Nerd Dimension TOS Ep 2 with guest David

They return !

The nerds return with another throwback installment in which we tackle many issues and of course go overboard with our sound effects and trolling. Apart from giving listeners our opinions on the listed below we through in our specific brand of humor as to offend only the most sensitive of listeners. We try to not make time sensitive content so that you will never feel like you are keeping up with a trend or listening to another pod-casting reviewing the newest products. By not having sponsors we have the liberty of talking about what we want, the way we want and pick and chose topics we feel may not have been discussed enough or from our position. In between day jobs, shows and other day to day BS we have to deal with we gotta vent somewhere about the shit we love so enjoy as we talk about:

– D&D Shadow Plague (Comic Review)
– Fairy Tale Fights Review (Xbox 360)
– Shadows  Over Camelot (Board Game Review)
– Book Recommendations
–  Apollo still hating on flat chested actresses portraying Wonder Woman !

And of course over the top sound effects !!!

 

 

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7 Wonders (Board Game Review)

One of the most popular games out now makes the cut. Read more to see why we enjoyed this card drafter

I first saw this game being played at a convention and it seemed pretty interesting at a first glance. Building up wonders , I think five people were playing and the artwork really impressed me. It really looks like the developers and publishers had really put in some hard work. The different size cards and draw system intrigued me and the players seemed to really be having a blast. I was still kinda new to the drafting card game as a system but I liked how the game seemed to flow pretty fast despite all the players. I watched a few turns play out before grabbing a smoke break and talking to someone who had played it before where they broke down some of the core mechanics. At the time he mentioned how the expansions added more to the game and how he was surprised I had not come across it before. It seemed like something I would like to play, it had enough moving parts and flavor I thought to be something worth buying especially when you can play up to seven out the box. It is hard to find a board game that can scale well and I am always looking for games that can include more players as I rarely have the perfect numbers to run some of my other board games which often cap at 4 to 5.

Only a few months later I find myself playing the game with some friends after a dinner party and I was instantly sold on it. It did not take long to explain the rules and the beautiful artwork and colors added to theme. The owner of the game we played had it very well organized so the set up was pretty smooth and it just looked fun and the dinner table sat 6 comfortably so there was ample room for the guests. The system of play was new to me and the way you drew cards and point system made sure you had several ways of winning the game which several of the players found interesting along with the diplomacy and deal brokering that could occur between turns. The energy at the table felt like everyone was eager for the next turn and after a few turns the players stopped asking questions and kept things moving. Despite the game not being cooperative it did not really have us at each others throat and was not too rule heavy. This all added to the excitement and I decided that it would be something I purchase for my new group when I move to Sweden.  The game has been critically acclaimed since its original print in 2010 for Repos Production from Belgium. Designed by Antoine Bauza, a designer I was not to familiar with but he won the Game of the Year Award (Spel Des Jahres 2011) and apart from that I could not find much on him online.

When I walked into Dragons Lair and saw they had all the expansions I figured this was a game that has staying power and obviously is well supported by its publisher. Another thing that was an unofficial cosign was that several of the store’s customers I asked for opinions said the game was easy to learn and fun to play. In fact out of the four people I asked all four had played and had something nice to say about it. After reading more about what the expansions offered I immediately bought Leaders and the stand alone Duels so that I could play with my Girlfriend who was keen on the idea after already playing the basic Settlers of Catan game for boardgaming.

The first time we played we had 5 players and it took us in total two hours to run the first game but it was thoroughly enjoyable for everybody involved. The rules were pretty straight forward, the color coding of the cards you drew and their abilities made for some interesting back and forth across the table as players new to board games quickly got a hang for the mechanics. The time system makes sure the game does not last too long so the next few games were around an hour and some change. I do not see how someone could play it in under an hour with 5-7 players unless they all shared the same degree of experience in playing it.

