Witch of Salem : Fun for 4 with a great theme [Board Game Review]

Mykal discusses one of his go to Horror tabletop games with Halloween coming up, maybe your group would enjoy Witch of Salem.

I first came across Witch of Salem (Mayfair Games ) designed by Michael Reineck (Pillars of Earth, Cuba: El Presidente) whilst watching a Dice Tower Top 10 with Tom Vassel and his buddies. I was searching for a coop board game with a good theme that did not take too long to set up and play yet still was interesting enough to my group that we play it again. Off the rip I liked the Cthulhu mythos with the it being the early 20th Century New England involving ancient ones, demons and intrigue.

My initial fears after playing Arkham Horror and Eldritch Horror (Fantasy Flight) was that I would pay a lot of money for a game that the group would not play enough to warrant its price. An issue for many people entering the hobby of board games especially those who intend to collect is the price on some of the best games are pretty steep, add in postage you are looking at a hefty some of cash for something you won’t get to use that offten. I have paid for games that I only ever got to play once and wished I could have got another honest opinion on the game before buying it. Board Game Geek did not have it scored too high (6.6) yet what I could read the game seemed straight forward, challenging and did have a tone of play that matched the theme.

The game’s designer Michael Reineck is a German designer who was nominated in 2008 for Designer of the Year, the year Witch of Salem was released along with some of his other projects. I could not find a website or social media page to dig up some more info but he has worked on more than 6 published board games and the list is nothing to sneeze at. The artwork (Franz Vohwinkel) even when looking at reviews seemed interesting as it did in Dragons Lair when I went to purchase it.The artwork looks great from the box to the cards to the map you play on with the right dark tones to bring the setting to life.

witch of salem spread 2

The box contains all your standard board game pieces, tokens, cards and a board with a manual to read which could have been streamlined a little more but was easy enough to comprehend. The game is limited to 4 players max and is a cooperative game involving strategy and combat. Not really a mystery game despite the description on the front of the box but the horror theme and the the progression mechanics are easy to use and build tension as time passes in the game.

This is a fun game and is pretty simple to learn after one playthrough. That being said, Witch of Salem is not an easy game and scales well for a maximum of 4 players. There are a variety of ancient ones you can find yourself grappling with as the time mechanics don’t seem to stress the players more rather keep the tension and pace consistent. Towards the end you and your players will have to come together to seal the gates and prevent the demons from entering our world. This is something you can play for a while as games seldom feel the same and it is great for a halloween board game before the movies or after dinner. I recommend this over Eldrith and Arkham as it plays faster, is taught easier and the price is fair considering what you get out of it. If you want something that will have you on the edge of your seat for most of the game and don’t want a million things to set up Witch of Salem is the horror coop game for you.

 

Rating: 8 out 10

I gave it a lower score because I feel that the game could be fun with more players and there were no expansions released. The rules are not as straight forward and all of the characters are the same with no significant diffirences in skills and abilities.

Fighting with little plastic men. The story of Warhammer:Fantasy Battles

New contributor and fellow Nerd Big K aka Kruno drops an article about the best table top fantasy war game of all time. Read more to find out more about this forgotten classic.

Related image

 

It was the year 1998, the author of this text was in his late teens and admittedly a bigger geek then I am now if that is even humanly possible.

My friends and I had been playing D&D from the very beginnings and as a group we have been hardcore gamers, but D&D to us was a system that was just missing something, we could not quite put our finger on it, but as we understand it now we were missing gritty reality and logic.

While playing D&D at later levels, talking 12th and up, any character could basically walk into a village, kill every single person there and leave without so much as scratch on them! So things like that happened a few times in our playgroup before we disbanded until we could find a punishing enough system that would prevent stuff like that from even the most advanced level players.

We explored and read a lot and my friend and I found an article on (god damn I feel so old for remembering) Alta Vista(for those of you who don’t know what it is, its basically something like Google but way more primitive) about Warhammer: Fantasy Battles. It was a game of heroes and armies clashing on the field of battle, where 2+ players each commanded their own little or big army as we would later discover and beat each other senseless for bragging rights and a pint of beer, or if you played seriously on the tournament scene you could win some nice expensive Warhammer figurines and accessories like paint stations and professional style airbrushes.

In August 1998 the very first box of Warhammer: Fantasy Battles 5th edition arrived in Split, Croatia and my entire crew gathered to see what was in the beautifully painted box which sported a knight in full plate armor on a warhorse charging some sort of lizard like creature.

The suspense was crazy and we were all giggling like schoolgirls, and then we opened the box, it was full of unpainted and un-assembled models of knights, archers, lizardfolk, and sported 2 phenomenal looking heroes/champions for each army.

It also contained a phenomenal rule-book with loads of rules for almost any situation that could occur during the game itself and incredible Gothic looking artwork which we all fell in love with at first sight.

While some people felt underwhelmed and a bit disappointed, most of us including me saw huge potential in Warhammer. I saw endless possibilities for customization and making your own unique army and heroes, which could possibly be used in other gaming systems not just in Warhammer.

