduction without being too heavy. I talked with some younger readers who said it was fun to see the different races and got curious about the tabletop and video games after reading so in that sense the book does serve a purpose. For more information on the pair behind the book they did an interview with Newsrama in 2010 we invite you to read.
Thank you for reading, please leave a comment even if it is to contradict my opinion, rate even if it is 3 out of 5 and most importantly subscribe/follow our pages on FACEBOOK + MIXCLOUD as to stay up to date on content and contests. We are always interested in your feedback and welcome your submissions and entries. To hear more on the book the in audio format visit The Nerd Dimension episode in the link.
New podcast up, twist up, flip the cap and lay back as the nerds take you for another joy ride through fun fantasy and f##kery
In this episode our three terrible hosts discuss couch coop titles, some of the best games, a few undiscovered gems and give you their usual spiel. Apollo is still the overbearing intellectual, Gus is always trying to bring the balance as Mike continues to throw out crazy comments like they are going out of style. So sit back, relax and enjoy 🙂
The nerds return with another throwback installment in which we tackle many issues and of course go overboard with our sound effects and trolling. Apart from giving listeners our opinions on the listed below we through in our specific brand of humor as to offend only the most sensitive of listeners. We try to not make time sensitive content so that you will never feel like you are keeping up with a trend or listening to another pod-casting reviewing the newest products. By not having sponsors we have the liberty of talking about what we want, the way we want and pick and chose topics we feel may not have been discussed enough or from our position. In between day jobs, shows and other day to day BS we have to deal with we gotta vent somewhere about the shit we love so enjoy as we talk about:
– D&D Shadow Plague (Comic Review)
– Fairy Tale Fights Review (Xbox 360)
– Shadows Over Camelot (Board Game Review)
– Book Recommendations
– Apollo still hating on flat chested actresses portraying Wonder Woman !
And of course over the top sound effects !!!
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We take on the the Aliens in this splitscreen shooter, read more to see how we faired and what we think of one of the worst reviewed games in console history.
To clarify for all of our readers that the guy who wrote this review was a fan of Aliens from the jump. The first Aliens game I played was on Sega and I spent hours of my early teens in Lan gaming spots playing the first Aliens Versus Predator with an IV drip of soda and pyramids of snack wrappers littering my immediate surroundings . All fandom aside this will be an honest critique of the game where the franchise history factored only slightly in regards to ‘theme’ and ‘story’. Having hear many negative things about the games AI I still held out hope when I heard writers from Battlestar Gallactica worked on the plot, trying to approach the game without bias proved harder than I expected.
It would be wrong to ignore the power a brand can have on influencing your first impression or motivations in purchasing a game. The Ridley Scott classic movies made Xenomorphs one of the most identifiable aliens in popular cultural putting them in the same category as ET, the Predator, the Grays and the green men from Mars. Every kid wanted to blast those aliens and if nothing this game promised you that out the gate.
Needless to say we were curious to see the campaign Sega managed to pull together with all the existing source material available and if would play as well as it should compared to previous shooters under the same brand. It was their second game after purchasing the franchise and took the developer Gearbox which had worked on a version for the Playstation 2 earlier butt hat project was scrapped. Sega had a lot of pressure to deliver and I would be lying if I said this game even came close. In fact after playing the game the first time I read that it was considered to be in the top 10 worst games of all time. This game was released in a time when Sega had long given up on consoles and were making the millions in intellectual property so they did not have that many games in the works.
Off the bat the graphics are not the best we have seen as the campaign opens with you and your player 2 getting briefed on the USS Sephora before things start blowing up. As expected for the classic first person title the controls are standard and easy to learn while the darkness and shadows are done well making it feel more authentic adding to the overall horror theme. Despite the graphics seeming kind of blocky in the some of the cut scenes when compared to other titles out at the time. The designers and developers dropped the ball so much that at a few times while playing I was genuinely disappointed because I expected more from Sega.
The are arsenal contains all time fan favorite pulse rifle with upgrades and gadgets to add to your enjoyment such as red dots beams, scopes and grenade launchers to boot. Shotguns, pistols and smart-guns make for more passionate slaying though we feel more weapons should have been offered and the option of dual wielding pistols would have been something good to see.
Its reminiscent of the newer Doom and its predecessors as my brother and I swept through corridors shredding xenomorphs while remaining silent and on edge. the tension adding to the immersion of the game. The game is not as easy as expected and will leave you frustrated but in a good way because you really want to pass that next checkpoint. We recommend having a 40″ TV or monitor and up minimum to be able to enjoy the splitscreen experience in the its fullness.
Sadly the game clocks short at 11 levels with an extra level with the Limited Edition we played. The game does have highs and lows as the short campaign, less than smooth graphics and no DLC or expansions leaves Aliens Colonial Marines with much to desire. The upside is that it is fun to play, it won’t have you as glued as Borderlands but there is something in the nostalgia of it that leaves you on the edge of the couch. The game is too dark at times and turning up the brightness highlights some of the bad graphics but after some fiddling you can reach a playable compromise. I feel Sega were banking on releasing something that could keep gamers interested in Aliens but failed in creating a classic game let alone breathe new life to such a titan of a franchise. Bodying waves to Aliens, acidic highlighter colored ooze splashing everywhere, covering your other players back and the gore and explosions will test even the best of friendships. There were time I found myself taking a smoke break after being frustrated at certain points in the game, partly because of my paper thin nerves and mostly because of glitches and some stupid game architecture. Be warned, if Left 4 Dead has you screaming at your teammates this might having you choking them !!! We strongly advise playing this with the lights down low and in coop because it seems to be intended to be played that way. The short campaign and difficulty in solo play points to this being a two player experience.
All in all a fun game, worth the purchase and can be found cheap second hand. You have to stick together so the coop is emphasized and is a must have if you are looking for something other than zombies and terrorists. A good game to play through a few times but don´t expect it to be in your top 20 and it will not be something you come back to often. However, I do enjoy pulling it out after I watch of the Aliens movies so there is always that.
Giving this game a rating of
5 out of 10
Let us not get it twisted or misconstrued, ACM is far from a good game but it passes the minimal requirements. If we look at the third gen console library you will be hardpressed to find that many couch coop titles and this is one of the less than 20 titles availible. With XBOX live and PSN removing other titles the list is even shorter so that helped give ACM that extra point to get it to a passing grade. The sound is on point and you do feel that paranoia when scanning corridors with your pulse rifle. The lack of weapons, customization and personalization is a downside along with no extra content to spice things for repeat play. We factored in how cheap you get a copy for and it does give a decent coop experience if you have run out of things to play. Despite the short campaign and visible glitches of the developers made this a game Sega probably wishes never came out. This is a game which you can buy for cheap and breeze through in less than a dozen settings but do not expect to revisit it much after you have finished it.
Stay tuned for more reviews on Aliens games that we will be posting and commenting on in our podcast and on this site. Let us know what you felt of the game, did the carnage even satisfy even the least bit? Was the the story as boring to you as it was for me? Did this leave a permanent dent in Sega and its legacy as a developer?