7 Wonders plays like no other game I have played before, the artwork is brilliant and the the mechanics are really quick to learn even for the most novice of players. The game has replay value and just looks inviting once set up. If you are thinking of the next board game you want to buy for your group to play every once in a while that is not too intense 7 Wonders is what you should be looking for. What I really enjoyed was how the game forces you to consider and pay attention to what is happening around the table, meaning more interaction between players and a interest in what they did in their turn. It has enough strategy that my brother who is a stern strategy game player had a blast setting up resource cards and building up his forces.  There is something to building up an ancient civilization and constructing a wonder that is just awesome for the average history buff like Apollo.

The downside is that is that it is not a cheap game and the cards should be sleeved for repeat play. The thing about card heavy games is the constant shuffling and use results in wear and tear and 7 Wonders really looks too good that the aesthetics are a huge part of why you like the game. The sleeves just keep the game looking good for longer and saves your nerves when sticky fingers threaten smudge a card. That is where it gets a little tricky because the game is so popular and demand for those specific sleeves so high it is hard to find them in-stock at most online board game retailers. I have spoken to several clerks who have confirmed that the suppliers cannot ship enough and there are shortages in several countries. The sleeve size is not as common as the american board game or trading card game which does add to the problem. Apart from the money you have to invest the game does require a bigger playing surface to fully enjoy everything, much like Mare Nostrum, Twilight Imperium and any of the newer Dungeons and Dragons board games from Wizards of the Coast.

After discussing with my fellow Guild Members and Nerd Dimension crew we came to the decision conerning the score.

7 out of 10

Out the box the game is impressive, easy to learn and will have you coming back for more. Due to its simple and fun play mechanics even players new to the genre will easily master it. We took points off for the price point, space requirements and do feel that the expansions did fix some things to make the game more interesting through new options and the introduction of new mechanics. This game is worth the money and we suggest reading up on the expansions if you are a seasoned player looking to have more depth and flavor out the gate. 7 Wonders has done great and stood the test of time, we predict that the game will continue to dominate and is firmly in the position that few title can claim.

please be sure to leave your feedback in the comments bellow and subscribe so you can see our reviews of the expansions for 7 Wonders.

Podcast: 0101 Introductory Pod

The first podcast is here so please let us know what you think in the comments section and tell a friend when you get the chance. We apologize for some of the technical difficulties, this was our first time using the first set up we bought and you can hear some of the growing pains. This podcast served more to set a tone and flavor so the listeners could get to know us better. We announce upcoming reviews as well as what listeners can expect topic wise in the upcoming episodes.

So before I pass out at my laptop, share, subscribe and may all your rolls be 20s and your ladies maidens not wenches.

 

Aliens : Colonial Marines ( Xbox 360 Game Review ) * Couch COOP Gaming *

We take on the the Aliens in this splitscreen shooter, read more to see how we faired and what we think of one of the worst reviewed games in console history.

To clarify for all of our readers that the guy who wrote this review was a fan of Aliens from the jump. The first Aliens game I played was on Sega and I spent hours of my early teens in Lan gaming spots playing the first Aliens Versus Predator with an IV drip of soda and pyramids  of snack wrappers littering my immediate surroundings . All fandom aside this will be an honest critique of the game where the franchise history factored only slightly in regards to ‘theme’ and ‘story’. Having hear many negative things about the games AI I still held out hope when I heard writers from Battlestar Gallactica worked on the plot, trying to approach the game without bias proved harder than I expected.

It would be wrong to ignore the power a brand can have on influencing your first impression or motivations in purchasing a game. The Ridley Scott classic movies made Xenomorphs one of the most identifiable aliens in popular cultural putting them in the same category as ET, the Predator, the Grays and the green men from Mars. Every kid wanted to blast those aliens and if nothing this game promised you that out the gate.

Needless to say we were curious to see the campaign Sega managed to pull together with all the existing source material available and if would play as well as it should compared to previous shooters under the same brand. It was their second game after purchasing the franchise and took the developer Gearbox which had worked on a version for the Playstation 2 earlier butt hat project was scrapped. Sega had a lot of pressure to deliver and I would be lying if I said this game even came close. In fact after playing the game the first time I read that it was considered to be in the top 10 worst games of all time. This game was released in a time when Sega had long given up on consoles and were making the millions in intellectual property so they did not have that many games in the works.