Now that we had the actual game it was but the the beginning of the love that would mark the next 20 or so years of my life.

We would all now have to chose an army to represent us best on the battlefield, it would define the way you build your army,  the way you play and what were the strengths and weaknesses of your particular army.

As a group we all picked what we felt most comfortable with.

The Vampire Counts with their incredible necromantic magic that could make entire units of skeletons appear on the battlefield.

The High Elves with their fast moving infantry and cavalry paired with their Mages that could wreak havoc on enemies.

The Empire ,a human faction with  heavily armored knights and heavy artillery like cannons and mortars to back them up and mostly used infantry as cannon fodder and something to be sacrificed to achieve victory at any cost.

The Dark Elves and their specialist units which were lightning quick while their heroes were ferocious in up close melee combat.

The Wood Elves as absolute kings of shooting with their longbows which had extra range and extra power, and the best scout units in the game.

 The Brettonians as a human faction which could be best described as feudal french knights mixed with crusaders and peasants as backup units which provided numbers while their fantastic cavalry did heavy hitting.

The Skaven a race of mutant ratfolk which use unstable magics and fight in huge numbers while supported with a form of close combat magics and semi/mechanical shooting which were hugely unreliable but when they did work  it proved absolutely devastating for the enemy.

The Warriors of Chaos a semi human demon faction wielding insanely powerful magic, which were the ultimate bad guys in the Warhammer world.

The Dwarfs a  reliable army of heavy armored infantry that could withstand almost any charge and strike back with good measure, backed up with some of the most devastating shooting units in the game and very decent protective magic.

And the last but certainly not least, my own favorite faction

The Orcs and Goblins   purely for practical reasons cause nobody else wanted them, I took them as my favorite and never regretted it for a millisecond.

It was an army of monsters, giants, trolls, goblins and orcs which lived in a mostly nomadic tribes and while they had huge numbers they were primitive and their magic was unreliable. When it did hit  it was absolutely devastating and while orcs were huge lumbering brutes that relied on pure strength, goblins were sneaky and devious so with those 2 combined were for me a match made in heaven.

 

And so we all began collecting and painting our armies, gathering for gaming and painting sessions that would last for entire weekends, I personally remember a couple where my folks asked me „Have you guys eaten anything in the last 2 days?“ we would paint and play for hours, the game was to us so immersive and so gritty and real that we had people including me (actually, especially me) have nerd rages for rolling bad and having our heroes killed by sheer bad luck. To most of us it was the best representation of tabletop conflict we have ever seen, and we loved every second of it, because even if you lost, there was a sense of dramatic achievements when you told how your mage wiped out an entire enemy unit when his spell failed (yes it was actually quite possible for a spell to fail and do devastating damage to both friends and foes alike).

We loved the unforgiving nature of the game which made you think of it like chess but with six sided dice included, mistakes on the battlefield were severely punished and your units could quite easily be wiped out by much inferior opponents just because you left your flank or rear open and vulnerable to attack. It was unlike anything we ever played before, in D&D you could resurrect your fallen comrade, in Warhmmer if a Lord/Hero/Mage died it was a huge deal and most armies suffered greatly with a loss of such a huge point investment and lack of leadership.

Warhammer as a game itself has many extensive rules, most of which I will not mention in this text, cause I’m writing an article not a 450 page book, but I do need to mention the game has complex character stats and quite a few of them for each model/character and the better your stats the more points the model costs and each game is played with an agreed number of points, for tournaments it was considered that 2000 point games were most balanced but most playgroups played anything from 500 point skirmishes to 5000 grand battles.

The game itself developed and my group played all editions of the game, however instead of making progress, it is my firm opinion that the game was at its peak during 6th edition which was the most balanced and started deteriorating from there, instead of fixing the minor issues of the game Games Workshop made 7th edition which was somewhat an improved version of the 7th but it reduced and gimped a lot of armies because it reduced the number of race specific magical items doing away with the uniqueness of armies,instead of listening to their player base Games Workshop messed up big time, we thought OK, we can adapt its not 6th but its still playable.

After 7th edition was released followed by the semi disastrous and final installment of Warhammer: Fantasy Battles the 8th edition, while it added some great stuff, like advantage for fighting in large units the so called horde units, it absolutely killed cavalry and mobility and made all armies a copy paste of each other which huge infantry units charging frontally into each other. It seemed to us older players that the game was so stupidly simplified that even preschool children could play it, and we were pretty pissed off.  The number of race specific magical items was almost nonexistent, everything was  incredibly streamlined and we were all disappointed and incredibly angry to the point that some people actually quit playing all together after reading the rulebook.

It was a sad time, we were friends who shared an interest but this tore our group apart, nobody wanted to play with these stupidly simplified rule set, we felt like the huge effort and not to mention a really large money investment was taken from us because developers were morons who did not listen to their player base! Games Workshop wanted to make more money but they failed to realize that you can’t make such drastic changes without alienating and antagonizing longtime customers and supporters of you previous iterations.

It felt like they cheated us old players in favor of new kids and we were pissed off, I believe we had every right to be.

Warhammer: Fantasy Battles no longer exists as a game system, it is replaced by a stupidly simplified game called Age of Sigmar, which while undoubtedly fun to play has no where near the complexity of the game I loved to play which has reduced the number off stats and characters become 1 man armies that decide combat results, while in previous editions it was all about the positioning of your units making the right charge at the right time. Now it is all about who has a bigger sword on a bigger lord class character which is too simple, non complex and for this reason is NOT in the true spirit of Warhammer!!!

It makes me sad and happy at the same time that a group of enthusiasts made an unofficial Warhammer game called the 9th Age but, its not officially endorsed by Games Workshop unfortunately.

This was my experience with Warhammer: Fantasy Battles a game that has given me great joy and a lot of fun memories. It made me a lot of friends and it saddens me that it no longer exists as something I loved to play but as something completely different, that greed and corporate money grabbing destroyed what was once of the greatest tabletop war game of all time.

 

I hope you enjoyed my debut article for Nerd Dimension and look forward to reading you feedback in the comments. Remember to rate, comment and subscribe to our Facebook page and Podcast to stay in the loop as we upload new content.

Nerd Dimension Podcast : The Couch Coop Convo

New podcast up, twist up, flip the cap and lay back as the nerds take you for another joy ride through fun fantasy and f##kery

 

In this episode our three terrible hosts discuss couch coop titles, some of the best games, a few undiscovered gems and give you their usual spiel. Apollo is still the overbearing intellectual, Gus is always trying to bring the balance as Mike continues to throw out crazy comments like they are going out of style. So sit back, relax and enjoy  🙂

 

Nerd Dimension TOS Ep 2 with guest David

They return !

The nerds return with another throwback installment in which we tackle many issues and of course go overboard with our sound effects and trolling. Apart from giving listeners our opinions on the listed below we through in our specific brand of humor as to offend only the most sensitive of listeners. We try to not make time sensitive content so that you will never feel like you are keeping up with a trend or listening to another pod-casting reviewing the newest products. By not having sponsors we have the liberty of talking about what we want, the way we want and pick and chose topics we feel may not have been discussed enough or from our position. In between day jobs, shows and other day to day BS we have to deal with we gotta vent somewhere about the shit we love so enjoy as we talk about:

– D&D Shadow Plague (Comic Review)
– Fairy Tale Fights Review (Xbox 360)
– Shadows  Over Camelot (Board Game Review)
– Book Recommendations
–  Apollo still hating on flat chested actresses portraying Wonder Woman !

And of course over the top sound effects !!!

 

 

please remember to like, subscribe and comment on our social media and share if you feel like it so more people can enjoy our content. Thanks

FACEBOOK

MIXCLOUD

 

7 Wonders (Board Game Review)

One of the most popular games out now makes the cut. Read more to see why we enjoyed this card drafter

I first saw this game being played at a convention and it seemed pretty interesting at a first glance. Building up wonders , I think five people were playing and the artwork really impressed me. It really looks like the developers and publishers had really put in some hard work. The different size cards and draw system intrigued me and the players seemed to really be having a blast. I was still kinda new to the drafting card game as a system but I liked how the game seemed to flow pretty fast despite all the players. I watched a few turns play out before grabbing a smoke break and talking to someone who had played it before where they broke down some of the core mechanics. At the time he mentioned how the expansions added more to the game and how he was surprised I had not come across it before. It seemed like something I would like to play, it had enough moving parts and flavor I thought to be something worth buying especially when you can play up to seven out the box. It is hard to find a board game that can scale well and I am always looking for games that can include more players as I rarely have the perfect numbers to run some of my other board games which often cap at 4 to 5.

Only a few months later I find myself playing the game with some friends after a dinner party and I was instantly sold on it. It did not take long to explain the rules and the beautiful artwork and colors added to theme. The owner of the game we played had it very well organized so the set up was pretty smooth and it just looked fun and the dinner table sat 6 comfortably so there was ample room for the guests. The system of play was new to me and the way you drew cards and point system made sure you had several ways of winning the game which several of the players found interesting along with the diplomacy and deal brokering that could occur between turns. The energy at the table felt like everyone was eager for the next turn and after a few turns the players stopped asking questions and kept things moving. Despite the game not being cooperative it did not really have us at each others throat and was not too rule heavy. This all added to the excitement and I decided that it would be something I purchase for my new group when I move to Sweden.  The game has been critically acclaimed since its original print in 2010 for Repos Production from Belgium. Designed by Antoine Bauza, a designer I was not to familiar with but he won the Game of the Year Award (Spel Des Jahres 2011) and apart from that I could not find much on him online.

When I walked into Dragons Lair and saw they had all the expansions I figured this was a game that has staying power and obviously is well supported by its publisher. Another thing that was an unofficial cosign was that several of the store’s customers I asked for opinions said the game was easy to learn and fun to play. In fact out of the four people I asked all four had played and had something nice to say about it. After reading more about what the expansions offered I immediately bought Leaders and the stand alone Duels so that I could play with my Girlfriend who was keen on the idea after already playing the basic Settlers of Catan game for boardgaming.