Off the bat the graphics are not the best we have seen as the campaign opens with you and your player 2 getting briefed on the USS Sephora before things start blowing up. As expected for the classic first person title the controls are standard and easy to learn while the darkness and shadows are done well making it feel more authentic adding to the overall horror theme. Despite the graphics seeming kind of blocky in the some of the cut scenes when compared to other titles out at the time. The designers and developers dropped the ball so much that at a few times while playing I was genuinely disappointed because I expected more from Sega.

The are arsenal contains all time fan favorite pulse rifle with upgrades and gadgets to add to your enjoyment such as red dots beams, scopes and grenade launchers to boot. Shotguns, pistols and smart-guns make for more passionate slaying though we feel more weapons should have been offered and the option of dual wielding pistols would have been something good to see.

Its reminiscent of the newer Doom and its predecessors as my brother and I swept through corridors shredding xenomorphs while remaining silent and on edge. the tension adding to the immersion of the game. The game is not as easy as expected and will leave you frustrated but in a good way because you really want to pass that next checkpoint. We recommend having a 40″ TV or monitor and up minimum to be able to enjoy the splitscreen experience in the its fullness.

Sadly the game clocks short at 11 levels with an extra level with the Limited Edition we played. The game does have highs and lows as the short campaign, less than smooth graphics and no DLC or expansions leaves Aliens Colonial Marines with much to desire. The upside is that it is fun to play, it won’t have you as glued as Borderlands but there is something in the nostalgia of it that leaves you on the edge of the couch. The game is too dark at times and turning up the brightness highlights some of the bad graphics but after some fiddling you can reach a playable compromise. I feel Sega were banking on releasing something that could keep gamers interested in Aliens but failed in creating a classic game let alone breathe new life to such a titan of a franchise. Bodying waves to Aliens, acidic highlighter colored ooze splashing everywhere, covering your other players back and the gore and explosions will test even the best of friendships. There were time I found myself taking a smoke break after being frustrated at certain points in the game, partly because of my paper thin nerves and mostly because of glitches and some stupid game architecture. Be warned, if Left 4 Dead has you screaming at your teammates this might having you choking them !!! We strongly advise playing this with the lights down low and in coop because it seems to be intended to be played that way. The short campaign and difficulty in solo play points to this being a two player experience.

All in all a fun game, worth the purchase and can be found cheap second hand. You have to stick together so the coop is emphasized and is a must have if you are looking for something other than zombies and terrorists. A good game to play through a few times but don´t expect it to be in your top 20 and it will not be something you come back to often. However, I do enjoy pulling it out after I watch of the Aliens movies so there is always that.

Giving this game a rating of

5 out of 10

Let us not get it twisted or misconstrued, ACM is far from a good game but it passes the minimal requirements. If we look at the third gen console library you will be hardpressed to find that many couch coop titles and this is one of the less than 20 titles availible. With XBOX live and PSN removing other titles the list is even shorter so that helped give ACM that extra point to get it to a passing grade. The sound is on point and you do feel that paranoia when scanning corridors with your pulse rifle. The lack of weapons, customization and personalization is a downside along with no extra content to spice things for repeat play. We factored in how cheap you get a copy for and it does give a decent coop experience if you have run out of things to play. Despite the short campaign and visible glitches of the developers made this a game Sega probably wishes never came out. This is a game which you can buy for cheap and breeze through in less than a dozen settings but do not expect to revisit it much after you have finished it.

Stay tuned for more reviews on Aliens games that we will be posting and commenting on in our podcast and on this site. Let us know what you felt of the game, did the carnage even satisfy even the least bit? Was the the story as boring to you as it was for me? Did this leave a permanent dent in Sega and its legacy as a developer?