The first time we played we had 5 players and it took us in total two hours to run the first game but it was thoroughly enjoyable for everybody involved. The rules were pretty straight forward, the color coding of the cards you drew and their abilities made for some interesting back and forth across the table as players new to board games quickly got a hang for the mechanics. The time system makes sure the game does not last too long so the next few games were around an hour and some change. I do not see how someone could play it in under an hour with 5-7 players unless they all shared the same degree of experience in playing it.

7 Wonders plays like no other game I have played before, the artwork is brilliant and the the mechanics are really quick to learn even for the most novice of players. The game has replay value and just looks inviting once set up. If you are thinking of the next board game you want to buy for your group to play every once in a while that is not too intense 7 Wonders is what you should be looking for. What I really enjoyed was how the game forces you to consider and pay attention to what is happening around the table, meaning more interaction between players and a interest in what they did in their turn. It has enough strategy that my brother who is a stern strategy game player had a blast setting up resource cards and building up his forces.  There is something to building up an ancient civilization and constructing a wonder that is just awesome for the average history buff like Apollo.

The downside is that is that it is not a cheap game and the cards should be sleeved for repeat play. The thing about card heavy games is the constant shuffling and use results in wear and tear and 7 Wonders really looks too good that the aesthetics are a huge part of why you like the game. The sleeves just keep the game looking good for longer and saves your nerves when sticky fingers threaten smudge a card. That is where it gets a little tricky because the game is so popular and demand for those specific sleeves so high it is hard to find them in-stock at most online board game retailers. I have spoken to several clerks who have confirmed that the suppliers cannot ship enough and there are shortages in several countries. The sleeve size is not as common as the american board game or trading card game which does add to the problem. Apart from the money you have to invest the game does require a bigger playing surface to fully enjoy everything, much like Mare Nostrum, Twilight Imperium and any of the newer Dungeons and Dragons board games from Wizards of the Coast.

After discussing with my fellow Guild Members and Nerd Dimension crew we came to the decision conerning the score.

7 out of 10

Out the box the game is impressive, easy to learn and will have you coming back for more. Due to its simple and fun play mechanics even players new to the genre will easily master it. We took points off for the price point, space requirements and do feel that the expansions did fix some things to make the game more interesting through new options and the introduction of new mechanics. This game is worth the money and we suggest reading up on the expansions if you are a seasoned player looking to have more depth and flavor out the gate. 7 Wonders has done great and stood the test of time, we predict that the game will continue to dominate and is firmly in the position that few title can claim.

please be sure to leave your feedback in the comments bellow and subscribe so you can see our reviews of the expansions for 7 Wonders.

Marvel : Legendary Board Game Review – A coop deck builder for the newbs but does it deliver ?

Upper Decks smash is reviewed. Capes, Crime Fighters and Cards, lots and lots of cards !!!

This review was years in the making and I wanted to play through the game enough times before passing judgement on something I was excited about for so long. I was hyped about it when I first heard of the concept of a coop Marvel game, something to play with friends that was not miniatures on a board and had more possibilities. Granted I was not a deck-builder fan at the time but it sounded like something I could enjoy.  More importantly I wanted my group to have played a few hands to see how players of different levels of experience felt about it. A game with hundreds of cards and new mechanics may be fun for an avid gamer but a newbie might be overwhelmed by all the things they have to remember.

The game is pretty popular from the amount of expansions (11 at present) that  continue to be print and with Comic Culture and Nerd Culture being at an all time peak I felt something like a COOP deck builder required us to be able to give an accurate, fun and informative review. I saw a lot of Youtubers discussing it, lots of reviews but it was one of those games that was not so popular in Croatia so at the time of its release it did not get such a push I guess in the Eastern European markets. I digress. Nevertheless I was syked to play it after reading and hearing mixed reviews I still went in hoping for the best.  Upper Deck are not usually associated with board games as many of my peers recall them from sports trading cards and memorabilia so it had me curious to see how they would fair in this new realm. To clarify I would like to state that I was not big on deck builders or card games at the time so this was a recent purchase after I had played a few more card games .

Having new players and a bigger place meant I could get back to boardgaming and this is a game I felt I never quiet played enough of. The first time I played it was in Split with my close friends and guild brothers Boris aka Moses and Ivan aka the Apache in a small apartment an wound up playing it on the floor! So my first impression was that I needed space to run it. I recently played it at the new place with my girlfriend and fellow Nerd Dimensioners Apollo and Gustonius. I purchased the game at Dragons Lair in Kungsholmen Stockholm. The price did catch me a little off guard considering that it is not the newest title however the artwork on the box and the shape of it made for easy storage and display piece . Seeing the amount of expansions already available indicated to me that this game obviously is still selling well when so much added content is still being released.

The base game contains 500 cards in total, a gameboard and manual. Upper deck threw in a ton of free dividers so you can label all the heroes, villains, schemes etc as to make it easier the next time you play. WARNING ! This game will take time to prepare and explain and I suggest you play it with 3 before playing five. After you organize the infinity deck of cards you can build the decks which go on the board. The board is good quality and straightforward with authentic artwork. Upper Deck saw to it that the S.H.I.E.L.D. Helicarrier and reaming flavor added to the game. The manual is short and simple, big enough text and pretty easy to understand after you flipped through it.

LEGENDARY MIC FNL

Included is how to- run your very first game and other ways to run the villains so that you can easily setup the henchmen and masterminds. The mechanics involved players drawing from different decks to either build their own deck or to play their hands on the table. You combat bad guys by playing different shield cards which serve as a currency or attack points and your goal is to prevent bad guys from escaping and destroying the master minds. The game is not the easiest and you will be knocked around but it does balance out as you start taking villains off the board. The developers and designers created a beautiful game and made sure that each game will be different. The mechanics do take a couple of hands but you will know what you are doing after 3 games and will be able to explain to any new players you wish to include in the crime fighting fun.

After playing enough games I did start feeling that I was playing the mechanics more than I was fighting bad guys but in all fairness it is a deck-builder game not a classic boardgame. Luckily I had purchased the Deadpool Expansion which was not expensive and added more cards and made for some interesting combinations. This being a review of the base game I will say that despite have 500 cards the game did feel like it was more mechanics and it did not give me enough options to make it more of a game that I could play say twice a month. 7 Wonders does this well where you get enough flavor and options out the box and it gets people back to the table because it is engaging despite being a competitive game. When I purchased the Dark City expansion I saw that it allowed for more options and added mechanics which did make the game harder but in return the scales did tip back in the players favor with better cards and characters. The base game should have included a few more things and with the price tag I would have preferred a mat instead of a board for conveniences sake.

All in all Marvel did deliver a fun deck-builder that you can teach kids and adults could still enjoy as it has moments where it does feel a little pokerish yet maintains a very enjoyable team aspect. Working together, letting the next player get a certain hero so they can deliver a harder hit. It does have a competitive option where you count up the amount of damage done and cards in your deck to determine who earned the most points which also can spice it up. This is a game which needs sleeves and expansions so be prepared to dish out some coin for it if you want to truly be able to enjoy the game. The cards will get worn out and the expansions keep you and your players more interested. As a stand alone it can prove fun for a regular group but is not something we recommend for smaller groups as we feel it plays best at 4-5 players.

The Nerd Dimension will give this game a

 

6.7 out of 10

 

*Ruling: Despite the great artwork the game is a considerable investment for a game that will not have the same feeling after 20 games. The mechanics can be mastered but for new players it can take a couple of games.The Legendary system has been applied to everything from Buffy to Aliens so it is not that the system is bad but I felt there would be more flavor in the base game. However the rating jumps higher when you add the expansions so subscribe to see which ones we liked and which ones we felt did not add much.

 

For more information and content make sure you subscribe and like our Facebook Page

Info Zona & Carta Magica ST : Board Games for the people of Split !!!

Yours truly decided to accept the invitation of Carta Magica Split & Info Zona to their ‘Modern Board Game Night’ ! Read further to see what we thought.

 

I am glad to tell the expats and locals alike in Split that gaming is growing and it is thanks to to Carta Magica Split and Info Zona. The shops ownership decided to take their efforts a step further by aligning themselves with Info Zona to give the people of Split a place to game on Saturdays. As I stated in my very first blog post Split does not have a large, hell even mid sized gaming community. There are only 2 gaming clubs which are only for consoles and PCs and apart from the shop itself (which cannot work long weekends) the promotion of gaming was limited. After a successful convention last summer Marko Mlinar and his team are hoping to garner more interest in board games and RPGS. The biggest problems they face are resources and spaces, games in Croatia sadly are expensive for the younger demographic and places to play is a problem for the older demographic. The third would be, WHO TO PLAY WITH? So instead of giving up they have been doing these game sessions every Saturday back to back and last weekend broke the record for attendance with more than 35 gamers present!

ZONA 1

Walking up to the venue you go through the very heart of the city so I knew if I would get thirsty or hungry the solution is walking distance. You go through a small door and are energized by the vibes when you enter. A room full of people, packed like sardines but everyone is all smiles and there is no yelling ! Polite socializing, open door policy and most of all friendly faces. It was my first time attending was glad to see a game I was dying to play for a while (7 Wonders) and to my luck Marko brought the Leaders expansion :D. There were classic favorites such as Settlers of Catan, Cosmic Encounter and the party time favorite Avalon were some of the arsenal they brought out that night. In short its a bright light for gamers and every gamer would have something for themselves. The level of gamer also varied so that made it a little more enjoyable for me. Nobody wants to get owned as a newbie, especially not their first time. The whole time I was there everyone was friendly and helpful, forthcoming with information and for the first time in a while I was somewhere where the majority of people were not staring at their cellphones or texting. Info Zona run a tight ship and have a great space especially for those living in the center or who simply find themselves strolling can easy find the location. As you can see in the picture above, it is well furnished and everyone present came to game and have a good time. No loud music, no loud patrons and above all a decent game bank to choose from. An added bonus is also that the crowd is very mixed ranging from ages, backgrounds and if you are an expat most of the gamers speak very good English.

 

ZON 2

 

In short I would to thank them for their noble pursuit but I must also state why I am wary of their efforts. As of now in Split if someone is searching for a place to game and learn about gaming you can visit the store during working hours and you can also game Saturday’s at Zona. Problem with Zona is that it starts a  bit later in the day and the place is pretty much always crowded so people looking for earlier sessions are on their own. I heard from some people that it is usually the same people which slightly irritated me. As you well know I am the head of a guild and in one year our board game collection is at 7 games ! I feel its wack to come every Saturday and not at least consider buying a game for yourself to game with your friends or by yourself, in fact I would go as far as saying its downplaying the efforts of volunteers and taking advantage of their generosity. Maybe Im old school but owning a game always gives you the option of introducing gaming to your friends and new people. These people invest their time and energy into something decent and pure and I believe the only way to repay them is by doing right and grasping their commitment. None of them get paid to do it and they can just as easily be at home gaming with their friends but they gift you their time and themselves, selflessness…it’s a beautiful thing. I say this in the hopes of people considering that the games offered at these places are out of someones private collection and if one was to be ruined I highly doubt the hurt party would be compensated. I urge people who have not yet visited Carta Magica Split or Info Zona to make an effort to swing by, you can meet some interesting people, if your lucky you might even meet me (kidding). Characters to look out for would be Gordan ( the gentle beard ), Toni ( The Sci Fi guy), Jerko ( Star Fly ) Kruno ( Troll Vader ) Romana ( Scroll Vader ), Marijana ( Sweetheart Zombie Slayer ) & Marko ( Pancho Splicho ) who are very helpful to guests and do their best to ensure you have a good time.  It is because these individuals put in the work we have such a treasure in the city and I will ALWAYS speak highly of them and it will only be a pleasure to do write ups on their events. For these events to continue other people outside the volunteer circles MUST start participating because Split is the second city of Croatia yet there is only one board game and RPG guild (G.O.L.T.) . So to all the the people who are on the fence of buying a game here are some suggestions :

  1. Watch reviews online : this way you can at least get an idea of a game you may like
  2. Visit the store and become a member : 5% discount with membership!
  3. Try out different games
  4. Gather a group of friends and split the costs

 

and if you are truly interested in gaming or have games but no one to play with then apply for membership with The Guild of Lost Travelers. Bare in mind the screening process may take a couple of days as all senior members must vote on granting admission to the group. If you reach out expect to receive a message and a meeting to be arranged but fear not young padawan for no one in the guild is a dick…except me (kidding again). Until next time quest strong, drink responsibly, roll 20 and watch out for that ORC !!!!

 

*the opinions of The Fantasy Dimension do not reflect those of Info Zona or Carta Magica and the nicknames provided are aliases which I carefully crafted to maintain the privacy of these heroes of gaming! Like the pages now so you don’t have to later !!!

 

pages to checkout:

Fantastikon (Only Sci Fi / Fanstasy / Gaming Con in Dalmatia)

Carta Magica Split

Info Zona (FB Page)

Guild of Lost Travlers

NERD DIMENSION FB PAGE

 

 

 

International TableTop Day 2015, held on 11. 04. 2015. @ FESB powered by : Carta Magica Split & Stari Svijet

That Saturday it was a sunny day in Split, the sun was shinning and a cool breeze was blowing. Almost too hot for the hoodies and jackets many of the students from FESB ( University of Split Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture … the translation is brutal). This writer was on route to the college to DM a session at the first ever International Table Top Day event to be held in Split. It was the brain child of the gracious owners of Carta Magica and the members of Stari Svijet who decided to throw an open door event to promote the culture of gaming.

I was approached and volunteered to do be a Dunegeon Master and even considered bringing my guilds set of Summoner Wars and maybe school some noobs in between D&D sessions. Or so I thought. Fast forward to your beloved blogger speeding towards the venue with half his notes missing as well as his second fix of caffeine. Upon arrival I was welcomed by the part I was to DM for that faithful morning but first shook hands with my inside guys : Marko Mlinar and Kruno Lapenda (two of the three Owners of Carta Magica Split).

Preparations were still underway as the final waves of promotion went down. I laid down my materials and ran across to the Carta Magica store to print some character sheets and buy some cigarettes where I bumped into a few guys who looked like they would be interested in throwing some dice and squashing some minions. Returning to the venue I saw that we had table 1 next to the blackboard and my party awaited :

encounterJerko Sanja Kruno Ivan

ROLE CALL :

Sanja M. aka Scarlet > a fiery dragonborn sorcerer in pursuit of knowledge and magical artifacts. Not too bad to look at neither.

Boris M. aka Skaras > A water Genassi cleric whose neutrality would make the Swiss look like bullies. Not for nothing but it was not the water that made this Cleric slippery.

Nikola aka Rockslide: Sadly Nikola had to jump ship half way through the questing and was picked up by Ljubo Simic temporarily. Sadly no one has seen or heard from Rockslide since…dare we call it a conspiracy?

Marin M. aka Heldeggar: Interesting rogue, always bouncing around but despite his size asked the big questions.

Josip B. aka Arthos: A curious caster who found himself in a bit of a pinch with some Planar chick but how can you blame him, those eyes are hypnotic !

Jerko HP. aka Bruce Banner: Bruce is truly smarter than you average barbarian, no seriously he is 😀

Ivan P. aka Scottish Legolas : In between drinking and hitting on some of the shadiest women in Ashroft he is … stabbing himself with his arrows or contracting parasites.

game Runebound

Considering I myself was new to D&D 5.0 there was no shortage of laughs, puzzle solving and ofcourse a dungeon was entered and a fight broke out in the tavern. All in all dice were rolled, role play points were awarded and most of all fun was had. In the down time other games could have been played ranging from Warhammer 40 K, Arkham Horror, Runebound 2nd Edition, Race for the Galaxy, Game of Thrones, World of Warcraft, the epic Twilight Imperium to name a few. No gamer walked away without getting their fix of their favorite table top games or trying something new out. I would like to take this opportunity to thank the organizers for getting us the big hall and providing us with food and beverages. For the first time ever in Split gamers had a space they could call home and the place and the gaming ran well into 21:00 before an after party was announced for the brave few.

I was sad to see all the games boxed up but in my eyes and those I played with it was a success and they can count on our support any time. I would recommend that anyone visiting ST and looking to kill some time to pencil in a game, or if someone from ST is looking to dive into the magical world of board games and RPGs to also swing by, the people at Carta Magica are very forthcoming with information and even offer a 5% discount on cash purchases for members of their club. Below I have attached the links where you can check for time slots, browse the pictures and like their group.

Word is a con is coming to Split in the very near future and we are expecting more people to show up and support. I encourage those visiting Split, studying in split or just living in Split to check out the store because you never know when you can meet your next board game buddy or just start a new friendship.

Please be sure to like, subscribe and follow our page on Social Media through our NERD DIMENSION FACEBOOK PAGE and let us know what you wanna read about next!

The Quest Begins 1/22/2015

In 2012 a group of friends from different parts of Split began a guild, mostly an excuse to play classic RPGs on classic gaming consoles between their basketball games. The winters in Split can be harsh and an indoor hobby could be fun to escape the elements. There was no specific game nor did it really qualify as a guild and was more of a gang of grown up Goonies looking for something to do.  As time passed and the weather got colder, the winds stronger they found themselves playing less basketball outside and more time indoors. Finding a place to hang out was a challenge and several nights were spent, just them huddled somewhere sheltered from the rain sharing a few words or a drink in a whole in the wall bar.

It was not until Vedran, the ‘master narrator’ returned from his studies in Dubrovnik that Dungeons and Dragons was formally introduced to the guild. Up until that point all the majority knew about the game was from an episode of Dexter’s Lab and Community but knew it sounded like fun, despite the nerdy connotations. The guild mostly consisting of comic book men, fan boys, former PC gamers, has been athletes and the sort welcomed it with open arms. Everyone had heard of Dungeons & Dragons but nobody had really knew much of how it was played other than dice and some basics of fantasy. One must consider that in the city of Split there was but one establishment for fantasy fans and it was the Land of Magic for the longest time.

A hobby shop franchise with a small store in the Center of town with a gaming room in the back. It was finally a vestige of hope but sadly social media was not really a thing back then and the city did not yet have the demand for such a store. So unfortunately they would close their doors and leave the citizens of Split without any substitute leading to the biggest problem facing potential gamers and fans. Where could they learn and meet people who can bring them into that world, introduce them to other players. Apart from what they can access online it is difficult for people to get into something like D&D in a city like Split.

Dragons-of-Massive-Geek-dungeons-and-dragons-1004082_771_762(2)

The biggest challenges are as followed:

  • No places where such games, manuals and materials can be purchased through traditional retail channels. Meaning those interested in playing cannot familiarize themselves or ask questions to someone in person and blog posts will never replace the store experience and assistance.
  • Apart from two Croatian portals (and now the Nerd Dimension); games, reviews and the bulk of the material available are in English so a language barrier does exist as there was no Croatian print version. Good thing most of us were proficient in English!
  • The price. The average modern fantasy board game will run you about 300 to 400 Kunas excluding shipping and even more for miniature based games.
  • The limited amount of games and waiting period for getting them delivered. Croatia still does not have the option of delivery through some of the bigger sites and customs for most games produced in the USA make them too expensive for your average consumer who are lucky if they earn 500$ a month.
  • Lastly it is hard to get a game going when most of the gaming demographic live with their parents in close quarters (not by choice in most cases) so places to play and getting a steady game becomes a feat in itself for many. This also seems to be a problem in other European cities as well as many young adults are forced into tight living arrangements.
  • Lack of knowledge and the public stigma towards board games is that of classic European Style games such as Monopoly and Risk which are staggeringly basic and I dare say boring when compared to the newer modern games that are now in print. Due to the fact that few people are being introduced to these games and the limited understanding and comprehension of the fantasy genre they believe it to be childish, boring or simply a waste of time. Do not get me started on tabletop RPGS !

It was tough staying motivated and getting new people to play so the few members would pool their resources and come together in dimly lit dungeon settings and share in adventuring and begin filling the passages of their quest. All of the group were excited to finally play something they had heard about for so long.

After playing the simplified board game version Vedran had in his stash, with him Dungeon Mastering the group grew to understand the basic concepts and would pursue playing the original RPG. For most of the players it was their first time experiencing something similar and thought the game Vedran was running was grossly simplified compared to the original source material. The evening proved to be fun and did spark the party’s interest in the hobby further. In the first campaign the role-play would immerse them and they would start researching the subject, reading up on classes, races and characters. Vedran would become the hub of their party for all things fantasy and board game related and a go to person for questions concerning said subjects.

Not long afterwards, the unthinkable happened. The first and only DM of the guild had to journey westwards to continue his studies, effectively leaving the party masterless and without his knowledge. After months of meetings and failed attempts at finding a suitable replacement the group had almost but given up hope. Until…

The noble gamer and fellow comic book man Stipe arrived and once again reunited the fellowship around the table once more. It took time before they could get a regular party going but not too long. Soon the guild were testing their mettle and spell casting their way through his obstacles and familiarizing themselves once again with the fantastic world that could be created with their imaginations. New members would arrive with each party or guild meeting. Even women would show up interested in the RPG, which was a pleasant and welcome surprise that helped shatter the stereotype some members still held of it being a ‘guy thing’.

The group would soon order individual dice sets, character sheets printed and minis hunted down as other games would enter their arsenal. As time passes the members create a lasting bond and friendship with one another becoming more than just guys and girls who game together. Birthdays were celebrated and highs and lows shared as they grew closer as friends while forgetting the prior boredom and loneliness.

What started as a group of out of shape guys meeting up to play Champions of Norrath or Marvel Ultimate Alliance soon became a community of friends playing a deeper role in one another’s lives.  Now the guild members meet more frequent than before and are on their way to mastering their crafts. The guild now are seeking to find a place for all people like them, fans of fantasy, comic book men and gamers to meet and congregate but above all quest and play together.

Who would ever believe that so many people from such distant walks of life could connect over their shared common passion for fiction, last of all in such times of negativity and isolation? In a time and city where the only thing for young adults to do on any given weekend is indulge in alcohol and lousy loud music. It is now finally that people from Split and the surrounding cities can meet up, game, talk or just exchange ideas with one another in person. With time this sub culture and form of entertainment and art will grow and embrace more fans and followers. What a day it will be when Split hosts its first Con, what splendid times will be had as ale is raised and cheer is shared by all present.

Until then, may your games be thrilling, reading inspiring and your questing EPIC. guantlet.jpg

Special thanks to:

Apic, Vedran, Stipe, Boris, Milos, Medeni, Kruno, Darko & Dom. I am glad we still speak for the most part and are still friends and adventurers til this day.

Please be sure to check out the NERD DIMENSION FACEBOOK PAGE to never miss a beat or roll!

Dungeons and Dragons : Legends of Drizzt ( Review )

It’s Drow Time at TFD as we sink our teeth into Wizards most popular popular board game. Read on to see more.

My guild and I decided to purchase The Legends of Drizzt board game (Wizards of the Coast) from  Carta Magica to make the winter a little more fun. The reviews we managed to see online from Dice Tower and other channels on YouTube all praised the game and what truly drew us into it was that it is a 5 player coop board game using the characters from the Forgotten Realms novels. We all were familiar with classic Dungeons and Dragons so it was not hard to make our decisions and don’t expect me to trash the game. They provide you with minis that you can use for your traditional D&D campaigns as well as a decent D20. As for adventures they provide you with a simple rulebook and an adventure book but fret not my fellow gamers there are also home brew and custom scenarios you can find online to keep the steam going.  What made this more interesting is that the original D&D Fantasy adventure game was only 4 players and required a DM whereas Wizards fixed this kink so that everyone can quest together. The coolest part is that the game is one of 3 released (Wrath of Ashardalon & Castle Ravenloft) which all serve as stand alone expansions meaning you switch treasure cards, heroes, tiles and adventures. In the last 6  months Wizards released Temple of Elemental Doom which too is a standalone expansion. The fact that Wizards provide advanced decks to keep the game playable longer than other similar products which you can get bored of recently. The hero selection is impressive but the lack of female heroes did not farewell with the female guild members but what can you do. I personally would recommend the game for anybody looking for a tabletop game one can play with family or friends and have a good hour and a half to kill.

drizzt

My rating would be 9/10

A must buy for anyone trying to get into fantasy RPG and a great gift for someone trying to get their friends into it.

 

Please make sure to check out our social media FACEBOOK page so you never are left alone in the dark without content !